Exile by elliottd
3d/2d exploration platformer.
Solo jam.
Unity, C#
Sculptris, Topogun, 3DStudio MAX
Photoshop
controls:
Arrows/WASD, Space, F
supports gamepad (analogue directions and buttons 1,2)
(you need to hold up to do the highest ledge grab, holding down makes you not grab ledges)
No sound, no sleep, no regrets.
@kenruze
A couple bugs that I may get a chance to fix:
The state doesn't reset if you complete the game (playing a second time, it ends immediately). Workaround is to restart the game.
Not enough feedback on opening a chest. with 5 minutes, I could make the tops disappear and clear up the confusion.
Also please check out my timelapse vidio. Very proud of how much I got done.
Solo jam.
Unity, C#
Sculptris, Topogun, 3DStudio MAX
Photoshop
controls:
Arrows/WASD, Space, F
supports gamepad (analogue directions and buttons 1,2)
(you need to hold up to do the highest ledge grab, holding down makes you not grab ledges)
No sound, no sleep, no regrets.
@kenruze
A couple bugs that I may get a chance to fix:
The state doesn't reset if you complete the game (playing a second time, it ends immediately). Workaround is to restart the game.
Not enough feedback on opening a chest. with 5 minutes, I could make the tops disappear and clear up the confusion.
Also please check out my timelapse vidio. Very proud of how much I got done.
Ratings
| Coolness | 51% | 3 |
| Overall(Jam) | 3.35 | 283 |
| Fun(Jam) | 2.97 | 388 |
| Graphics(Jam) | 4.16 | 107 |
| Humor(Jam) | 2.13 | 544 |
| Innovation(Jam) | 3.10 | 326 |
| Mood(Jam) | 3.38 | 225 |
| Theme(Jam) | 3.26 | 323 |
It wasn't immediately clear to me that the I had to hold the light up to the darkness for a few seconds to make it disperse from the chests. I'm also sad to admit, I wasn't able to figure out how to open the chests.
Overall nice work!
When the idol dude chucks the candle it always gives me a giggle :-)
What was the deal with the light stick?
What was in those chests?
What was up with the darkness?
SO MANY QUESTIONS
Also, my walking animation glitched at one point, it looked like it kept alternating between the falling animation or something.
Took a while to figure out to hold up the light to make the dark disappear, and never figured out how to open the chests (unless that animation with the bright light was opening the chests? it looked like she got on the ground and opened it, but the chest didn't look any different so it was confusing).
I really wish there was some music and sounds. Would've added a lot to the ambiance.
So, I explored and scared away the darkness but couldn't really figure out what to do from there. Felt unfinished, but had an interesting ambiance so I'm a little disappointed that I didn't get to experience more of the story and levels.
Little bugs (I made an out of bound...) but for 72 hours it's pretty cool.