Dungeon Escape by mogwai

[raw]
made by mogwai for LD29 (COMPO)
Use WASD to navigate.
Click the stuff appearing when running into monsters.
Stay alive and search for the exit.

Decided to try and learn Unity and what better way then going for my first LD, to little sleep and lots of spaghetti code but it's been a blast.
Will be back for future LD's!

Ratings

Coolness 35% 1798
Overall 3.00 717
Audio 2.05 884
Fun 2.60 916
Graphics 2.62 902
Humor 2.47 523
Innovation 2.70 823
Mood 3.21 356
Theme 2.76 927

Feedback

CrackedP0t
27. Apr 2014 路 17:50 UTC
Linux executable please?
Geckoo1337
27. Apr 2014 路 21:44 UTC
Really it's never ends?
Cool game. It reminds me the great "Dungeon Master". THX ++
gwa
28. Apr 2014 路 19:48 UTC
cool
馃帳 mogwai
28. Apr 2014 路 19:49 UTC
There is an ending/exit but it might take you a while to find it. The maze is randomized upon start but it's always solvable.
Xangotrick66
28. Apr 2014 路 19:57 UTC
Impressed I am, since you're just starting with Unity. Liked the clicking mechanism for fighting!
Martin_Monosys
28. Apr 2014 路 20:20 UTC
Good entry, couldn't find an ending, either... :) The Dungeon Master style controls work nicely, but can be confusing, also. I guess I just lost my way... :)
SzRaPnEL
28. Apr 2014 路 21:22 UTC
I made it to the "YOU WIN" 3D text in white glow under the ceiling, so it has finish :) It lacks psycho-claustorphobic music in background (like Diablo1 catacombs) but quick time events combat rules! :)
marccspro
28. Apr 2014 路 21:29 UTC
The game takes to long to win :/ But the clicking thing is innovating ;)
blockbot
28. Apr 2014 路 21:42 UTC
Not bad, I like the one step at a time system, reminds me of some older games. Would have loved some creep dungeon sounds. You should keep working on it!
savethejets1
30. Apr 2014 路 04:12 UTC
The click mechanic is pretty cool.
MunkeeBacon
01. May 2014 路 18:30 UTC
The game fighting mechanic was clever! The sound however could have used a little bit of work.
Lucariatias
01. May 2014 路 18:33 UTC
Kind of dark and moody game, but the graphics are severely lacking, as is the fight mechanic. It also gets kind of repetitive. The movement also feels kind of clunky.
The ceiling and wall textures are decent, but enemies feel very flat.
Level generation is pretty impressive.
someone
01. May 2014 路 18:57 UTC
Quite enjoyable, but I think the level is a bit large.
I like the click mechanic but it felt a bit slow at times.
M4rw4
03. May 2014 路 00:23 UTC
Cool and very nice idea, you need only to develop a better way for shooting the monsters and better graphics. great work :)
Nezzhil
06. May 2014 路 16:22 UTC
It becomes some repetitive after a couple of minutes, maybe with more messages or a couple of mobs more, even with different colors.
D2FXRayG
06. May 2014 路 16:37 UTC
Oh, I liked the idea behind the combat. I think if it was fleshed out abit more it could be really fun
wademcgillis
17. May 2014 路 19:46 UTC
movement in general is clunky, and sometimes the clicks don't register during the fights with the cat things.