Mask by Mnemusyne
Rotate your masks with arrow keys to attract or repel. Press space to swallow those under you.
By Lucas(@AD1337) & Gabe(@notgaeb).
By Lucas(@AD1337) & Gabe(@notgaeb).
| Web (Unity) | http://ad1337.github.io/Mask/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=18059 |
Ratings
| Coolness | 44% | 1633 |
| Overall(Jam) | 3.44 | 224 |
| Audio(Jam) | 3.70 | 111 |
| Fun(Jam) | 3.00 | 361 |
| Graphics(Jam) | 3.75 | 224 |
| Humor(Jam) | 2.67 | 334 |
| Innovation(Jam) | 3.79 | 66 |
| Mood(Jam) | 3.67 | 121 |
| Theme(Jam) | 2.71 | 565 |
What's with the product placement? ;P
Yes what's up with the Peps? :)
Also I had it crash once, or at least... It was on the main menu without any way to progress.
Man, I really dug this art style, and of the "mask" games I've played so far this jam, this one is definitely my favorite. It's cute and memorable. It gets the "attract and repel through showing different faces" thing down, while adding a fresh twist. So, great job there.
One thing you might do for a post-compo version would to be a little bit clearer about how lives are lost--I found myself confused the first couple times I played as to why that had happened, since I was so busy keeping track of the screen I couldn't associate my actions with the lost health.
I think the message would be clearer to the player if you could only rotate the mask in discrete intervals, in such a way that the player couldn't think that they could be effectively with one active mask at the time (which would break the game, if you could leave the sad mask off all the time.)
Very cool idea though! The mood in general is great, very innovative too!