Blue-Ball Escape by Tardowyn

[raw]
made by Tardowyn for LD29 (COMPO)
In Blue-Ball Escape, you're sword-wielding warrior searching for the source of blue balls filling your land from below.

I have nowhere to serve the web. I have a zip file available to download from DropBox and you can run the HTML file in your browser.

Controls:
WASD or Arrow Keys to move
Left-Click to swing your sword
Esc to view the menu

Ratings

Coolness 41% 1669
Overall 2.20 1229
Fun 2.30 1108
Graphics 2.25 1110
Innovation 2.15 1153
Mood 2.00 1172
Theme 1.78 1242

Feedback

srakowski
29. Apr 2014 路 23:15 UTC
lol
elefantopia
01. May 2014 路 03:08 UTC
Nice game! It was fun slashing. It was also nice to have instructions during the game play, too. Good job!
lxd1
02. May 2014 路 00:34 UTC
Um? There is no game, it says "Sorry the files here have been deleted or removed"
馃帳 Tardowyn
02. May 2014 路 01:11 UTC
Sorry! I cleaned up my DropBox and removed these by mistake. Thank! ^.^
Wertle
02. May 2014 路 03:28 UTC
Every time I left click the game freezes up on me :(
psychonull
02. May 2014 路 04:23 UTC
nice game, but every time I left click with the mouse the game freeze .. it's kind of a game killer :S
good job!
dalbinblue
02. May 2014 路 04:36 UTC
I'm not sure what I'm supposed to be doing here. I fought a lot of balls and died. I eventually found another door when through it and fell of the edge of the world. Was there and actual way to find what is creating the balls or was that just some flavor text.

Despite that, good job making a 3D game. Even a basic 3D game is difficult to make, and I know almost nothing about 3D development so that's awesome.
oobie
02. May 2014 路 04:41 UTC
I like the graphics. Good game. Is there any objective?
Fritzendugan
02. May 2014 路 05:33 UTC
I think you can host html and static web files directly from dropbox, just provide a link to the files themselves. I've seen people do it before, but never done it myself.

The first "click" seems to make the game lag a bit, likely loading something big, so might want to look into pre-loading that stuff to avoid the big "freeze" myself and others experienced. Also, it would be nice if the mouse cursor were captured by the game, so I don't keep clicking around on random stuff.

I couldn't really figure out what to do really, either. Spent some time killing some floating balls and explored, but didn't find anything to really do. Some instructive text or a tutorial or something would've went a long way. Even just some signs pointing where to go, or anything really.

48 hours is a short amount of time, so it's understandable not all games get realized to completion. Nonetheless, solid entry, and kudos to you for finding the motivation to actually sit down and make a game this past weekend. I look forward to seeing more from you in the future.
BlazingFanfish
02. May 2014 路 10:13 UTC
I never though the balls are attacking me :v
Azatoni
03. May 2014 路 13:44 UTC
It's like a horror-film: a lot of blue balls pursuit me in the area, which I can not escape))
SimianLogic
11. May 2014 路 03:41 UTC
Not really far enough along to give good feedback. Maybe flash the screen red to show you're getting hit? I don't really know what the goal was... I found another door and fell off the planet... was neat to look up and see all the spheres, but couldn't figure out anything else to do.