Bunker Down by JuiceBox Entertainment
Requires Java to run.
Bunker Down is a game where you must dig below the surface of a post-apocalyptic environment and build defenses in order to protect yourself from the storm of nuclear missiles headed your way.
Controls:
- Arrow Keys to move
- Left click to dig away dirt blocks or place objects such as walls and ladders.
- Right click on edge of screen (bottom and top) to scroll up and down.
- Middle click to deselect a currently selected building block.
Instructions:
- Avoid getting hit by bombs, place blocks of different materials to absorb the impact from bombs.
- As time goes on, the drop rate, damage, and radius of the bombs/missiles will increase.
- [Front] walls must be placed adjacently to back-walls of the same material.
- Buy and place ladders to climb up and down.
- Stone, Iron, Silver and Gold have increasingly higher amounts of resistance vs bombs (in that order).
- Purchase a pickaxe in order to mine iron.
- Purchase a drill in order to mine silver and gold.
Things we weren't able to get to or complete:
- Sound / Music
- Game Over Screen
- Several Animations (Digging, Death, etc.)
- Fix some bugs (walking across the air, untuned movement, game over buttons misaligned/off-screen...)
- Some optimizations (Automatic scrolling, missile warning alerts, placing ladders and digging with key press instead of mouse click, ...)
We learned a lot and had a lot of fun, and hope you enjoy! Thanks for playing! =]
Bunker Down is a game where you must dig below the surface of a post-apocalyptic environment and build defenses in order to protect yourself from the storm of nuclear missiles headed your way.
Controls:
- Arrow Keys to move
- Left click to dig away dirt blocks or place objects such as walls and ladders.
- Right click on edge of screen (bottom and top) to scroll up and down.
- Middle click to deselect a currently selected building block.
Instructions:
- Avoid getting hit by bombs, place blocks of different materials to absorb the impact from bombs.
- As time goes on, the drop rate, damage, and radius of the bombs/missiles will increase.
- [Front] walls must be placed adjacently to back-walls of the same material.
- Buy and place ladders to climb up and down.
- Stone, Iron, Silver and Gold have increasingly higher amounts of resistance vs bombs (in that order).
- Purchase a pickaxe in order to mine iron.
- Purchase a drill in order to mine silver and gold.
Things we weren't able to get to or complete:
- Sound / Music
- Game Over Screen
- Several Animations (Digging, Death, etc.)
- Fix some bugs (walking across the air, untuned movement, game over buttons misaligned/off-screen...)
- Some optimizations (Automatic scrolling, missile warning alerts, placing ladders and digging with key press instead of mouse click, ...)
We learned a lot and had a lot of fun, and hope you enjoy! Thanks for playing! =]
Ratings
| Coolness | 63% | 3 |
| Overall(Jam) | 3.11 | 435 |
| Fun(Jam) | 2.73 | 515 |
| Graphics(Jam) | 3.82 | 203 |
| Humor(Jam) | 1.75 | 632 |
| Innovation(Jam) | 2.59 | 568 |
| Mood(Jam) | 2.58 | 615 |
| Theme(Jam) | 3.27 | 316 |
But there isn't enough stone to purchase the pickaxe!
a simple music with some sound effects would have made this a great demo.
Anyway, great job on innovation. Seems like it will be a really fun game if you finish it.
@Katamori, make sure you're using the mouse to dig, also you can only gather stone if you haven't purchased the pickaxe or drill yet.
@Woo Sang Hwang, thanks for your comments! There's a small chance that the map could have spawned with too-little resources, as we don't guarantee any specific amount. There's also the fact that the bombs will destroy resources as well. Did you remember to scroll the map downwards?
The only 'buts' it it's froze at first when Alex died, I couldn't reprocude that tho.
There are some known bugs that will be worked out eventually (several of which we've already squashed).
The controls will definitely be improved, we realize how slow and awkward it can be at times, and our aim is to make them intuitive and responsive. Placing ladders and digging will likely be moved to key presses instead of clicks, as well.
The building aspect of the game is something that we really need to work on and reinforce. We realize there isn't much need or complexity for it atm, but we're toying around with a few ideas to encourage construction in different ways.
The explosions of the bombs were also not meant to straight-down only, they were meant to be radial, however some issues arose with deciding how a block absorbs part of the explosion at an angle; so, we chose to do it this way for now. We will likely change the explosion shapes to be sideways, or plus-shaped (bomberman style) or a combination of all.