The submarine engineer by aelita1992
Yes, the project didn't come to the very end, but we worked hard and here you can see current results. We'll be finishing the project for next week or two, to add all planned features, right now the game is mostly about improving score and looking for hidden easter eggs . The upgrade store is almost ready. We have some fancy graphics in our sleeves, we'll show them to you soon (outside of the contest). Hope you'll like the basic version of the game, we know there could be more gameplay included, but the time wasn't enough because of some problems.
Like, comment, give us hints and report all noticed bugs, so we can repair them immediately. We still hope, you'll enjoy our product.
Help:
The main idea of the game is to seek for the devices, that got damaged (it's easily visible by looking at them and by looking at your stat summary in the middle of the map - if you're loosing some dots, take care and look for some damaged modules)
You're an engineer's ship, you're repairing the modules by swimming over them.
Controls:
WSAD - steering
Space - repairing (repairs when over broken module), enter the shop (when over shop entrance)
Mouse - for shop interaction
---- Patch 1.1 -----
Date: 13-05-2014
- !! SHIP STATS ARE RENEWED WHILE VISITING THE SHOP !! (oxygen isn't used yet)
- REPAIRING: Use SPACE to repair broken modules while the ship is over it
- SHOP: You can use SPACE while over the shop to RESTORE YOUR SHIP's STATS and ENTER THE SHOP
- SHOP: You can buy upgrades in the shop using money earned during repairs. The upgrades make a visible difference in the ship's efficiency, so we encourage you to visit shop when only you earn some serious money
- COLLISIONS: Yellow buildings are dangerous for the ship - hit them too hard, and you'll damage the ship's hull
- remember to fix the modules as fast as it's possible, your current station's stats can be visible on a floating board, DO NOT LET THEM TO REACH 0
- the movement works a lot better, you can post your opinions about the acceleration etc, we will be changing the forces working on the ship to make the underwater feel stronger
- repairing modules will renew some of the lost station's stats
--- Closest patch will contain ---
- repair progress-bar
- animations added to the shop
- more balanced gameplay
- third ship statistic
- game stages
--- Important info ---
As for now the game is only about reaching the highest score, but we're working on the gameplay even now. We're dividing the game into stages, each stage will introduce more difficult repairs. We want to make it more difficult to manage their time, and probably implement some obstacles to make the repairs really challenging.
Game created by:
graphic artists: Magda, Kasia
programmers: Michal, Przemek
Like, comment, give us hints and report all noticed bugs, so we can repair them immediately. We still hope, you'll enjoy our product.
Help:
The main idea of the game is to seek for the devices, that got damaged (it's easily visible by looking at them and by looking at your stat summary in the middle of the map - if you're loosing some dots, take care and look for some damaged modules)
You're an engineer's ship, you're repairing the modules by swimming over them.
Controls:
WSAD - steering
Space - repairing (repairs when over broken module), enter the shop (when over shop entrance)
Mouse - for shop interaction
---- Patch 1.1 -----
Date: 13-05-2014
- !! SHIP STATS ARE RENEWED WHILE VISITING THE SHOP !! (oxygen isn't used yet)
- REPAIRING: Use SPACE to repair broken modules while the ship is over it
- SHOP: You can use SPACE while over the shop to RESTORE YOUR SHIP's STATS and ENTER THE SHOP
- SHOP: You can buy upgrades in the shop using money earned during repairs. The upgrades make a visible difference in the ship's efficiency, so we encourage you to visit shop when only you earn some serious money
- COLLISIONS: Yellow buildings are dangerous for the ship - hit them too hard, and you'll damage the ship's hull
- remember to fix the modules as fast as it's possible, your current station's stats can be visible on a floating board, DO NOT LET THEM TO REACH 0
- the movement works a lot better, you can post your opinions about the acceleration etc, we will be changing the forces working on the ship to make the underwater feel stronger
- repairing modules will renew some of the lost station's stats
--- Closest patch will contain ---
- repair progress-bar
- animations added to the shop
- more balanced gameplay
- third ship statistic
- game stages
--- Important info ---
As for now the game is only about reaching the highest score, but we're working on the gameplay even now. We're dividing the game into stages, each stage will introduce more difficult repairs. We want to make it more difficult to manage their time, and probably implement some obstacles to make the repairs really challenging.
Game created by:
graphic artists: Magda, Kasia
programmers: Michal, Przemek
| Windows (Final LD build ) | https://dl.dropboxusercontent.com/u/69768016/Abyss%20original%20build.rar |
| Web (Post LD version) | https://dl.dropboxusercontent.com/u/12562477/abbys%20madness/abbys%20madness.html |
| Windows (Post LD version) | https://dl.dropboxusercontent.com/u/69768016/The%20submarine%20engineer.rar |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=35892 |
Ratings
| Coolness | 71% | 3 |
| Overall(Jam) | 2.97 | 513 |
| Audio(Jam) | 2.57 | 544 |
| Fun(Jam) | 2.24 | 679 |
| Graphics(Jam) | 4.38 | 49 |
| Humor(Jam) | 2.30 | 477 |
| Innovation(Jam) | 2.45 | 620 |
| Mood(Jam) | 3.11 | 338 |
| Theme(Jam) | 3.51 | 192 |
I like the graphics, they're pretty polished. And the concept is pretty interesting. I miss some audio.
And we're thankful for your support, hope we'll manage to implement all planned things soon, as there are many already almost ready, they need to be tested though, but there will be a gameplay even until tomorrow evening, probably :)
Hope to see this turned into something cool in the future!
IMPORTANT: Yes, of course, you can inform us about any content that you would like to see in the game, and we'll try to consider it in our development. The game will be further created even after the Ludum Dare, so good ideas can strongly influence the current and future development.
On the bright side, the graphics are superb. The idea is well related to the topic. I enjoyed the little humour details like the hidden Toy Story character and the fuel bar slowly raising at the beginning (like what happens with cars?). Good job!