The Guy Who Fights Underground Monsters by Rusky

[raw]
made by Rusky for LD29 (COMPO)
CONTROLS: Arrow keys for walk, Z for jump, X for punch/kick.

I was going for a PI/mystery type of game with some combat, but that was *waaay* too ambitious so it's just a game of beating up purple underground monsters who want to eat you.

The combat mechanics and animations are my favorite part- a little rough around the edges but I think they're pretty fun(ny).

Besides the storyline (which is amazing in my imagination), I also hoped to add player death, a win condition, multiple levels, and weapons besides fists. Maybe later.

(note: for Linux, install love2d and run it with "love ld29.love". it also works in Wine)

Ratings

Coolness 45% 1547
Overall 2.74 971
Audio 2.04 886
Fun 2.52 968
Graphics 2.60 917
Humor 2.37 606
Innovation 2.08 1175
Mood 2.48 983
Theme 2.68 967

Feedback

danbo
29. Apr 2014 路 02:04 UTC
Nice animations and I like the effect where the higher you go the more green the background is.

Couldn't get past a particular jump though :S
pancakecity
29. Apr 2014 路 02:15 UTC
There's a jump I got stuck at! Nice monsters!
Galdon
29. Apr 2014 路 02:21 UTC
You can't go very far into the game before reaching an impossible jump with no other routes to take. From the looks of the tiles near that spot, maybe a one way wall was accidentally placed facing the wrong direction?
Cake&Code
29. Apr 2014 路 02:37 UTC
The controls are a bit difficult to get used to and the jumping can be too unforgiving but the punch works pretty darn well :)
馃帳 Rusky
29. Apr 2014 路 15:00 UTC
The sticky spot is just barely possible to get past, but I'll upload a typo-style fix this evening to make it easier. Luckily that's essentially the end of what I've made anyway, so all you're missing is a floating "the end" marker.

I'm glad the parts I liked worked out well at least. :)
馃帳 Rusky
30. Apr 2014 路 00:51 UTC
Alright, fix uploaded.
WhiteVoidia
30. Apr 2014 路 01:03 UTC
Game does not run on 64-bit windows, a message box pops up with the following text:
"The version of this file is not compatible with the version of Windows you're running. Check your computer's system information to see whether you need an x86 (32-bit) or x64 (64-bit) version of the program, and then contact the software publisher"
馃帳 Rusky
30. Apr 2014 路 02:17 UTC
Whoops, fixed that.
josefnpat
30. Apr 2014 路 07:49 UTC
Nice start! I got to the "the end" section! I'm glad you submitted this anyway. It's pretty cool. I like the pink things.
eowindil
30. Apr 2014 路 17:57 UTC
A bit short, but i really appreciated the highkick sprite, look like he is gonna lay down on a lounger XD.
Empyrealhell
01. May 2014 路 02:29 UTC
At one point I went into hyper mode, running around crazy fast and only able to face left. Not sure if that was intentional, but it was kinda fun. It seemed to lack substance though, not a lot too do, and the theme tie-in seemed pretty tenuous.
ocmu
01. May 2014 路 02:31 UTC
Ack, couldn't find a way to get that middle monster : ) I liked the high jump the most. Surprising for the scale of the game/character. Nice animations, too. I wish there was more to explore, though.
5T4MP5
01. May 2014 路 02:40 UTC
The attack felt good. The jump was a little weird to figure out, but aside from a couple of spots the level felt good. Nice work.
馃帳 Rusky
01. May 2014 路 02:48 UTC
eowindil: yeah, half of my theme tie-in was the story I didn't get to (and a cinematic intro I didn't get to either would've made the half that does exist a little clearer than the word "underground" in the title) :)
King_Mew
02. May 2014 路 12:44 UTC
It's good! I'd like it if it was a bit longer and had a definite goal, but the gameplay itself is pretty polished and nice and fun.
metkis
03. May 2014 路 20:08 UTC
Awesome work!
eckcz
03. May 2014 路 20:27 UTC
The name explains everything :D
ChuiGum
07. May 2014 路 05:58 UTC
Love the graphics, like the jumping too. Very nice for 48 hours
Delca
09. May 2014 路 20:03 UTC
Nice platformer with good graphics, however the collision with the world was a little bit clunky when I played (clipped through the pillar all the way down, just after being hit by an enemy).