Cordyceps by VanMerwan
About something beautiful from Mother Nature.
Switch between the Fungus and the Beetle.
Feed the babies!
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HOW聽TO PLAY
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You can not see the level and change the direction at the same time.
Switch between them by pressing SPACE, then wait 3 seconds.
The fungus controls the direction and the speed of the beetle.
The beetle is hypersensitive, so don't put the orange cursor too far from the center.
Make the beetle roll over all the nests to infest them.
The key skill in this game is anticipation.
Controls : SPACE to validate, switch
Fungus mode (brain) : UP, RIGHT, DOWN, LEFT
For Windows, you need the XNA Redistributable (see download links) but you should already have it if you are a real gamer.
For Mac OS/X, you need the Mono Runtime (see download links).
Made by me and my body with CraftStudio.
CraftStudio is a multiplayer game for making games : http://craftstud.io/
Thank you if you read this and if you want/played my game.
Consider commenting below, I will be grateful. :)
Switch between the Fungus and the Beetle.
Feed the babies!
---------------
HOW聽TO PLAY
---------------
You can not see the level and change the direction at the same time.
Switch between them by pressing SPACE, then wait 3 seconds.
The fungus controls the direction and the speed of the beetle.
The beetle is hypersensitive, so don't put the orange cursor too far from the center.
Make the beetle roll over all the nests to infest them.
The key skill in this game is anticipation.
Controls : SPACE to validate, switch
Fungus mode (brain) : UP, RIGHT, DOWN, LEFT
For Windows, you need the XNA Redistributable (see download links) but you should already have it if you are a real gamer.
For Mac OS/X, you need the Mono Runtime (see download links).
Made by me and my body with CraftStudio.
CraftStudio is a multiplayer game for making games : http://craftstud.io/
Thank you if you read this and if you want/played my game.
Consider commenting below, I will be grateful. :)
Ratings
| Coolness | 85% | 2 |
| Overall | 3.28 | 453 |
| Audio | 2.41 | 734 |
| Fun | 2.81 | 743 |
| Graphics | 2.77 | 814 |
| Humor | 2.73 | 368 |
| Innovation | 3.66 | 178 |
| Mood | 3.09 | 464 |
| Theme | 3.62 | 249 |
I did have an issue where it would crash sometimes. Seemed to be when it played a dying sound. But since I was dying anyway... :)
There is a tiny problem with design as it currently is though. At the moment slow and stead wins the race, the slower you move the less significant the delay between switching modes is and as there is no pressure on players the obvious winning strategy is to take your time (which however isn't very fun). Adding a time limit or something dynamic to the scene (like moving predictors, competitors or moving platforms) should should take care of that.
Interesting control-scheme, although it did favor going slow and steady like SuperIzzo already mentioned.
Liked the graphics, the ambient background sound and also the sound effects too, good job!
Awesome idea that is nicely done! =)
Bonus for theme, more innovative than a fishing/mining game with a biological infestation thingy, things happening between the surface. =D
I would appreciate some kind of indication on the "transition"-screen that indicated what mode I changed to/from, as it was possible to regret the transition and get back... But maybe it's just me that is tired and confused?
It took me a while to figure out, because I didn't know what the 'switch screen' was.
As a game it needs a bit of work because with patience you can't go wrong so the biggest enemy is impatience. I think that's not the best gaming concept.
They are not hungry anymore.