Beneath The Surface by adamwoolridge
**** NOTE: If you can't click on anything in the menu, try resizing your web browser window a bit and trying again, I think it's a Unity/Chrome bug :( ****
Blast your way through planet layers, destroying the enemies before they destroy your oribital shields!
Deeper layers take longer to burn!
Destroy all the enemies on one layer to destroy a layer completely.
The purple background is your shield, it's a sphere encasing the planet so all the planet's missiles will hit your shield. Be quick!
Blast your way through planet layers, destroying the enemies before they destroy your oribital shields!
Deeper layers take longer to burn!
Destroy all the enemies on one layer to destroy a layer completely.
The purple background is your shield, it's a sphere encasing the planet so all the planet's missiles will hit your shield. Be quick!
| Web | https://dl.dropboxusercontent.com/u/8851317/LD29/Web.html |
| Web Mirror (Incase first one dies) | http://adamwoolridge.itch.io/beneath-the-surface |
| Source | https://dl.dropboxusercontent.com/u/8851317/LD29_source.rar |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=35122 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.70 | 140 |
| Audio | 2.67 | 602 |
| Fun | 3.40 | 261 |
| Graphics | 3.79 | 198 |
| Humor | 1.85 | 955 |
| Innovation | 4.04 | 55 |
| Mood | 2.96 | 579 |
| Theme | 4.02 | 41 |
killthealias: I'm on my Mac so I'll take a look at yours tomorrow when I'm on a PC :)
Great concept!
I have been fiddling around with Icospheres myself the last weeks, so i really enjoyed seeing this. Fits the theme absolutely perfectly.
Great job.
One thing I'd change - right now there's no incentive to ever stop firing your laser. Maybe if the player's camera moved faster while not firing it could add extra depth to the game?
It looks great and I love the concept :D
I really want to add Oculus Rift support now...
But this is real good.
Innovation wise it blows my mind!
Great entry!
i will steal it for other games ... muhaha (evil laugh) >:P
Supreme use of the theme!
I really like the presentation and concept. I really wish I had some kind of defense against the missiles though. Might be my playstyle, but it takes me quite a bit of time to get through the shells, so it feels a bit unfair. Maybe if the laser did a bit more damage... (hint, hint)
Niggles aside, I like it a lot. :)
Music would make the game a lot better though
Visual effects are gorgeous however the the average sound effects and no music let this down a bit, with better audio I believe this could have had a really good atmosphere!
I know I'm thinking of tetrisphere but if there was some 'purpose' to digging to the bottom, perhaps saving a 'friend', unveiling a treasure the turrets are protecting, etc that could have also added to the game
Overall incredible effort though, I'm -very- impressed!
You missed an opportunity to make bullet-dodging mechanics though!
challenging and really fun to play!
Downloading the source to compare it agains my idea ;)
This is a really innovative Idea. I watched your progress during the compo and really liked the idea and the style. It is very functional and thus gains some really nice art.
The sounds could have been done better, especially I miss some background music.
Nevertheless a great game!
If you're evil, add an in-app purchase for a powerup that auto-fires the laser. Lasts until you die, $0.99 each. ;)
I'm destroyed in the last level! XD
Later levels become difficult in a rather unsatisfying way given the high rotational-speed of lower levels. I could either never get around to them in time or struggle to line up a shot rotating in the opposite direction due to the large amount of cover from higher levels.
If enemies were on the opposite side from the camera I had no way of knowing where I was getting hit from, this is was frustrating.
I spent all my time simply holding down the left mouse button. There was no reason not to have it held down so I wonder why I needed to press it at all. If a control is going to exist there should be ways to be expressive with it. Maybe add some additional ways to use the laser that involve the left mouse button. Pulsing laser fire, larger beams, etc., could all work.
There are many things that can still be explored so I hope you carry on with this :) Like for example there's no reason to NOT be attacking. So give the player a reason not to hold down the button forever!
Theme! I would like to see a cooler theme, something like an armada of spaceships surrounding the sphere/enemy ship/planet/whatever. Cos right now you're a big sphere... Surrounding a smaller sphere... What?
Anyway good job!! :D
Very clean and polished game, simple but not too easy/hard mechanics.
I was positively shocked by this game.
To only part I didn't like were controls:
Keyboard to move and left click anywhere to shoot didn't feel right, a mouse only approach could have fit better.
What feels weird is in the later levels that the rotation of the sphere becomes stronger than my ability to rotate, so my input feels very hampered with. Some more feedback about the position of the enemies would have been nice.
It would be better if your view's rotation had acceleration and deacceleration, and the top speed was higher than the current one.
Also, maybe some enemies shouldn't be able to shoot through their shield? Not all, just some. For more fair play. But it's awesome and I've spent a good 20 minutes shooting away, kudos!
And good learning curve!
Good Job!
I liked the animations of the planet destroying
I think it is a little bit bad balanced. It is more random when you discover the enemies, and you have barely time to track them down.
This is a lot of fun, and I love how at first the mechanics seemed very straightforward, but later on you realize certain things about how best to play (like how to rotate properly instead of struggling against the wrong axis).
Great entry!
The game mecanism is interesting, the layers concept is innovative. And it is quite fun to play.
I wish there was a way to intercept an ennemy projectile.