Deep Calls To Deep by Romko Pidstryhach
This is my first Ludum Dare entry.
"Do you hear the voices of those sunken ships? Can you hear them calling you? Can you reach to the deepest point? Can you find what lies beneath the bottom of the ocean?"
Controls:
- WASD or arrow keys to move.
Enjoy!
UPDATE:
Not sure if its possible to reply to entry comments, so I'll just leave it here:
Thank you all guys for playing!
I'm going to fix all mentioned flaws, add some stuff here and there, extend gameplay and release post-compo version (maybe mobile too?).
Also, for those interested in my toolset:
- FlashPunk (framework)
- Paint.NET (art)
- Studio One DAW + Xakt VSTi + Audacity + few recordings made using some bottles with water and metal things of unknown origin.
- BITFONTMAKER2 (font, obviously).
"Do you hear the voices of those sunken ships? Can you hear them calling you? Can you reach to the deepest point? Can you find what lies beneath the bottom of the ocean?"
Controls:
- WASD or arrow keys to move.
Enjoy!
UPDATE:
Not sure if its possible to reply to entry comments, so I'll just leave it here:
Thank you all guys for playing!
I'm going to fix all mentioned flaws, add some stuff here and there, extend gameplay and release post-compo version (maybe mobile too?).
Also, for those interested in my toolset:
- FlashPunk (framework)
- Paint.NET (art)
- Studio One DAW + Xakt VSTi + Audacity + few recordings made using some bottles with water and metal things of unknown origin.
- BITFONTMAKER2 (font, obviously).
| Web | http://ludum.erasebegin.com/29 |
| Source | http://bitbucket.org/xenobear/deep-calls-to-deep |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=32804 |
Ratings
| Coolness | 92% | 2 |
| Overall | 3.88 | 73 |
| Audio | 4.21 | 10 |
| Fun | 3.26 | 365 |
| Graphics | 4.57 | 10 |
| Humor | 2.10 | 807 |
| Innovation | 2.71 | 810 |
| Mood | 4.22 | 18 |
| Theme | 3.75 | 157 |
The only criticism I have is that the collision checking should be more forgiving. When I bump into the wall, it often feels unfair. Also I think it's too difficult, I really wanted to see the ending but it's too hard! But maybe that's just me. I'll try again later :3
Really, awesome job! My fav entry yet
The only flaw is that the random placement of jellyfish & air bubbles sometimes meant that the game became impossible at some points. Easily solved by restarting though.
It's so beautiful and smooth (:
What engine did you use ?
Difficulty is indeed very random, but i think still ok.
Audio won't play on my computer, but that's probably just me.
It looks like you did the level generation in a way that there is no enemies blocking completely the path. That's cool.
Good job :)
I loved the bubbles of the diver and their movement - wonderful.
Placement of bubbles and jellyfish seems to be pure random so there are sometimes unpassable situations.
Nevertheless it's a great game that I love to play! Very good job!
~AlucardX60
Maybe I miss a deep counter