Ogre Time! by michalpypek

[raw]
made by michalpypek for LD35 (COMPO)
It's a poorly made game for this Jam. I didn't really put much heart into it, since I'm sick ;__;.

Arrow keys to move, space to attack."?" Bags change you into something else for a few seconds! Kill the ogres!

Ratings

Coolness 14% 2155
Overall 3.00 636
Audio 2.93 363
Fun 3.00 537
Graphics 3.53 245
Humor 3.47 82
Innovation 2.33 851
Mood 2.87 513
Theme 3.33 483

Feedback

Cerno_b
18. Apr 2016 · 02:33 UTC
The graphics and audio cracked me up. OGRE TIME! The controls didn't really grab me, as the main character is really slow when he's not a ninja, but the game has a lot of charm and was worth my while.
Kuality Games
20. Apr 2016 · 08:50 UTC
Gameplay feels slow. Funny sounds and references can't make up for it, but are enjoyable.
tanjent
23. Apr 2016 · 10:18 UTC
Hate it when the LD weekend collides with real life stuff. The controls are a bit slow, but the game has it's charm and funny sounds :)
Freank
24. Apr 2016 · 12:37 UTC
Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
johnasebok
09. May 2016 · 03:17 UTC
I really liked the hand drawn characters and I enjoyed the variety of possible shape shifts. I found the knight, the sheep, Mario Knight?, the ninja and the 'terminator'.

Most of the comments mention character speed and I am going to mention the same thing but elaborate a bit more on why I thought the speed took away from the over all experience. Over all, I thought horizontal speed worked well and I did like how each character had different speeds but the main character gets killed waaaaay to easy when he jumps as he has a really long and slow hang time where he can't attack. I would often jump and before I would land an ogre would sweep in beneath me prior to me landing and it would kill me. This would happen by dumb luck so as a player I felt cheated as no matter what i do - once I jump I have a 25% chance of an ogre cheap shotting me :/ (<--damn ogres... who knows, they may attack like this in real life and this might be the worlds best ogre simulator).

Other than that, I played multiple times just to inspect how well the animations were done. They reminded me of the flashback scenes in Kung Fu Panda where the action is depicted by hinged paper puppets. I might be reading to far into this but the idea of fairy tale creatures moving and looking like they hopped right from out of a book gave the game a well defined mood.

Well done and I hope you are feeling better :)
radmars
09. May 2016 · 03:46 UTC
Good thing I have that voice telling me that it's ogre time, otherwise I would have no idea that it's perpetually ogre time, now and forever. :P

I like the graphical style, controls could obviously use some tweaking but there is cool stuff here. Nice work!
brandann
09. May 2016 · 03:47 UTC
Yes! I love the audio and the graphics :)