Operation Nereids by ReactorScram

[raw]
made by ReactorScram for LD29 (JAM)
Maneuver your submarine past abyssal horrors!

Float dangerously close to 3 priceless ancient statues and scan them, for science!

Featuring music by "composer": https://soundcloud.com/skyler-moosman

Source code is AGPLv3, graphical art is CC Attribution Share-Alike. Music is all rights reserved.

Ratings

Coolness 30% 1877
Overall(Jam) 2.72 629
Audio(Jam) 3.19 309
Fun(Jam) 2.33 655
Graphics(Jam) 2.83 572
Innovation(Jam) 2.06 728
Mood(Jam) 2.87 479
Theme(Jam) 3.00 444

Feedback

Crefossus
29. Apr 2014 · 02:19 UTC
Great job on the bubble particles and artwork. I also like how you made use of all directions in the level design, since it is a sub after all.
sam101
29. Apr 2014 · 18:41 UTC
Nice graphics, nice audio, nice animations ! The game lacks a bit of fun, but good execution, the bubble are nice. The level design is cool too, good job.
MunkeeBacon
01. May 2014 · 00:21 UTC
The art is nice to look at!
drnick
01. May 2014 · 00:49 UTC
A shame it isn't a bigger game.
arrogant.gamer
01. May 2014 · 00:58 UTC
I'm getting an error (on Linux running from source). You should build a .love file for us linux users (as much as we love source).

Error: cannot open ./screen-data.lua: No such file or directory
stack traceback:
[C]: in function 'dofile'
scene-game.lua:43: in function 'loadLevelData'
scene-game.lua:37: in function 'new'
main.lua:18: in function 'load'
[string "boot.lua"]:407: in function <[string "boot.lua"]:399>
[C]: in function 'xpcall'
Empyrealhell
01. May 2014 · 01:06 UTC
While the game seems technically well made, it lacks real gameplay. With only two types of obstacles each only used in one way, there's nothing to engage the player. The music was good though, and the bubble effect looked nice.
ryangatts
01. May 2014 · 01:10 UTC
Interesting idea. It would be nice if there were a game over screen for success and failure.
🎤 ReactorScram
01. May 2014 · 01:14 UTC
arrogant.gamer: Yeah this is because I use "dofile" which doesn't look inside the Zip file. You have to copy screen-data.lua into the directory the game runs from, the .love file alone isn't enough.
Dreii
01. May 2014 · 01:40 UTC
Hey look another submarine game :) mines a sub game. wasnt sure what to do but cool!
alvarop
01. May 2014 · 18:04 UTC
The game works well but I would have liked it to be more "clear" on the winning conditions. Also, a little bit more variety when it comes to challenged would have been nice. I enjoyed exploring it, I wish there was more to discover. Like the music!
🎤 ReactorScram
03. May 2014 · 00:31 UTC
arrogant.gamer: DesertRock said it would be okay to patch this since it doesn't affect gameplay. So now I've uploaded a version 3.0.1 of the LOVE file which should work on any LOVE 0.9
Cambrian_Man
06. May 2014 · 05:34 UTC
Nice and moody, music works well with it. I couldn't figure out what to do once I scanned all the statues, though.
Tomski
10. May 2014 · 10:27 UTC
Not entirely sure what was meant to happen when all the statues had been scanned. Still, a good game with nice visuals and music!
Sink
19. May 2014 · 23:09 UTC
Really great music! I like how it progressed when I touched another statue. Also the bubbles coming from the back was neat