Beneath The Mirrors' Surface by MaddeStudios

[raw]
made by MaddeStudios for LD29 (COMPO)
A short game/story, in a world of reflection.

P.S. The bloody Mary battle is hard, but possible. The game is intended to be larger, but is short due to time limitations

Changes to original plan: No music, and sounds were made with my face and Audacity

When voting, vote BEFORE playing the PostCompo link, for fairness' sake.

===POST COMPO VERSION===
-New Features
-Keybinding
-Main Menu
-Autosave feature

Ratings

Coolness 50% 3
Overall 3.13 614
Fun 2.80 749
Graphics 3.37 420
Innovation 3.33 375
Mood 3.24 340
Theme 3.07 723

Feedback

mtrc
28. Apr 2014 · 11:15 UTC
Wall jump was just a bit too fiddly for me to do reliably. I liked the core mechanic idea though.
icereci
28. Apr 2014 · 11:18 UTC
Is is only slow for me? or is there a problem with the Web version.
Balloonsfor600
28. Apr 2014 · 11:24 UTC
I like the idea, but I could not get past that first reflection level. I kept getting up a couple of those middle tiny blocks and then just falling back down. I was stuck there for a good 10 minutes. Very cool concept though.
Liens
28. Apr 2014 · 11:25 UTC
Nice work for 48 hours, I know it's hard to get the pixel precise mechanics required for these types of games.
madhoe
28. Apr 2014 · 11:26 UTC
Controls weren't so great, especially the wall-jumping: Took me many tries to finally "get it". Loved the idea of mirroring though.
🎤 MaddeStudios
28. Apr 2014 · 15:18 UTC
@icereci The game runs differently on different systems on the web version. my system can run it fine, but other systems can struggle. Typically, it does run faster in the standalone version. As for Wall-jumping, I know for a fact that it is a bit buggy, but I wanted to finish a working game first. Luckily, it isn't entirely game-breaking, but I may be able to push out a fix. Thanks all for the feedback!
Snoother
28. Apr 2014 · 15:22 UTC
The premise is really good. But I too struggled with the controls to the extent that I just couldn't complete it.
pandamicro
28. Apr 2014 · 16:22 UTC
Great game!
But the web version is way too slow.
helekopeter
28. Apr 2014 · 16:45 UTC
its very smoth and looks really good and has some really good puzzle mechanics but the wall jump is very anoying
DarkMeatGames
28. Apr 2014 · 16:47 UTC
Cool concept, but the wall jump was very difficult to pull off and I couldn't get past the 3rd level D: If you tightened up the controls, this would be much more enjoyable!
🎤 MaddeStudios
28. Apr 2014 · 17:22 UTC
I think based on the response, I need to patch the wall jump. I reckon that can be considered a bug fix, rather than an update, since it just fixes gameplay, not modifies it. Heck, I need some people to make enough progress to get to the boss!
🎤 MaddeStudios
28. Apr 2014 · 17:37 UTC
I've patched the wall kick, so now Level 3 is actually doable. It still requires some timing, just not absolutely perfect timing.
blockbot
28. Apr 2014 · 19:02 UTC
The idea is there, the jump mechanic is a little tricky, especially the mirrored wall jumps.
Sim00n
29. Apr 2014 · 21:33 UTC
I like the overall idea and the graphics - simple but pretty. But the levels are just too hard man. I couldn't get past level 2 or 3 in more than 5 minutes so I just gave up :/
garygreen
29. Apr 2014 · 21:35 UTC
There were some nice innovative features in this and I liked the monochromatic graphics too.
scottyb
30. Apr 2014 · 01:29 UTC
got to the first level with the little demon smoke cloud guy. really super cool, very fun, but the controls were kinda rough. maybe because the jump button being right with the movement keys? made it kinda hard to pull off wall jumps.
🎤 MaddeStudios
30. Apr 2014 · 17:53 UTC
I may be adding a post-compo version soon with key-config, to allow you to change controls. This is gonna add some new menus and stuff, so I don't think I can update it as the compo version+bugfix
mimic
30. Apr 2014 · 21:37 UTC
I'm just gonna echo what others have said. The wall jump was difficult to do reliably and it got really frustrating. The other elements of the game were neat though. Really liked the style.
Incredible Ape
30. Apr 2014 · 22:11 UTC
Nice concept but the poor controls were too frustrating and I had to give up before getting to the end. If the character fell slower, changed direction more quickly and if the wall jumps weren't so finicky, it would have been a lot more enjoyable.
VictoryGarden
01. May 2014 · 03:58 UTC
Same situation with me and everyone else. I like the core idea and wow, the controls are generally really sharp and smooth--with enough feedback to really figure out what you're doing, but I feel like the level design didn't quite address how the controls actually work (rather than how one would like them to theoretically work). Having a more difficult wall jump to do along with the first mirrored mechanics makes that third level just a bit too hard.

I dig the monochromatics though, and the controls are frankly great for having been pounded out in 48 hours.
ArcturusDeluxe
03. May 2014 · 21:40 UTC
Cool concept. The black and white style is neat. The controls felt good, and while the wall jumping was fun, it got a bit too tricky when I had to do it reversed and precisely at the same time.
spotco
03. May 2014 · 23:21 UTC
Same complaint with everyone, got a little too hard too fast in the 3rd level. Got past it, and seemed like a dead end on the 4th. Bug?
🎤 MaddeStudios
04. May 2014 · 14:11 UTC
Level four is a tricky one. The level text at the top is a hint, but basically, you just have to stand still.
jsmars
08. May 2014 · 05:57 UTC
Really nice game but gets hard way to quickly with the hard jumps.