Doomsday Bunker by ZYXer
Build your doomsday bunker! Survive the air raids!
IMPORTANT HINTS:
- You need to build beds in a bedroom to get people into your bunker.
- Hold SPACE while in a room to produce resources manually. (You DON'T need employees assigned to the room to do this.)
- Air raids will start after a few minutes.
- During air raids your employees won't produce anything and some might die of fear.
- You will lose all resources in your inventory if you are on the surface during an air raid.
- The air raids will become more frequent and last longer over time.
ACHIEVEMENTS:
The game doesn't track achievements, so it's up to you to award them to yourself. ;) Post them in your comments! :D
- Have a population of 20 or above for 5 minutes.
- Don't let anyone suffocate, die of thirst or die of hunger.
- Never lose any resources by being outside during an air raid.
- Build a communications center while having a population of 40.
- Have 4000 water and 4000 food in your bunker's inventory.
NOTE:
I wanted to submit this game for the compo, but I ran out of time. Therefore the game complies with compo rules, with the exception that I made it in 72 hours.
IMPORTANT HINTS:
- You need to build beds in a bedroom to get people into your bunker.
- Hold SPACE while in a room to produce resources manually. (You DON'T need employees assigned to the room to do this.)
- Air raids will start after a few minutes.
- During air raids your employees won't produce anything and some might die of fear.
- You will lose all resources in your inventory if you are on the surface during an air raid.
- The air raids will become more frequent and last longer over time.
ACHIEVEMENTS:
The game doesn't track achievements, so it's up to you to award them to yourself. ;) Post them in your comments! :D
- Have a population of 20 or above for 5 minutes.
- Don't let anyone suffocate, die of thirst or die of hunger.
- Never lose any resources by being outside during an air raid.
- Build a communications center while having a population of 40.
- Have 4000 water and 4000 food in your bunker's inventory.
NOTE:
I wanted to submit this game for the compo, but I ran out of time. Therefore the game complies with compo rules, with the exception that I made it in 72 hours.
Ratings
| Coolness | 73% | 3 |
| Overall(Jam) | 4.21 | 12 |
| Audio(Jam) | 3.63 | 131 |
| Fun(Jam) | 4.11 | 10 |
| Graphics(Jam) | 4.18 | 98 |
| Humor(Jam) | 2.89 | 244 |
| Innovation(Jam) | 4.02 | 22 |
| Mood(Jam) | 4.12 | 37 |
| Theme(Jam) | 4.30 | 2 |
As a critique, i think air raids should be more extreme but more avoidable (like, adding the possibility of hiding in other bunkers for a price!)
Anyway, formidable!
- not enough feedback before air raid -> dying while seeing the bunker's entry is hyper frustrating...
- can't build elswhere than below. Why being able to build a really complex (something like dungeon keeper) ?
Anyway, very fun and quite "finished".
I actually started to give up on saving everyone, just like a real horrible experience... in the best way possible.
Well done! (5/5)
... I... I am an awful person.
Possibly improve: sound sfx and maybe lighting effects for above ground/underground difference. Air raid blocks notification blocks text for building - perhaps a separate window?
http://www.ludumdare.com/compo/2014/05/04/my-favorite-ld29-games/
Only complaint would be that the workers seem a bit lazy and air raids become too frequent (also perhaps a siren before air raid hits?).
Good job
The core idea is incredibly fun but little things could do with some tweaking, mainly reducing he frequency of the air raids and the preceding warning. At the rate they were going off for me there was no way I could sustain my bunker.
It would be nice if its possible to build more bunkers and maybe something to increase difficulty (zombies?)
Other than that, I don't have much to say... Graphics were really good. I liked that you are able to make a (completely autonomous) self sustained bunker, although that seems to be pretty hard.
All that aside, well done. I too would have appreciated more flexibility with my base, building sideways and re-purposing rooms being the biggest priority. Also the lack of capacitor or other power electricity saving option was a bit sad.
Here are some constructive critics :
- The first air-raid appears to late. You should add it during the "tutorial", just after the build.
- It takes me time to understand that each room can contain one construction, and time to understand that I need to build a bedroom to have people.
- You should consider adding a timer for next raid. Or even an not-precise timer like "Chances to have a raid in next 10s = 30%"
- You should add some more mecanics while running outside. Maybe concurents neighboors, platforms, or something.
- You should add mouse/touch control for all moves, it will make a great tablet game.
Good work ! Want to see more !