Core Collector by mystakin
My second Ludum Dare project! You must get beneath the surface of the space station to retrieve the hidden gold/core/important item!
I am very happy with how this turned out. Every hour the game kept getting better and feeling more complete, and I'm quite proud of the final result.
This is my first project since learning about object pooling, though I was bad and didn't make use of it in the project. Every couple hours I would think to myself "man... this feature would be perfect for object pooling."
Anyway, I hope you find my game as fun as I do! :)
Controls
------------
wasd or arrow keys = movement
space = fire
Supports 360 controller. Controls should be relatively obvious.
I am very happy with how this turned out. Every hour the game kept getting better and feeling more complete, and I'm quite proud of the final result.
This is my first project since learning about object pooling, though I was bad and didn't make use of it in the project. Every couple hours I would think to myself "man... this feature would be perfect for object pooling."
Anyway, I hope you find my game as fun as I do! :)
Controls
------------
wasd or arrow keys = movement
space = fire
Supports 360 controller. Controls should be relatively obvious.
Ratings
| Coolness | 50% | 3 |
| Overall | 3.89 | 70 |
| Audio | 3.92 | 40 |
| Fun | 4.04 | 23 |
| Graphics | 3.79 | 198 |
| Humor | 2.73 | 368 |
| Innovation | 3.50 | 260 |
| Mood | 3.41 | 249 |
| Theme | 3.68 | 194 |
If I was to offer any advice, it would be to make the player feel more powerful. The basic laser feels puny against the inner segments. If you scale the obstacles along with the players power it could still balance well.
Otherwise it's a great entry, I hope you take it further.
I can't control the ship, I just see the green thing in the middle animating.
@borrismoose I had originally planned for powerups but ran out of time. I suppose I could drop the health of the inner tiles but I felt the early stages went fast enough.
@porglezomp & @jacklehamster Not sure what's wrong. :( If input isn't working on the web version clicking to a different tab and clicking back sometimes works for me. Unfortunately, I don't have a mac to test the game on so I'm totally in the dark there.
The programming and music were solid so I'd focus on building your sound and art skills for the future. The space station looked a little bland. Remember if you don't want to draw something you can always try to make it look cool procedurally (such as with a shader).
But generally funny game that suits mobile devices ...
My only real criticism is that I think the controls for the ship should have been a little juicier, moving it was pretty sterile. And perhaps allowing steering the ship via the mouse, to avoid the awkwardness of sometimes having to hit left to go right? Just a thought, probably not a good one. It's a someone intractable issue.
Maybe if you want to extend your game, in addition to powerups you can make a bigger space station with an intermediate shell to destroy.
(level 7, 37300)
I'm torn because I don't want to exclude non-windows users, but I also don't want to potentially provide a bad or broken experience for them without knowing it. If the Unity exports are generally stable/consistent, though, maybe I should throw caution to the wind and just include them.