aoutch! by Bashosha
Hi, this my first LD48 =D
Click on what is moving under the skin
I used Unity3D, Photoshop, sfxr (my bad sfx doesn't appear in the flash version!)
used a reference form Google to draw the arm and the ointment
there is a funny adds inside the game don't miss it ;)
Click on what is moving under the skin
I used Unity3D, Photoshop, sfxr (my bad sfx doesn't appear in the flash version!)
used a reference form Google to draw the arm and the ointment
there is a funny adds inside the game don't miss it ;)
Ratings
| Coolness | 50% | 3 |
| Overall | 2.32 | 1201 |
| Audio | 2.03 | 892 |
| Fun | 2.24 | 1127 |
| Graphics | 2.41 | 1042 |
| Humor | 3.21 | 176 |
| Innovation | 2.41 | 1027 |
| Mood | 2.04 | 1169 |
| Theme | 3.43 | 408 |
cool though :)
I was a bit lost at the beginning with there being no tutorial or anything to tell me what was happening. (I wasn't aware I had to click until I read the description, adding just this line of text in the game in the first level would help a lot)
As people mentioned, it was also a bit strange the timer keeps going even after the level has ended.
It was fun to catch all the (I'm not exactly sure what they are) things under the skin. But because they just disappeared when clicked on, it didn't "feel" very good.
You'll be surprised at how adding small things like a "+10!" score prompt or a little squish animation or any positive feedback like that can make a huge difference in making players really love to press on them.
I couldn't really play too much because I lost once and the game seems to be stuck on "Game Over" even when I restart it.
Although, it didn't really seem fair because I lost trying to click on the "Next Level" button.
This might be an example of the game being frustrating rather than difficult. Since you lose when you click outside of the things, and I don't exactly know the hitbox or boundary for them (making them light up when your mouse is over them would fix this) so it can be frustrating when someone mislicks and loses but thinks he really did click on them.
The ads as a mechanic were nice in keeping the game from getting stale. If you had more time you could have added maybe different kinds of things, instead of moving back and forth, maybe going in and out of the skin and you had to catch them at the right moment.
Hope you had fun doing this though, and hope to see you in the next Ludum Dare :D
@Garrett yes I didn't have the time to fix this
@Omar yes you are right about all of your points
Thanks for this detailed comment really appreciated =)and very useful to me.
thanks again all :D