Ursa Miner by drstik

[raw]
made by drstik for LD29 (COMPO)
Ursa Miner is a brutally difficult 2D asteroid mining "simulator".

Pilot your ship through the asteroid field, locate ore within the asteroids with your scanner, and extract it with your mining beam.

Built using Unity 4.3, Photoshop and Audacity.

Ratings

Coolness 71% 3
Overall 3.33 398
Audio 2.53 680
Fun 3.00 558
Graphics 3.46 364
Humor 2.38 595
Innovation 3.33 375
Mood 2.82 717
Theme 3.21 607

Feedback

Calahagus
28. Apr 2014 · 03:05 UTC
Really well done! It's surprisingly hard, I only got a high score of 2 :P
SFBTom
28. Apr 2014 · 03:06 UTC
This is by far the most innovative game I've played yet, and fun too!
FuzzyWuzzie
28. Apr 2014 · 03:06 UTC
The graphics are super cute, but it is stressful as hell controlling that little ship without crashing into asteroids! Takes me back to lunar lander! Nicely done!
Zathalos
28. Apr 2014 · 03:07 UTC
Interesting game. I liked how the sonar worked and how you had to look for valuable ore. The controls were troublesome though. The turning was really slow and when you went in reverse, the left/right controls swapped. If you tweaked the controls and speed, this game would be even better. Good job.
microapple
28. Apr 2014 · 03:07 UTC
Somewhat frustrating controls, but they serve to make the game more difficult. :P Nice job. Fun to play, cool graphics.
Mincemeat
28. Apr 2014 · 03:07 UTC
Really fun controlling the rocket, its actually quite hard to maneuver it to mine.
Afrosatan
28. Apr 2014 · 03:13 UTC
Very fun, hard to control though.
It would probably have been easier if the ore collector came out the top for me.
omaha
28. Apr 2014 · 03:17 UTC
Graphics are nice and clean and minimalist. I love that.

The ship was difficult to control.
FyberOptic
28. Apr 2014 · 03:21 UTC
I like the concept of this game, and it looks really nice. Other than the controls taking a bit of getting used to, I enjoyed it.
madhoe
28. Apr 2014 · 03:27 UTC
It's nice! But the controls killed it for me. Also, I skipped the instructions, and was wondering how the mining worked. I tried to dig like 10 times, only to figure out it was an extracting beam. Love the graphics, though.
Nep
28. Apr 2014 · 03:34 UTC
It's really hard, I got 4(but it said 2 because I got them when I was dead.)
I like that there is a little person in there, I didn't see it at first :P.
Well done with the use of the theme.
lekochen
28. Apr 2014 · 03:39 UTC
I feel like doing the parallel parking ;P
CustomPhase
28. Apr 2014 · 11:56 UTC
Nice game! Had some fun. Although controls are annoyingly uber hard and it lacks progressing.
Lucio
28. Apr 2014 · 12:04 UTC
I agree with "FyberOptic". Frustrating controls at fisrt, until you really get the right way. Congrats!
Jacksendary
29. Apr 2014 · 11:47 UTC
The controls is kinda hard and feels "backwards" so it took me a good amount of time to get used to the controls but then the game was pretty fun
thenmal
30. Apr 2014 · 02:30 UTC
Brutally difficult was an understatement. Liked the art style.
hyouko
30. Apr 2014 · 02:31 UTC
My brain struggles with the way the controls flip when going backwards (in a good way).

Could stand to have some nice ambient music in the background, perhaps!
ix
30. Apr 2014 · 03:07 UTC
Simple and pretty. I like the contextualized [i.e. "in the world"] opening screen. Well done.
TyrusPeace
30. Apr 2014 · 03:08 UTC
That poor bear...

I felt really alone and floatin' in space playing this. Perhaps the disorientation from the controls helps that. I think easier-to-get gems woulda helped folks ease into it a bit; putting more valuable gems deeper in the asteroids would make it worthwhile for people to actually get good at it still.

Great atmosphere and cool controls!
SirJson
30. Apr 2014 · 19:32 UTC
I kinda like the graphics
Cake&Code
05. May 2014 · 01:47 UTC
Brutally difficult is an understatement, it takes extreme patience and self control to keep the ship from crashing into an asteroid and it takes even more discipline to collect minerals/gemstones.

I think the controls were too challenging. If the aim was to go for realism, then why is there no momentum? What frictional force is slowing them down? I do like the fact that forward and backward reverse the direction that the player needs to change the direction they turn to go in the direction they want. I think if the acceleration was tied directly to the state of the keys it would be a lot more fun but that's just my two cents.

Awesome concept and really nice polish on this one :)
Zutty
05. May 2014 · 10:41 UTC
Incredibly difficult. The controls are quite counter intuitive.
csanyk
15. May 2014 · 05:57 UTC
Wow that was hard.