Tic-Tac-BOOM by ttfreire

[raw]
made by ttfreire for LD29 (JAM)
Tic-Tac-BOOM is Tic-Tac-Toe and Mine Sweeper in a cube.

I'm studing Game Development and one of our assignments is to implement Tic-Tac-Toe, so my LD game came from this assignment.

This is the first time I made a game all by myself and it was really great spending the weekend prototyping Tic-Tac-BOOM.

I will enjoy any feedback to improve this game. Feel free to add me on Twitter (@ttfreire).

Cheers!

Ratings

Coolness 35% 1798
Overall(Jam) 2.71 633
Fun(Jam) 2.21 688
Graphics(Jam) 2.12 736
Innovation(Jam) 3.85 43
Mood(Jam) 2.25 688
Theme(Jam) 2.47 655

Feedback

馃帳 ttfreire
27. Apr 2014 路 20:56 UTC
Oh, I forgot to explain:

Mouse Wheel and W, A , S, D change the cube planes perspective :)
CheeseyBob
28. Apr 2014 路 15:25 UTC
It was quite hard to tell which direction the plane was oriented in the cube. Other than that, not bad - and definitely innovative!
Infraviolet
28. Apr 2014 路 15:55 UTC
source download?
also would appreciate a zip file instead of rar, since I don't have winrar on this computer
frankd0331
28. Apr 2014 路 22:59 UTC
Good job, I like the twist on some classic games.
cageinabird
30. Apr 2014 路 13:50 UTC
Honestly, I found the game confusing to play. Sometimes the numbers would change upon pressing the same key twice (e.g. 'd' to change perspective, then 'd' again). Other times I won without realising why.
jestar_jokin
30. Apr 2014 路 13:52 UTC
Interesting idea! The plane switching seemed to be buggy, I sometimes when the same plane was highlighted it would display something different to the last time. I didn't quite understand how the mine mechanics worked; aren't the numbers meant to go on squares that >don't< contain mines?
Cirrial
30. Apr 2014 路 20:05 UTC
Little confusing as to the visualisation of what's going on here. If it was only surface of the cubes some sort of rotating animation would be great, but with the centre cube also playing an element, not sure what to suggest. Interesting mashup concept, at least.
馃帳 ttfreire
30. Apr 2014 路 23:15 UTC
Thanks for all feedbacks, guys. I plan to go back to concept phase and rethink all interface and some mechanics. Since I made this game as exercise for a college class, it should be 2D and coded in XNA. Probably I'll use Unity for next verison :)
Ragzouken
02. May 2014 路 16:25 UTC
very interesting idea. don't think i quite understood the win condition, i seemed to have three x in a diagonal but it didn't win. wasn't sure if it would work diagonally over many layers either
Fritzendugan
03. May 2014 路 10:09 UTC
I would make a standalone program in the future instead of one that has to install to your system. I didn't rate or play this game for that reason, sorry.
Spaceoff
03. May 2014 路 12:07 UTC
Was somewhat difficult to follow the mechanics of this, unfortunately, since it seemed like an interesting spin on things.
ActionRemix
08. May 2014 路 01:31 UTC
I'm sorry, I am too dumb to play this. :|
copain
15. May 2014 路 16:21 UTC
I don't know if this is a really good or really bad idea. real brainfuck! (especially with the bug...)
I think the interface will be re-thinked for better experience.