Intense Combat Underwater - ICU by Salamander3
You play a submarine commander, trying to destroy 3 other enemy subs. The only way you know where they are is the grid location and their periscope coming above water - and they know where you are from you doing the same.
You have rockets, but they're limited. Use them wisely.
Controls: WASD to move, left shift (hold) to raise periscope (to see where you are/where you're going), space to fire rockets and again to detonate (if they haven't already), and return/enter should reset the scene.
This is arguably unfinished. There's still loads I meant to do with this, so I fully appreciate it's not gonna score highly. I don't have the time to enter the jam, so I'll be happy with my first attempt at a unity game and polish/finish in my spare time. Enjoy what you can of this.
EDIT:
Ah, just noticed I've forgotten to include some files on the submission. Will try and fix those in the morning.
EDIT 2:
Should now be a working build available for windows again. Sorry about that.
-Salamander3
You have rockets, but they're limited. Use them wisely.
Controls: WASD to move, left shift (hold) to raise periscope (to see where you are/where you're going), space to fire rockets and again to detonate (if they haven't already), and return/enter should reset the scene.
This is arguably unfinished. There's still loads I meant to do with this, so I fully appreciate it's not gonna score highly. I don't have the time to enter the jam, so I'll be happy with my first attempt at a unity game and polish/finish in my spare time. Enjoy what you can of this.
EDIT:
Ah, just noticed I've forgotten to include some files on the submission. Will try and fix those in the morning.
EDIT 2:
Should now be a working build available for windows again. Sorry about that.
-Salamander3
Ratings
| Coolness | 26% | 1930 |
| Overall | 2.53 | 1117 |
| Fun | 2.53 | 960 |
| Graphics | 3.19 | 536 |
| Innovation | 3.06 | 562 |
| Theme | 3.31 | 517 |
Interesting idea, though everything did move too fast for the information to be useful.
Also I kept blowing myself up by firing when moving.
Even when I saw enemy subs, it was only as they were zooming by the screen. Even if they were raised the entire time I don't think I could've hit one with a missile.
Overall I think this is a nice start for your first Unity game.
Sadly no music :/
Next time you jam with Unity, though, release a Web version... It's way simpler to review and for distribution.
Unable to load mono library from "C:~~~/ICU exe/ICU exe/Intense Combat Underwater - ICU_Data/Mono/mono.dll(error = 126).
This would be a really great multiplayer game with a fixed camera though. I can definitely see my friends and I enjoying something like this together.