{"author_link":"\/author\/quantumpotato\/","author_name":"quantumpotato","author_uid":"36558","comments":[{"author_name":"torcado194","author_uid":"5839","time":"Apr 28, 2014 @ 11:47pm","epoch":1398728520,"text":"hm.. seems like an interesting concept, though i don't really understand how it works. good job though!"},{"author_name":"quantumpotato","author_uid":"36558","time":"Apr 28, 2014 @ 11:50pm","epoch":1398728700,"text":"Sorry, maybe I should have made the text more clear. Players take turns picking a level. You score points based on the levels you pick. If you pick a level 2 under the other player, they don't score and you take their points. If you pick level 1 you will always beat someone who picks level 6."},{"author_name":"otato","author_uid":"32786","time":"Apr 28, 2014 @ 11:51pm","epoch":1398728760,"text":"Interesting idea, but I feel like the player that if a player always chooses 6, as long as the other player chooses not 1 a few times, the 6 player will win...\r<br\/>\r<br\/>Also had a bunch of the text cut off for me in the web player."},{"author_name":"quantumpotato","author_uid":"36558","time":"Apr 28, 2014 @ 11:58pm","epoch":1398729180,"text":"@otato maybe there are too many levels. I was thinking about letting 1 score 6 points instead of 1. Thanks for the feedback!"},{"author_name":"microapple","author_uid":"36045","time":"Apr 29, 2014 @ 12:01am","epoch":1398729360,"text":"Not a bad idea, could have been explained better. The implementation was good though."},{"author_name":"Eirikir","author_uid":"25043","time":"Apr 29, 2014 @ 12:26am","epoch":1398730860,"text":"overall a good idea, too bad its not well explained. i agree with otato about the players choosing the same numbers."},{"author_name":"Cosrnos","author_uid":"25241","time":"Apr 29, 2014 @ 12:33am","epoch":1398731280,"text":"It's an interesting idea!"},{"author_name":"ThingoStudios","author_uid":"31541","time":"May 1, 2014 @ 12:32am","epoch":1398904020,"text":"The core gameplay is interesting enough, but there's really no reason to pick number 1. You're preventing your opponent from scoring, but you're only scoring 1 point.\r<br\/>\r<br\/>The game is pretty interesting. I thought this was going to be a Tower of Hanoi type game but it wasn't! It's cool."},{"author_name":"burgerdare","author_uid":"29805","time":"May 1, 2014 @ 1:43pm","epoch":1398951480,"text":"neat idea. I assume that players aren't supposed to see each other's moves until after both choices have been made?\r<br\/>This isn't extremely clearly communicated, but it made sense to me and made for a fairly intriguing bluffing game."},{"author_name":"quantumpotato","author_uid":"36558","time":"May 15, 2014 @ 1:30am","epoch":1400117100,"text":"@burgerdare right! that's why you move your mouse below the tower between turns - so the other player can't see what you chose.\r<br\/>\r<br\/>@ThingoStudios totally. Scoring 1 is way too weak. I'm thinking it should score you 6 instead -- or maybe drop the layers down to 4 and 1 beats 4 for 4 points."},{"author_name":"bucketh3ad","author_uid":"18323","time":"May 15, 2014 @ 3:42am","epoch":1400125020,"text":"I really like the idea, but the mechanic doesn't quite seem there yet, mostly because 5, and 6 appear to be the only sensible choices. Since choosing 5 guarantees a gain of either 3 or 5 with no way to undermine, and 6 can only be undermined with 1, sticking with either or switching between those two randomly beats dice rolls the majority of games.\r<br\/>\r<br\/>Assuming your opponent plays randomly, choosing 1 or 2 averages a loss of -3\/2(-1.5), 3 averages -5\/6(-0.88), 4 averages +1, 5 averages +5\/3(+1.66), and 6 averages +11\/6(+1.83)\r<br\/>\r<br\/>If you want there to be more depth of strategy, you need to rethink the mechanic some in order to make lower point plays potentially more valuable."},{"author_name":"elefantopia","author_uid":"37031","time":"May 17, 2014 @ 2:44am","epoch":1400294340,"text":"Interesting idea..."}],"images":["ld29\/36558-2f2546fb4bcc8faaa81dc8f7a4837342.jpg"],"links":[{"url":"http:\/\/undermine-ld29.herokuapp.com\/","text":"Web"},{"url":"https:\/\/github.com\/quantumpotato\/LD29","text":"Source"}],"metadata":{"g_key":"19350","g_author":"36558","g_event":"LD29","g_eventkey":"22","g_subevent":"COMPO","g_urlkey":"19379","g_title":"Undermine: A lesson in Middle Management","g_status":"UCHK1","g_place":"1255","g_commentcount":"12","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/36558-shot0.png-eq-900-500.jpg"],"text":"Clearer instructions:\r\n\r\nPlayers take turns picking a level. You score points based on the levels you pick. If you pick a level 2 under the other player, they don't score and you take their points. If you pick level 1 you will always beat someone who picks level 6.\r\n\r\n====\r\n\r\n2 Players dig beneath the surface to subvert control of the super structure!\r\n\r\nThe deeper you go, the more you score.\r\n\r\nUndermine a rival 2 levels above you to steal their point!\r\n\r\nControl the structure from the top to prevent level 6 from scoring.\r\n\r\nGL HF\r\n\r\n((You could also play this with 2 dice.\r\n\r\nFor added subversion, cooperate with the second player and help them win - they'll never see it coming!))","title":"Undermine: A lesson in Middle Management"}