Magic Age by dark_hunter
Play as Ardis as he stops an world-sized threat from beneath the surface.
Use WASD SPACE and ESC as controls.
If you can't run the game, install XNA 4.0 runtime (included in the archive)
For any info about the resources, check out the Credits
Typos has been fixed! Thanks dalbinblue for the tips.
Use WASD SPACE and ESC as controls.
If you can't run the game, install XNA 4.0 runtime (included in the archive)
For any info about the resources, check out the Credits
Typos has been fixed! Thanks dalbinblue for the tips.
| Windows + XNA | https://www.dropbox.com/s/15lufw9my72ilyl/Magic%20Age.rar |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=17851 |
Ratings
| Coolness | 59% | 3 |
| Overall(Jam) | 3.36 | 273 |
| Audio(Jam) | 3.10 | 361 |
| Fun(Jam) | 3.29 | 195 |
| Graphics(Jam) | 3.66 | 262 |
| Humor(Jam) | 2.55 | 377 |
| Innovation(Jam) | 2.58 | 577 |
| Mood(Jam) | 3.14 | 321 |
| Theme(Jam) | 2.77 | 549 |
I was looking forward to this since RPGs are my favorite genre, but it crashed on opening...
good job
I felt that the game could definitely use some polish in the dialogue. The story experience is ruined a bit by all the typos in the text. I also felt like the game could use a little bit of visual or audio feedback when you level up, since I didn't even notice I was leveling up for a while. The pixel art, though, is absolutely outstanding and the game looks great!
An unhandled exception of type 'System.InvalidOperationException' occurred in Microsoft.Xna.Framework.dll
Additional information: Song playback failed
> Microsoft.Xna.Framework.dll!Microsoft.Xna.Framework.Media.MediaQueue.Play(Microsoft.Xna.Framework.Media.Song song) + 0x9b bytes
MagicAge.exe!MagicAge.Engine.MusicManager.Play(string name, bool repeat = true) + 0x3f bytes
MagicAge.exe!MagicAge.GameData.Screens.BeginScreen.Initialize(System.IServiceProvider serviceProvider) + 0x1a bytes
felt like it didn't really matter which attack i used, especially since you fully heal after battles
think it would look a lot better if you didn't mix 3 different pixel sizes!
Ps. Not sure if the "29th" was intended because it's LD29 but if it was that was smart ;)
One thing that did cause a lot of problems was the grammatical issues in the dialog. If you didn't do this before, you probably should have written up the dialog in a word processor that can do spelling an grammar checks. Fixing typos looks to be allowed in the after time corrections (check the rules yourself to be sure), so you may be able to do this cleanup now.