SEA MONSTER: ATTACKS HUNTER by Frump
A game about pirates killing sea monsters.
Follow the compass to seek out monsters and kill them. Who knows what kind of monstrosities could be lurking in the deeps.
Like a briny captain of the sea, it's a bit rough around the edges.
Controls:
World map - W to go and A/D to turn
Battle - A/D to move left and right
Mouse to aim
Space or left mouse button to shoot
Alternate:
Press Tab to use arrow key aiming - left/right to move aim
Programming/Art: Kyle Parsons
Music/Art: Joel Miller Tansley
Tools:
Game Maker Studio
Photoshop
Electric Guitars
Follow the compass to seek out monsters and kill them. Who knows what kind of monstrosities could be lurking in the deeps.
Like a briny captain of the sea, it's a bit rough around the edges.
Controls:
World map - W to go and A/D to turn
Battle - A/D to move left and right
Mouse to aim
Space or left mouse button to shoot
Alternate:
Press Tab to use arrow key aiming - left/right to move aim
Programming/Art: Kyle Parsons
Music/Art: Joel Miller Tansley
Tools:
Game Maker Studio
Photoshop
Electric Guitars
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.63 | 120 |
| Audio(Jam) | 3.63 | 131 |
| Fun(Jam) | 3.59 | 84 |
| Graphics(Jam) | 4.29 | 72 |
| Humor(Jam) | 3.00 | 210 |
| Innovation(Jam) | 3.28 | 258 |
| Mood(Jam) | 3.67 | 121 |
| Theme(Jam) | 3.48 | 210 |
The only real technical issue I ran into was that I had to run the game maximized because of how easy it was to have the cursor leave the window while aiming otherwise.
Cool world and style. Nice work.
It's a little confusing when your bullets aim toward your mouse but you can't see your mouse.
Good graphics and the style overall is magic!
At first I thought: "Why is the ship all black?" That art style made immediately more sense when the battle started.
I am no fan of the control scheme on the world map. But the fact that you have a world map where one can travel is a big plus.
The only issue I had was with the aiming, the cursor wasn't shown so the crosshair movement was a bit confusing.
wish you the very best for the future!
I've continued to work on it a bit to fix things but I can't upload any newer builds here. Follow me on twitter for updates on it, I guess.
From what I saw though, the graphics looked nice and the rock music was awesome. Not sure about the gameplay but I definitely /want/ it to be fun ;P
Also the monsters looks really good.
Holy SHIT, did you REALLY code collision with land?! I think I'm overreacting. Anyway, that's impressive as well.
The thing I liked the most is the music.
Missing some feedback for the player to know if he hits the monster.
The web version is hard to play because you locked the mouse. I assume it should be played fullscreen.