Cave Mage: The Deep Quest For The Legendary Yellow Cheese by Jens Nolte

[raw]
made by Jens Nolte for LD29 (JAM)
Burn some goblins and find the way out of the cave.

Requirements:
DirectX 11 (with DirectX 10 Hardware)
.NET 4.5

Basic controls:
F5: Fullscreen
Alt+F4: Exit

Keyboard controls:
W/S: Move
A/D: Turn
Q/E: Strafe
Space: Shoot fireball
R: Restart game

Gamepad controls:
Left Stick: Move/Strafe
Right Stick: Turn
Right trigger/button: Shoot fireball
Y: Restart game

A game by
@jens_n (programming)
eckenpeppy (artist, level design)
ro (artist)

Special thanks to
@urahziel

Ratings

Coolness 39% 1718
Overall(Jam) 3.00 491
Fun(Jam) 2.86 448
Graphics(Jam) 3.36 380
Innovation(Jam) 2.71 500
Mood(Jam) 3.20 300
Theme(Jam) 2.86 511

Feedback

harleylaurie
29. Apr 2014 路 02:06 UTC
Pretty cool :)
Lafie
02. May 2014 路 12:37 UTC
I found my way out of the cave, and I had fun doing it.

The control mechanism is fascinating. It felt a little like a first-person perspective of a top-down arcade game, where the player has limited movement and viewing directions.

The movement required some getting used to, but it did turn the game from an otherwise trivial FPS into a non-trivial challenge.
馃帳 Jens Nolte
08. May 2014 路 13:02 UTC
Update note:
There was a horrible bug in the engine which forced us to completely disable lights/shading in the 1.0 version. This is now fixed. There are no gameplay modifications.
DavidErosa
08. May 2014 路 14:19 UTC
I felt the gamepad controls didn't really fit. Pressing the shoulder buttons at the same time as the left stick didn't react as expected. Other than that, nice game with cool graphics. Thanks!
kibertoad
08. May 2014 路 18:19 UTC
Lighting looks good and dungeon/enemy design is neat, good job bringing back oldschool first-person crawler controls. Really wish there was more stuff in it.
fermenter
08. May 2014 路 19:45 UTC
Yea so it was pretty fun to explore the cave and shoot the fireballs, but being constrained to a grid was not the most fun. Cool that you did it in 3d though.
馃帳 Jens Nolte
08. May 2014 路 21:33 UTC
@DavidErosa: You are absolutely right, the controller preset was stupid. I have fixed that :)

@kibertoad: There was far more planned, but due to external circumstances we just barely managed to create a playable game :(
Cirrial
08. May 2014 路 23:54 UTC
Pretty neat graphical style. It could have really done with some indication of whether things respond to hits or not, be it a particle effect or sound.
UltimateWalrus
09. May 2014 路 04:49 UTC
Couldn't rate unfortunately... here's a screenshot of the error I got when I tried to run it.
http://i.imgur.com/YGPyWTY.png
xdegtyarev
09. May 2014 路 16:29 UTC
nice ;)
twelveplusplus
09. May 2014 路 18:25 UTC
nice gfx, those bastards will kill u fast tho haha
Red Light Collective
13. May 2014 路 03:29 UTC
Nice teamwork, really enjoy the game.
I liked the lights ad the concept.
Maxom
18. May 2014 路 16:03 UTC
This is awesome. Really lovely low-poly goblins and the lightning is also very nice to look at!