You Must SMASH! by microapple

[raw]
made by microapple for LD29 (COMPO)
A game about destroying things to get what you want!

Smash objects to get the key that is hidden on each floor. The object is to go down as many floors as possible before time runs out.

Controls are listed upon starting up the game.

Post-mortem coming soon.

Ratings

Coolness 72% 3
Overall 2.94 788
Audio 2.32 773
Fun 3.11 467
Graphics 2.55 950
Humor 2.87 302
Innovation 2.94 638
Mood 2.63 878
Theme 2.75 935

Feedback

4KbShort
28. Apr 2014 · 01:40 UTC
Interesting concept. The mixed controls made it a bit confusing, but only so much as to make it more challenging. I did have a harder time activating the doors on lower floors (5-7) but otherwise very well designed.
SmilingCat
28. Apr 2014 · 02:36 UTC
Really fun for the most part, though the hitboxes on the open doors seemed to be finicky. I seemed to need to be positioned just right to activate them. Great job overall!
Brian Corr
28. Apr 2014 · 02:36 UTC
Hey!

This is nice. I think the controls are a bit wobbly: they definitely take some getting used to. In particular you seem to imply that SPACE can be used to smash, which confused me for a little bit. I suggest you either take out that little visual cue or allow me to mash space. As a trackpad user I'd rather use space to smash.

I really like the look and the game's got some style! Good effort.
harko12
28. Apr 2014 · 03:20 UTC
The E key didn't work for me, to get past lvl 1
Mincemeat
28. Apr 2014 · 03:21 UTC
Very cool game. I kept wanting to press space to jump, and the mouse being the attack was a bit confusing, and sometimes the doors wouldnt open, but it was fun.
ZQMony
28. Apr 2014 · 03:22 UTC
Very fun. The controls and hit boxes could be fine tuned though.
javierecf
28. Apr 2014 · 03:26 UTC
The controls need a bit work to get used to, i dont see why the use of the mouse is necessary, there is so many more keys on the keyboard to use.

Maybe adding enemies would do things more interesting? ...
JoeProgram
28. Apr 2014 · 03:27 UTC
I was able to get down to Floor 10. I liked when there were objects I could simultaneously smash, as I could do some planning. Either the controls should be less slippery, or the story should call it out with wet floor signs, ice, or something similar.
madjackmcmad
28. Apr 2014 · 03:33 UTC
Simple and fun! I like Elevator Action so I got a kick out of this. Controls are a touch wobbly, as mentioned, but not a dealbreaker.
AutumnGuy
28. Apr 2014 · 04:22 UTC
Got to 11. :)
DrPrettyPatty
28. Apr 2014 · 04:24 UTC
Haha the guy reminds me of the yeti in Ski Free! I actually liked the wobbly controls, and it was fun and challenging to play.
Thein
28. Apr 2014 · 04:27 UTC
I got to floor 22. I was able to skip floors by spamming E when I went through a door. Is that a bug?
nigelmnz
28. Apr 2014 · 04:31 UTC
Fun. Small bug however, spamming "e" at a door will let you skip floors.
terraco
28. Apr 2014 · 04:44 UTC
Really hard to control. The buttons were all over the place and I would zoom all over the place
clearlyspam23
28. Apr 2014 · 04:51 UTC
Fun game, would have been nice to have a little more interaction (like enemies that fought back or something). Overall, good job!
GresponApps
28. Apr 2014 · 05:00 UTC
Excelent idea! Unfortunately I'm getting stuck.. sometimes I can't call the elevator or use the keycard..
Lacaranian
28. Apr 2014 · 05:04 UTC
Cool, made it to floor 10. I thought the controls were okay. I was hoping I'd be able to smash stuff, and I did not come away displeased.
Nition
28. Apr 2014 · 05:22 UTC
Nice little concept. Controls maybe a little bit floaty.
Slader16
28. Apr 2014 · 06:31 UTC
Really fun, but strange controls!
GAFBlizzard
28. Apr 2014 · 06:49 UTC
Decent idea, some more variety or a win condition might help make it more interesting. I did not like the horizontal speed the character reaches, since it felt a bit like ice skating.
Techblogogy
28. Apr 2014 · 17:14 UTC
Nice game :)
DanEEStar
29. Apr 2014 · 10:53 UTC
Not bad.
Sometimes I didnt get a key even when I smashed all the things on the floor.
GarethIW
29. Apr 2014 · 16:53 UTC
Neat little game. The key bindings were a little strange maybe, and the acceleration of the dude felt a bit floaty, but the concept was good.
danidre14
29. Apr 2014 · 19:31 UTC
Interesting game. I got kinda confused with the mixed up controls, but I guess that was to make it harder. Well designed game. I reached level6
Cryovat
29. Apr 2014 · 22:22 UTC
I thought it seemed to lack a challenge until I noticed the running timer. Man it gets hectic. :D

Would be interesting to see how powerups could mix things up. Overall, great stuff. :)
Empyrealhell
30. Apr 2014 · 01:43 UTC
I would have preferred if all of the art had the same base resolution, mismatching pixel sizes kind of bugs me. The lights, or whatever those white square things were, were a pain in the ass to hit, but it definitely kept it from feeling monotonous. It reminded me of old-school arcade games, where who cares just smash it. It's a fun little time waster, and the mechanics/controls did a good job supporting the frenetic feeling that the clock wanted me to have.
Crooksister
30. Apr 2014 · 08:42 UTC
Smashing...Needs Explosions:)
Dreii
01. May 2014 · 06:25 UTC
Pretty fun and unique :) felt like a man on a rampage lol.
xdegtyarev
01. May 2014 · 16:25 UTC
Nice idea!
Brian Stegmann
17. May 2014 · 19:07 UTC
Came for the smashing, left satisfied.