Surface Layered Balls by leddkire
The goal of the game is to get a ball to touch the checkered surface long enough for you to get to the opened door.
Hitting a ball breaks its surface, reducing its size and revealing a new surface with different properties. After a short time, the ball starts reconstructing its surface until it reaches its original state.
Controls:
A/D: Move left/right
W: Jump
S: Drop ball
J: Grab/throw ball
K: Hit ball
Tips: If you need to gain more height with the throw, try to throw it with your jumping momentum. The sooner you throw the ball while jumping, the higher it should go.
If you're wondering how the theme fits the game, I'll explain it. You have a ball with a certain surface and certain properties, and when you hit it, the surface breaks, revealing the one beneath it. The new surface has new properties.
Made by @leddkire
Sound effects made using sfxr.
http://www.drpetter.se/project_sfxr.html
Music made with Bosca Ceoil.
Background made with GIMP
Pixel art made with GraphicsGale
Engine used: GameMaker
Hitting a ball breaks its surface, reducing its size and revealing a new surface with different properties. After a short time, the ball starts reconstructing its surface until it reaches its original state.
Controls:
A/D: Move left/right
W: Jump
S: Drop ball
J: Grab/throw ball
K: Hit ball
Tips: If you need to gain more height with the throw, try to throw it with your jumping momentum. The sooner you throw the ball while jumping, the higher it should go.
If you're wondering how the theme fits the game, I'll explain it. You have a ball with a certain surface and certain properties, and when you hit it, the surface breaks, revealing the one beneath it. The new surface has new properties.
Made by @leddkire
Sound effects made using sfxr.
http://www.drpetter.se/project_sfxr.html
Music made with Bosca Ceoil.
Background made with GIMP
Pixel art made with GraphicsGale
Engine used: GameMaker
Ratings
| Coolness | 65% | 3 |
| Overall | 2.89 | 837 |
| Audio | 2.79 | 548 |
| Fun | 3.17 | 420 |
| Graphics | 2.28 | 1098 |
| Humor | 2.38 | 595 |
| Innovation | 3.23 | 440 |
| Mood | 2.67 | 836 |
| Theme | 2.32 | 1115 |
The game have some problems with collisions managed to throw one ball through the ground.
Overall changing property of items you carry could work but there seem to be no particular reason for why it has to be balls, the kicking and throwing seems to not really add anything.
Good job anyway!
also when you jump touching the ground sometimes the player can get through the wall and get stuck while been push down for the gravity inside a wall.