RoBroMiner by CiderPunk

[raw]
made by CiderPunk for LD29 (COMPO)
Send your robot minions to mine for gems in this puzzle game!
I ran low on time so the map quality is a bit lacking and i didn't get to add the features I wanted to.

Katy wanted to be in my game... so that's what happened there.

It's written in Java using LibGDX, I used Eclipse, paint.NET, notepad2, SFXR, gimp.

Edit: deployed a patch to correct gem depositing behaviour, you can now drop gems off from any direction, and corrected a game breaker on the android version!

Edit2: Rolled out an update to the google play android version to make the GUI larger on smart phones. this'll be the last competition-legit android version on google play before I start rolling out post compo updates with new maps and features!

Ratings

Coolness 85% 2
Overall 3.26 470
Audio 2.44 723
Fun 3.15 433
Graphics 3.13 585
Humor 2.47 523
Innovation 3.41 320
Mood 2.86 687
Theme 3.46 376

Feedback

FyberOptic
28. Apr 2014 · 16:03 UTC
I really like the mechanic of pre-determining the route to take. The possibility of rocks falling was unexpected but definitely adds to the thought behind solving a map. This was really nostalgic of the kind of computer games we used to play in school. I could definitely see something like this being used to teach kids logic, while still being fun for adults. Nice work!
r2d2upgrade
28. Apr 2014 · 16:06 UTC
A cute little game! Love the graphics! And the puzzles really rack my brain! Nice :)
gmaker
28. Apr 2014 · 16:59 UTC
i like colors you used. palette nice! fun little game
igwb
28. Apr 2014 · 17:02 UTC
The falling rocks sure came unexpected, I realy like that. However I couldn't realy figure out how to advance to the next level. I had collected all gems and the bot was back at the surface... Nothing happened.
Nice concept though.
pinion
28. Apr 2014 · 17:07 UTC
Good fun setting up the route and then watching him go.
🎤 CiderPunk
28. Apr 2014 · 17:38 UTC
you need to move the bot to the girl to finish a level, for some reason moving vertically to her doesn't trigger success (it was supposed to), I ran out of time fixing that one, just make sure you finish moving horizontally towards her!
thx4nothing
28. Apr 2014 · 18:01 UTC
I like the idea of the game, but it is a bit easy after you figured out what happens with the stone.
DustyStylus
28. Apr 2014 · 18:42 UTC
Haha, I got a shock when the rocks started falling. A really nice implementation here. Clean interface, good sound, and pretty graphics. Well done! (thanks for the heads up about returning the droid, was returning vertically but nothing was happening)
Jason Lay
28. Apr 2014 · 18:55 UTC
Really nice concept! I had fun playing it. This may do well commercially if you think about that direction.
caranha
29. Apr 2014 · 04:28 UTC
Could use a title screen, but I had a lot of fun with it. The rocks' physics are wonky sometimes.

Programmable games always have a special place in my heart too :-)

I wish we could make the captain fall into the hole too :-P Am I a bad person?
🎤 CiderPunk
29. Apr 2014 · 07:48 UTC
Yes! Poor space captain!
Thorig
29. Apr 2014 · 18:09 UTC
That is a great puzzle game.
GagaPete
29. Apr 2014 · 21:55 UTC
Pretty cute game. Like some of the graphics. Pretty good take on the theme.
I was a little bit confused about what to do in the beginning but figured it out. Would be worth some polishing and then make some money with it. Basic game free and level packs for sale would probably work well on mobile.
Ellian
30. Apr 2014 · 18:31 UTC
Woah. I was like "okay, this is a classic, but at least it'll be different from what I've seen so far"...
But using physic on the rocks? It was awesome! I hope to see more of this :)
Coin Flip Games
30. Apr 2014 · 18:36 UTC
Really creative idea. I had a hard time figuring out what to do at first, so I think a tutorial of some sort would help a lot. Cool game though!
Akz-
30. Apr 2014 · 18:40 UTC
Cool mechanic for a puzzle game, enjoyed it! It is a bit tedious to always run the simulation from the beginning, though. Perhaps there could be a button for accelerating the time?
🎤 CiderPunk
30. Apr 2014 · 21:59 UTC
yeah time acceleration was the plan, codes all in there for variable tick rates but adding the UI would have taken map editing time away which I had precious little of anyway.
Thanks for your kind comments everyone i'm inspired to work on this some more post compo!
Wakka
30. Apr 2014 · 23:49 UTC
Great puzzle game.
Salamander3
01. May 2014 · 23:34 UTC
I really liked this. Refreshing puzzler, kind of a cross between digdug and chu chu rocket. Solid theme, and looked nice given that you said you didn't have much time to work on it. Polish it and sell it, I'd play it.
KevinWorkman
02. May 2014 · 02:12 UTC
This was really clever. One of my favorites so far. I would like to see an expanded version of this, maybe where you list the commands in order instead of placing them. Could be used to teach programming concepts similar to Light Not. My only gripe is that the buttons were too small on my phone.
XenosNS
03. May 2014 · 00:20 UTC
Excellent puzzle game!
Konrad Zegis
04. May 2014 · 08:30 UTC
That space captain looks somewhat creepy, but still great. I really like that commanding mechanics, and 'trial-and-error' gameplay.

I loved level with 2 RoBros :D
SoupWithBits
05. May 2014 · 08:07 UTC
Awesome puzzle game!
Jiggawatt
07. May 2014 · 18:50 UTC
Streamed this. A solid game, enough variety even if it was kinda short. Conceptual games like these are always alright.
Moosefly
10. May 2014 · 21:11 UTC
I don't know what laws those rocks followed but they sure weren't the laws of physics I know :D. Neat game, although a bit heavy on trial and error because of the rocks.

Anssi@MooseflyGames
pikkpoiss
17. May 2014 · 16:27 UTC
This reminded me of the board game Ricochet Robots, but the falling rocks was an awesome addition. Great idea and execution!
TeamFlare
19. May 2014 · 20:11 UTC
okay thats a very cool puzzle game!