Badass Pinguin by theundeadwarrior
Platform fix! We just fix the platforms so that the character doesn't fall at the begining!
Notes:
- We pretty much started from scratch for this project.
- The game was done in our own game engine (AtumEngine) which we did a year and a half ago for a school project. The code was pretty messy and wasn't designed to make 2D games so we had trouble implementing features.
- We wanted to add more diversity in the levels (traps, random effects like wind or ghosts for the under) but we didn't have the time for that (messy engine...)
How to Install:
- Unzip the .rar
- Run /output/Release/GameEngine.exe (the shortcut doesn't work!)
The Team:
Vincent Bilodeau (Programming + Music)
[Youtube: https://www.youtube.com/channel/UCEvXy7Sq_pax_p5ifLCMJKg]
Luc Charbonneau (Programming)
[Twitter: https://twitter.com/theundeadwarrio]
[Youtube: https://www.youtube.com/user/theundeadwarrior0/videos]
Gabrielle Drouin (Arts)
[Deviant: http://kerropi.deviantart.com/]
Notes:
- We pretty much started from scratch for this project.
- The game was done in our own game engine (AtumEngine) which we did a year and a half ago for a school project. The code was pretty messy and wasn't designed to make 2D games so we had trouble implementing features.
- We wanted to add more diversity in the levels (traps, random effects like wind or ghosts for the under) but we didn't have the time for that (messy engine...)
How to Install:
- Unzip the .rar
- Run /output/Release/GameEngine.exe (the shortcut doesn't work!)
The Team:
Vincent Bilodeau (Programming + Music)
[Youtube: https://www.youtube.com/channel/UCEvXy7Sq_pax_p5ifLCMJKg]
Luc Charbonneau (Programming)
[Twitter: https://twitter.com/theundeadwarrio]
[Youtube: https://www.youtube.com/user/theundeadwarrior0/videos]
Gabrielle Drouin (Arts)
[Deviant: http://kerropi.deviantart.com/]
| Windows (fix platform spawn issue) | https://www.dropbox.com/s/i1f22yqa95vm69l/BadassPinguinFix.rar |
| Windows | https://www.dropbox.com/s/pjfcpjyh17xsy18/BadassPinguin.rar |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=35371 |
Ratings
| Coolness | 66% | 3 |
| Overall(Jam) | 2.86 | 566 |
| Audio(Jam) | 3.03 | 385 |
| Fun(Jam) | 2.60 | 571 |
| Graphics(Jam) | 3.26 | 419 |
| Humor(Jam) | 2.54 | 379 |
| Innovation(Jam) | 2.14 | 712 |
| Mood(Jam) | 2.71 | 566 |
| Theme(Jam) | 2.83 | 524 |
BUT! I felt I was unable to even see those platforms because of contrast. Top part is too bright, bottom is too dark. When I go from top to bottom I need some time to be able to see the platforms, in which time I most of the time am already dead.
Other than that, I find it pretty fun and nice.
Checking the cmd reveals that my ancient laptop does not support glsl 1.3+. (I have the crappy laptop graphics card)
My card barely supports opengl 2.0 but can run dx11 for some reason.
:(
I'll see if I can find an alternative computer and run this cool-looking game.
On a side note, we got a version without the spawn below platform issue or immediate death at the start coming
I also have a youtube account where I update my music reorchestration (the music from the game comes from abundant-music but I remastered it at home) you can check https://www.youtube.com/channel/UCEvXy7Sq_pax_p5ifLCMJKg
Graphics could use more contrast between foreground and background and the level below is too dark.
The link in the main directory did not work. Had to search for the Gameengine.exe
gl_FragColor = diffuseMapColor;
for
gl_FragColor = diffuseMapColor*0.85+0.15;
For the exe, I told luc about it, but he's not at his PC so he can't resubmit it with a shortcut working. Meanwhile, the real exe is in Output/Release/Gameengine.exe
We had that planned actually, just didn't have the time to do it :(
"The art was stunning in this game, particularly the music!"
Thanks!
"I didn't like how bridges make you fall, so functionally they're basically just gaps."
Hmmm, I didn't have this issue, I think luc neither so we missed it, but collisions were really messy to do because of the way we chose to implement the movement and rendering :/
I'll try looking into a fix for the shortcut tonight!
There was a lot of stuff that we planned for the game that didn't make it. I'll probably do a post mortem tonight to explain what were our ideas initially, what problems we encountered and how we fixed them! I also have a timelapse video that I'd like to upload!
@all: We know about the platforms being too dark or too bright :( You can change the platforms textures in the data/texture folder if you don't want to mess around with the shaders to fix the issue.
@Empyrealhell: As Vincent said, I didn't run into that problem either. :(
Like the seamless switch on the BGM.
Now all it's missing is some meaty content.
Belle job!
Also, I think this was pointed out already, but the included shortcut doesn't point to the right location.
(As it happens, I also made an endless runner, if you're interested.)
I think the change of music in the "underworld" was very well done as well with a great transition. I did not spend much time in the underworld so I'm not sure if you have this already, but a way to get back up on the upper world after falling down would be great, like a second chance to save your life if you screw up once. I think that would be a great mechanics.
Finally, the graphics.. The art is really nice in total with a great concept-art feeling. I would change is the platform art to something not perfectly rectangular (consider some structure with edges and a looped middle-part to make it more interesting. You can still use normal rectangles for the intersections. Second, add an outline and perhaps change the color slightly for platforms since they right now blend into the background very much and are a bit uncomfortable to watch when playing for a long time.
Underground is perhaps a bit too dark and could use a slight revamp, perhaps with a more fiery color palette? Just a thought ;)
And finally, to me the game feels a bit too easy now, it would be great if the difficulty can scale up gradually by either speed or fewer platforms. Needs lots of tweaking along with the scoring system in case you want to commercialize this.
In total, I really like the feeling of this game and it kept me playing rather long compared to most other entries. Simple yet addictive. I would totally recommend you to develop this into something commercial, and release it perhaps on Android and iOS. Well done!