DeepGlow by SzRaPnEL

[raw]
made by SzRaPnEL for LD29 (COMPO)
Story: You emerge in deeps. As you find your way arround you shortly noticed another beings. As you approach you feel happiness and than you become one. But it seems life isn't perfect and union can't be obtained with all beings. Evolve and spread union into the depths!

Ratings

Coolness 68% 3
Overall 2.83 895
Audio 2.06 881
Fun 2.67 856
Graphics 2.58 932
Humor 1.64 1033
Innovation 3.22 445
Mood 2.65 852
Theme 2.19 1158

Feedback

ezombort
28. Apr 2014 · 16:54 UTC
Nice game. A bit more explanation on how the gameplay works would be nice, but looks cool :)
Agreon
28. Apr 2014 · 16:54 UTC
A nice idea! Pretty Hard
aaronjbaptiste
28. Apr 2014 · 17:01 UTC
Pretty cool, Took me a while to realise you needed to stay on the yellow squares to collect them. The different enemy types were a nice touch.
Dominator_101
28. Apr 2014 · 17:04 UTC
Took make a little while to figure out what was going on. I think I figured it out.

I felt that it didn't really spawn enough yellow things. I felt there were long periods of time where I was just sort of sitting there, or just trying to avoid things.

Also, I think it may have been spawning some things off screen, or at least right on the edge. Sometimes I saw a bit of a yellow or red box that was barely on the screen.
CupcakeMedia
28. Apr 2014 · 18:02 UTC
First of - I like the variety in creatures. That's really interesting to see.
But it needs a lot more work on balancing. It becomes a clusterfuck pretty quickly. That being said, it's a game that throws you back into the action as soon as you lose, so I can forgive that.
thx4nothing
28. Apr 2014 · 18:04 UTC
I like the different styles of the enemies. I enjoyed it.
HartLaboratories
28. Apr 2014 · 21:09 UTC
Interesting, but I had no idea what I was supposed to do.
jotson
28. Apr 2014 · 21:10 UTC
Interesting concept. Difficult. The noise the green guys make gets crazy. It wasn't clear to me how to collect the yellow ones, needs more feedback. Sometimes it seemed to work and sometimes not.
DrMelon
28. Apr 2014 · 21:10 UTC
Isn't one of those noises from Metal Gear Solid? I don't think Compo rules allow that...
Somfunambulist
28. Apr 2014 · 21:11 UTC
Interesting gameplay and very striking visuals
otato
28. Apr 2014 · 21:12 UTC
Needs a little work on pacing, I felt it went really slow until it almost exploded with activity. Also, I don't think ripping the Metal Gear Solid alert sound effect counts as your own assets :)
davidc02
28. Apr 2014 · 22:35 UTC
Cool graphics. Metal gear sound ftw.
tomvert
29. Apr 2014 · 11:50 UTC
I like the minimalist art style and the control, but I found it confusing, I didn't really understood everything, but keep it up :)
Lucio
29. Apr 2014 · 18:08 UTC
man, this Metalgear sound.. always haunting me! But a cool concept. Keep it up!
Norman12
30. Apr 2014 · 06:09 UTC
Not working. Just black screen
Dietrich Epp
30. Apr 2014 · 06:29 UTC
Seems like it took a while between yellow dots appearing, and the pink ones were really annoying. I love all the different enemy attacks, though! (Are those really your sound effects?)
Naouak
01. May 2014 · 15:46 UTC
I don't think you can use that sound from Metal Gear for compo.
🎤 SzRaPnEL
01. May 2014 · 17:37 UTC
Metal Gear Solid alert sound is an accent to the game :)
But I want to stay compo legit, so I'll swap the sound with my custom alert.
pkenney
03. May 2014 · 15:45 UTC
Had a tough time figuring out how to collect the yellow beings, a sound on successful collection would have been nice.
Kimau
03. May 2014 · 18:50 UTC
Loved the mapping of behaviours to colours. Audio was terribly sharp and annoying. The different creatures added real interest as I learnt what they all did.
jaxonf92
07. May 2014 · 11:00 UTC
Awesome game :)
romandtom
08. May 2014 · 08:28 UTC
Was pretty hard to understand what is going on here
Looks good