DownDown by mrexcessive
EDIT: If you have Chrome problems - won't detect "Click to start" then please try switching to different TAB and back, this fixes it, it seems. Bug in Unity or Chrome.
EDIT: it seems some versions of Chrome have problems with click detection in Unity - never come across this before, I think it may be the multiple cameras.
Please try in another browser if "Click to start" fails in Chrome - thank you for your patience!
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Click the blocks to collect them in groups. You can only see the top layer of blocks to start with, more is revealed _ahem_ BENEATH as you click away...
I used the excellent Unity to create this little game. I've only submitted a web version and source, ran out of time to test on multiple platforms, seems to work Windows 7 or 8, IE or Chrome. Please let me know if you find different !
As well as Unity I used BXFR, Audacity and a little bit of NGUI.
The piano playing is me also, recorded with phone and doctored with Audacity.
If you are building from Source you will need Unity 4 with NGUI in your project - please let me know if you run into any problems.
EDIT: it seems some versions of Chrome have problems with click detection in Unity - never come across this before, I think it may be the multiple cameras.
Please try in another browser if "Click to start" fails in Chrome - thank you for your patience!
-----
Click the blocks to collect them in groups. You can only see the top layer of blocks to start with, more is revealed _ahem_ BENEATH as you click away...
I used the excellent Unity to create this little game. I've only submitted a web version and source, ran out of time to test on multiple platforms, seems to work Windows 7 or 8, IE or Chrome. Please let me know if you find different !
As well as Unity I used BXFR, Audacity and a little bit of NGUI.
The piano playing is me also, recorded with phone and doctored with Audacity.
If you are building from Source you will need Unity 4 with NGUI in your project - please let me know if you run into any problems.
Ratings
| Coolness | 100% | 1 |
| Overall | 2.80 | 922 |
| Audio | 2.79 | 548 |
| Fun | 2.89 | 668 |
| Graphics | 2.03 | 1184 |
| Humor | 1.55 | 1046 |
| Innovation | 3.00 | 596 |
| Mood | 2.43 | 1019 |
| Theme | 2.25 | 1140 |
If you get a chance please try on Firefox or IE!
Still I did keep playing for a while, so I guess it has "something" :)
Much of the art was just "first version" and then left like that because getting the 20 levels to work filled all the time available.
Perhaps I should have put unlock codewords for each level or something... or just a "start at level" feature
This is really fun! I wish I had a real mouse to play with.
I would warn that the penalty of 'mixing things up' when you fail on certain colours is actually a benefit as it reveals a lot of blocks and evens out everything.
I'm not sure if that was intentional. If so then great! Because i think it turned out to be a very cool mechanic in case of panic.
I think it's really good. If i could change anything I'd make it 2d. The 3d isn't really serving a purpose and it lokos a bit out of place with the lovely beach backgounrd. Coule be as simple as a little camera change in unity.
Anyhow, really nice entry! The first few levels move a little slowly but it ramps up into a really addictive puzzle game! :) :) be proud
Nice concept, and nice music (which was not loud enough compared to the sound effects)
@All I know it really needs 2 or 3 weeks polishing time and making things consistent... I used the beach photo because that's where I walked the dog on Sunday morning in middle of LD29 !
It's still a bit buggy (when colors not match it changes all color blocks to black) but its preeeeetty addictive =]
Where is the theme?