Shanghai by Warboys
You are a corrupt Chinese Government Official in 1940s Shanghai.
You're in the pocket of all the major embassies, working beneath the surface to undermine your city for monetary gain.
The Ticker generates Intelligence from various Government Ministries. You must take the Intel you want, drag it onto one of your spies, and then connect them to a Foreign Agent on the grid view of the city
Keep your patrons happy or face getting Shanghaied!
--How to Play---
1. Drag colored tickets into a spy slot at the top of the Grid
2. Match the colors to Foreign Agents by drawing a path
3. Making matches earns cash and pleases the embassies
4. Don't let the embassy flags hit the bottom or it's game over
--Bugs!---
ANDROID
Bug free! Android is the best way to play Shanghai. Please give it a shot :)
WEB
Some players are experiencing a bug where the city is not loading at the top of the screen (see the 2nd screenshot for what it should look like). We can't figure out what the problem is. The game still works but you cannot see when you will lose! Sorry for any inconvenience if this happens to you.
--The Team---
Chris McMath (@chrismcmath)
Samuel Green (@SamuelVirtu)
with Daniel Arnold-Mist & Jason Boesch
You're in the pocket of all the major embassies, working beneath the surface to undermine your city for monetary gain.
The Ticker generates Intelligence from various Government Ministries. You must take the Intel you want, drag it onto one of your spies, and then connect them to a Foreign Agent on the grid view of the city
Keep your patrons happy or face getting Shanghaied!
--How to Play---
1. Drag colored tickets into a spy slot at the top of the Grid
2. Match the colors to Foreign Agents by drawing a path
3. Making matches earns cash and pleases the embassies
4. Don't let the embassy flags hit the bottom or it's game over
--Bugs!---
ANDROID
Bug free! Android is the best way to play Shanghai. Please give it a shot :)
WEB
Some players are experiencing a bug where the city is not loading at the top of the screen (see the 2nd screenshot for what it should look like). We can't figure out what the problem is. The game still works but you cannot see when you will lose! Sorry for any inconvenience if this happens to you.
--The Team---
Chris McMath (@chrismcmath)
Samuel Green (@SamuelVirtu)
with Daniel Arnold-Mist & Jason Boesch
Ratings
| Coolness | 39% | 1718 |
| Overall(Jam) | 3.46 | 202 |
| Audio(Jam) | 3.70 | 111 |
| Fun(Jam) | 3.04 | 341 |
| Graphics(Jam) | 3.25 | 425 |
| Humor(Jam) | 2.80 | 278 |
| Innovation(Jam) | 3.71 | 89 |
| Mood(Jam) | 3.23 | 288 |
| Theme(Jam) | 3.04 | 434 |
Should load much quicker now!
The concept was good though, I liked your interpretation of the theme, thank you for not taking it literally. It was well put together, and I can appreciate the quality, but I couldn't play it for very long, color games and I tend not to get along very well.
There's a very cool feel to this game, the sound is great and the look is nice too. It really feels well-polished.
I had a number of misunderstandings about how to play... I didn't realize the colors had to match, even though that's dumb of me!
I finally got the basics, but without the city it was hard to gauge what was working.
What I liked about the game rules was when I made a match, I would lay down a track that would later get in the way for a future match, so the track was both good and bad. Causing my own mess is a cool type of strategy game, so nice work on that. Once things got ugly they could spiral out of control.
This game was nice! I also experienced the city-not-loading bug, which made my experience pretty tense with the inability to figure out whether I was winning or losing. It'd also help to let us know what makes the flags in the Bund move in the first place, since I was trying to maximize my gains and didn't even know the direction I should be taking (rather than the flag problem, which would tell me how well I was doing it).
Still, I had a fraught couple of minutes of fun out of this, which is impressive for a game with one of its most important assets missing. Great job!
I feel like this has lots of room for growth, even with its current level of fun. Maybe a more clear objective/goal could help (think of the difference between Bejeweled and Candy Crush, where one is specifically score driven, and the other has micro-objectives). An example of this could be 'score x amount for y ministry within timeframe'. You could have these procedurally generated or mark out specific ones and build an overall level list.
The screen needs to be made bigger, current reso was ridiculous for web streaming (for mobile I think it would need to be bigger too) especially on a monitor like mine, haha. Some more refined/district art could help sell it, though there's nothing wrong with what's currently presented. This is just for further development, otherwise I really love it.