Hymn of the Moles by King_Mew

[raw]
made by King_Mew for LD29 (JAM)
You are a "Mole", working in a mine. A "Chub" has hired you.
To keep morale up, you sing traditional "Mohelmot" songs.

Squares will fly in towards squares in the center of the screen.
Press the arrow key of the appropriate direction when the square aligns with the other square.
If you miss, you will miss a life. Missing 4 lives will cause you to start the sequence over again.



Windows version FINALLY released!

To people running Linux, specifically Ubuntu/Linux Mint:
Not all dependencies are in the repositories, so you'll have to compile and install them yourself. Sorry! :(

Ratings

Coolness 73% 3
Overall(Jam) 2.71 633
Audio(Jam) 2.54 549
Fun(Jam) 2.49 602
Graphics(Jam) 2.75 601
Humor(Jam) 2.81 273
Innovation(Jam) 2.40 641
Mood(Jam) 2.97 427
Theme(Jam) 2.21 700

Feedback

archaeometrician
29. Apr 2014 · 13:05 UTC
It's nice to see Linux game at LD :)
jujule
01. May 2014 · 21:57 UTC
I liked the radicaly bare graphics and sound. Controls were a bit unprecise.
Good work.
Neonlare
01. May 2014 · 22:08 UTC
Reminds me of old ZX Spectrum and other old computer games. Shame the DDR elements don't actually form a melody, but it's a neat mini game for a while.
Martin Vilcans
01. May 2014 · 22:17 UTC
Nice with a Linux game.

Unfortunately I couldn't get it to work.

I tried installing the dependencies (in Linux Mint, an Ubuntu derivate) with:

sudo apt-get install libsdl2-2.0-0 libsdl2-image-2.0-0 libglew1.8 libsdl-ttf2.0-0

But I think the last one is for SDL 1.x, because I get the error:

$ ./moles
./moles: error while loading shared libraries: libSDL2_ttf-2.0.so.0: cannot open shared object file: No such file or directory
baykush_figtree
01. May 2014 · 23:43 UTC
This is 80's DDR ! haha
Benjamin
01. May 2014 · 23:47 UTC
Fun game. I went to the to the stage where the square get faster ( 4 or 5 ) but could not pass this one. I liked the mood and the little animation/narative inbetween rounds.
praporomsk
01. May 2014 · 23:57 UTC
8-bit dance simulator, wow :)
reheated
02. May 2014 · 00:27 UTC
I don't feel qualified to talk about the artistic value of this game (there appears to be a big back story behind it) so I'll just bring up a technical issue. Did you take account of the latency between buffering a sound and it actually coming out the speaker? For me (playing under Windows) it was very hard to play to the rhythm. I finished the game but not before turning off my headphones.
XenosNS
02. May 2014 · 00:52 UTC
I can't sing
Rabbits...
02. May 2014 · 00:59 UTC
yay for linux, ran this on my archlinux box, the premise was a little shaky and a wasn't too good at it, but it ran very well on my machine
danialhyatt
02. May 2014 · 12:54 UTC
My favourite entry so far!! this one is excellent
Nichii
02. May 2014 · 13:54 UTC
Fun game, love the idea, the quotes that appear made me smile once in a while
trueyomic
02. May 2014 · 14:21 UTC
Very neat rhythm game. I feel it had a very somber mood as the game went on. I was able to finish it and liked the different note patterns (as a fan of DDR). Good job on the game
vinull
03. May 2014 · 00:16 UTC
Weird take on theme... or just weird in general =p The changes in how the notes appeared kept things interesting and I like that death didn't seem to start my back at level one, though about 6 levels in I refused to work for the chub any longer!
Dreii
03. May 2014 · 19:32 UTC
Liked the bare bones graphical style, unfortunately the controls where a bit unresponsive, And I died while pressing the correct buttons.
danialhyatt
04. May 2014 · 03:07 UTC
man, that one tune is stuck in my head. its the 5th or 6th stage maybe? you know which one i'm talking about ;)
fluidvolt
04. May 2014 · 04:41 UTC
I never in a million years thought I'd see a Residents-themed game here. You did a great job getting the mood of those albums across, and especially good at bringing over the serious class/xenophobia themes to the game, but in a subdued way. I can only imagine what this is like to someone unfamiliar with the source material!

I love the atari vibe to it all. I did have quite a bit of trouble getting the notes timed right, and I haven't beat the game (yet).

All in all great work, I loved it.
dertom
04. May 2014 · 20:22 UTC
Even on linux it was easier to play the windows-version using wine :D The game itself is challenging, at least if you don't cheat. You can just hit all four arrows all the time and you (dirty mole) will win all the time :D. You should add some kind of punishment if e.g. you press to often the wrong one per time-unit. None the less nice game. "Work hard and you might get paid" :D
ChuiGum
04. May 2014 · 21:57 UTC
Love the sounds, very innovative
Moosefly
10. May 2014 · 22:15 UTC
I swear some of those "notes" were off by just a few milliseconds to throw me off :P. Managed to finish it though, and especially the last song was synced really well. Don't know the source material, but I think it worked nicely despite that. I liked to varying movement patterns too.

Anssi@MooseflyGames
Jupiter_Hadley
11. May 2014 · 12:13 UTC
Pretty decent game, though I wish the notes didnt disappear. I included it in part 22 of my Ludum Dare Compilation video series! :) http://youtu.be/7oB_8pUypJo
mrjohnson22
11. May 2014 · 23:56 UTC
Although a bit crude, this is still a fun game. And even though it's a straightforward DDR-like rhythm game, the odd style of the "songs" certainly gave the game a unique charm. The added challenge of non-linear patterns to the "note" icons was a nice touch and makes one rely more on beat (using the in-game metronome, which is a great feature) than visual queues, which is pretty cool. The beat patterns also got a bit tricky later on; nice job on that!

My biggest complaint is the fact that the target slots around the main character are the same colour as the notes, so it's really hard to tell when notes are right over the targets (which is when you press a key). That wouldn't be a problem if the metronome did a good job of indicating the beat, but it felt a bit off the mark once the levels got faster.
Nanolotl
12. May 2014 · 02:31 UTC
Very nice style and overall feeling. The sounds and graphics meshed really well, especially when the 'chub' was talking.