Beneath the Mountain by JanGames
How To Play
At the start of the game you have 30 seconds before the first wave of dragons start (After that every new wave is after 10 seconds), you need to build units (Units Tab) to survive the dragons and build your city (Building Tab). If all your units are destroyed the dragons will attack the city (If your city life reaches 0 you loose).
City Tab
Tells you the city life (when its gets to 0 you loose) the gold per second you are making and the dwarfs per second.
Units Tab
Lets you build units (The units appear on the right side of the screen with a name and a xNumber showing the number of units you have).
Every 1 second your units or the dragons will attack.
Melee Units (Low damage, moderate defence, high life): Dwarven Swordman, Dwarven Lancer, Mercenary Swordman, Dwarven Shield (No damage but a lot of life and defence)
Range Units (High damage, low defence, low life): Dwarven Archer, Dwarven Crossbowman, Mercenary Archer, Dwarven Catapult, Dwarven Balista.
Melee units are attacked first, starting with the Dwarven Shield and then the units in their respective order.
Buildings Tab
Mine: +1 To base gold production every upgrade.
House: +0.2 To dwarft "reproduction" every upgrade.
Wall: +10% To units defence.
Forge: +5% to gold and +5% units attack production every upgrade.
See help/hints in the game (H on the main menu) for hints and some help about gameplay.
Well this is my first ludum dare and the game didnt go as well as I planed, but at least I finish something. Something really unbalanced, with almost no graphics and no music/sound but at least its working and that enough for me :D.
This is Beneath the Mountain a Dwarven Mine Simulator (Inspired a lot by The Hobbit).
At the start of the game you have 30 seconds before the first wave of dragons start (After that every new wave is after 10 seconds), you need to build units (Units Tab) to survive the dragons and build your city (Building Tab). If all your units are destroyed the dragons will attack the city (If your city life reaches 0 you loose).
City Tab
Tells you the city life (when its gets to 0 you loose) the gold per second you are making and the dwarfs per second.
Units Tab
Lets you build units (The units appear on the right side of the screen with a name and a xNumber showing the number of units you have).
Every 1 second your units or the dragons will attack.
Melee Units (Low damage, moderate defence, high life): Dwarven Swordman, Dwarven Lancer, Mercenary Swordman, Dwarven Shield (No damage but a lot of life and defence)
Range Units (High damage, low defence, low life): Dwarven Archer, Dwarven Crossbowman, Mercenary Archer, Dwarven Catapult, Dwarven Balista.
Melee units are attacked first, starting with the Dwarven Shield and then the units in their respective order.
Buildings Tab
Mine: +1 To base gold production every upgrade.
House: +0.2 To dwarft "reproduction" every upgrade.
Wall: +10% To units defence.
Forge: +5% to gold and +5% units attack production every upgrade.
See help/hints in the game (H on the main menu) for hints and some help about gameplay.
Well this is my first ludum dare and the game didnt go as well as I planed, but at least I finish something. Something really unbalanced, with almost no graphics and no music/sound but at least its working and that enough for me :D.
This is Beneath the Mountain a Dwarven Mine Simulator (Inspired a lot by The Hobbit).
Ratings
| Coolness | 50% | 3 |
| Overall | 2.59 | 1079 |
| Fun | 2.46 | 1010 |
| Graphics | 1.73 | 1238 |
| Humor | 1.69 | 1016 |
| Innovation | 2.63 | 880 |
| Mood | 2.20 | 1128 |
| Theme | 2.74 | 939 |
Good job on your game.
Good job!