{"author_link":"\/author\/andromatta\/","author_name":"Andromatta","author_uid":"4510","comments":[{"author_name":"matthias_zarzecki","author_uid":"3880","time":"Apr 28, 2014 @ 2:39am","epoch":1398652440,"text":"Solid jum'n'run! I like the minimalistic artstyle"},{"author_name":"cr2crstudios","author_uid":"37025","time":"Apr 28, 2014 @ 5:59am","epoch":1398664440,"text":"Cool stuff man!  I like the attacking effects."},{"author_name":"pIMGale","author_uid":"37348","time":"Apr 28, 2014 @ 11:32pm","epoch":1398727620,"text":"95*"},{"author_name":"ilovepixel","author_uid":"13148","time":"Apr 29, 2014 @ 4:46pm","epoch":1398789660,"text":"Nice animations, I really enjoyed the splatter of blood pixels and water"},{"author_name":"petrih","author_uid":"35139","time":"May 1, 2014 @ 11:22pm","epoch":1398986220,"text":"Awesome graphical design!"},{"author_name":"lucienpro","author_uid":"33744","time":"May 3, 2014 @ 2:17am","epoch":1399083120,"text":"Hey! Really nice but needed a tutorial and title screen, reminds me a bit of mine, you should check it out. Good job!"},{"author_name":"VictoryGarden","author_uid":"22357","time":"May 6, 2014 @ 5:16am","epoch":1399353060,"text":"Gorgeous graphics and really crisp movement, especially well-done given your further time constraints. I think there may be a minor bug in the collision detection for the above-ice attack--I've had a lot of creatures seem to be close enough that I'd be able to kill them, i.e. be within the strike range, and then take me out a moment later--and sometimes the slash attack seems a little bit underreactive. I enjoyed my time with this piece, though. The general mechanics are quite solid--might just need a little tune-up."},{"author_name":"woodenrabbit","author_uid":"33849","time":"May 6, 2014 @ 6:07am","epoch":1399356120,"text":"Good fun even though I suck at it. The way he moves feels really great."},{"author_name":"DesignerNap","author_uid":"21374","time":"May 6, 2014 @ 6:22am","epoch":1399357020,"text":"Smooth movement and a fun little game. Good work. Have you thought about adding a menu screen post competition for completion's sake?"},{"author_name":"Andromatta","author_uid":"4510","time":"May 6, 2014 @ 6:24am","epoch":1399357140,"text":"thanks y'all!\r<br\/>\r<br\/>yeah character movement was the primary focus, everything else happened in the last afternoon, so it's broken as all hell. glad some people are enjoying it regardless!"},{"author_name":"jsmars","author_uid":"3933","time":"May 6, 2014 @ 6:28am","epoch":1399357380,"text":"Really like the minimalistic style and idea! I couldn't get the seperate above\/below controllers to work tho.. it always did the same above and below.. maybe it doesn't work well with international keyboard layouts? Great job!"},{"author_name":"pjchardt","author_uid":"13158","time":"May 6, 2014 @ 6:32am","epoch":1399357620,"text":"Simple but has an intriguing flow to it.  I wish there was some audio, I enjoy the visuals and would love to experience the game with sound fx and music.  The hit collision did behave a bit strange to me."},{"author_name":"wicht","author_uid":"8372","time":"May 6, 2014 @ 7:27am","epoch":1399360920,"text":"The minimalistic style is really nice, controls &amp; movement feel natural. Nice entry."},{"author_name":"Lyje","author_uid":"29064","time":"May 6, 2014 @ 7:32am","epoch":1399361220,"text":"Graphics and animation are the best bit about this game! Minimal but so effective - very Vlambeer. Some crunchy sfx and screen shake would do very well here. Mechanics could do with a bit of tweaking as going beneath the surface is not advisable!"},{"author_name":"meszka","author_uid":"21212","time":"May 7, 2014 @ 7:41pm","epoch":1399491360,"text":"Gameplay above the surface feels more fun than below, but the recoil for movement mechanic is interesting. Needs some element to encourage switching between above\/below."},{"author_name":"Sannis","author_uid":"36077","time":"May 15, 2014 @ 7:11pm","epoch":1400180760,"text":"Cool stuff."},{"author_name":"ZeppelinCaptain","author_uid":"27032","time":"May 17, 2014 @ 8:38pm","epoch":1400358780,"text":"Very buggy, but nice style and had a nice feel to it when it was working. Cool idea with the surface switching."}],"images":["ld29\/4510-647c1ff2eabd3fc48fac5d8a2686e344.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/15479204\/LD_29\/bin\/index.html","text":"Web"},{"url":"https:\/\/copy.com\/wyhP0IFl40NsGpnK","text":"Source"}],"metadata":{"g_key":"19327","g_author":"4510","g_event":"LD29","g_eventkey":"22","g_subevent":"COMPO","g_urlkey":"19356","g_title":"(sub)surface","g_status":"UCHK1","g_place":"709","g_commentcount":"17","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/4510-shot0.PNG-eq-900-500.jpg"],"text":"kill the things cuz they're comin after ya.\r\n\r\nif you attack downwards you'll break through the surface. likewise if you build up enough vertical speed underwater you'll break back through.\r\n\r\n[w][a][s][d] - move\/aim\r\n[.] - jump (above surface)\r\n[,] - slash (above surface)\r\n[,] - fire (below surface) hold for more powerful shot\/recoil\r\n[r] - restart\r\n\r\nno sound\/music, no menus or tutorial, just one enemy, surface reflection is janky as hell and off by a frame.\r\n\r\nthe first thing that happened when i started this one was my computer got a virus and my mouse broke. i somehow made a game despite that. i'm going to sleep now.","title":"(sub)surface"}