Exile by elliottd

[raw]
made by elliottd for LD29 (JAM)
3d/2d exploration platformer.
Solo jam.
Unity, C#
Sculptris, Topogun, 3DStudio MAX
Photoshop

controls:
Arrows/WASD, Space, F
supports gamepad (analogue directions and buttons 1,2)
(you need to hold up to do the highest ledge grab, holding down makes you not grab ledges)

No sound, no sleep, no regrets.
@kenruze

A couple bugs that I may get a chance to fix:
The state doesn't reset if you complete the game (playing a second time, it ends immediately). Workaround is to restart the game.
Not enough feedback on opening a chest. with 5 minutes, I could make the tops disappear and clear up the confusion.

Also please check out my timelapse vidio. Very proud of how much I got done.

Ratings

Coolness 51% 3
Overall(Jam) 3.35 283
Fun(Jam) 2.97 388
Graphics(Jam) 4.16 107
Humor(Jam) 2.13 544
Innovation(Jam) 3.10 326
Mood(Jam) 3.38 225
Theme(Jam) 3.26 323

Feedback

Belingo
28. Apr 2014 · 13:18 UTC
Nice graphics
BoneDaddy
29. Apr 2014 · 00:21 UTC
Really good work on the stair climbing and ledge grabbing. The chest opening was pretty amazing too. Wish the physics were a bit smoother on wall sliding. I have to wonder, was she exiled for being too human?
GamerTaters
30. Apr 2014 · 00:54 UTC
Nice animations. Like the overall look of the game.

It wasn't immediately clear to me that the I had to hold the light up to the darkness for a few seconds to make it disperse from the chests. I'm also sad to admit, I wasn't able to figure out how to open the chests.

Overall nice work!
trueyomic
30. Apr 2014 · 01:27 UTC
I explored all paths that I could see and opened all chests, but couldn't find what to do once I got to the bottom. Impressive 3D graphics for the limited time
Andrew Shouldice
30. Apr 2014 · 01:48 UTC
how u do that tho?
alect
30. Apr 2014 · 03:44 UTC
The animations made everything feel super smooth. Good work.
XenosNS
30. Apr 2014 · 12:49 UTC
Very nice. Animations are smooth. Climbing ledges that are a bit high can be tricky though.
When the idol dude chucks the candle it always gives me a giggle :-)
Warzone Gaming
02. May 2014 · 01:00 UTC
Really good game. I love the graphics and effects.
blahoink
02. May 2014 · 01:05 UTC
not particularly fun yet but great animations and base for more mechanics
Loneshark
02. May 2014 · 01:11 UTC
Who and what were those escorts at the beginning?

What was the deal with the light stick?

What was in those chests?

What was up with the darkness?

SO MANY QUESTIONS
colludium
03. May 2014 · 22:44 UTC
Good graphics!
mechabit
03. May 2014 · 23:04 UTC
Amazing work for 3 days, great graphics and animations, shame about the sounds. I found a couple of the chests but then my character got stuck in an animation loop and I couldn't get out of a pit.
Exergy
03. May 2014 · 23:27 UTC
Really nice with the steps and the ledges!
Fritzendugan
06. May 2014 · 23:27 UTC
Cool animations, but they sometimes get in the way of play. It made it difficult to fall past certain 1tile wide gaps because it kept thinking I wanted to climb up or something.

Also, my walking animation glitched at one point, it looked like it kept alternating between the falling animation or something.

Took a while to figure out to hold up the light to make the dark disappear, and never figured out how to open the chests (unless that animation with the bright light was opening the chests? it looked like she got on the ground and opened it, but the chest didn't look any different so it was confusing).

I really wish there was some music and sounds. Would've added a lot to the ambiance.

So, I explored and scared away the darkness but couldn't really figure out what to do from there. Felt unfinished, but had an interesting ambiance so I'm a little disappointed that I didn't get to experience more of the story and levels.
Fritzendugan
06. May 2014 · 23:29 UTC
oh, btw, bonus points for gamepad controls. Always feels better using a controller for these types of games, to me.
copain
07. May 2014 · 02:17 UTC
nice graphics.
Little bugs (I made an out of bound...) but for 72 hours it's pretty cool.
Cosine
14. May 2014 · 20:29 UTC
Great graphics. Felt like there really needed to be a bit more than exploration.