Sea of Sorrows by brother.byto

[raw]
made by brother.byto for LD29 (JAM)
Ok, didn't get everything to work as i wanted, but it's playable, yay!

Controls:
Move right: Right arrow
Move left: Left arrow

Avoid walls and falling stones

Ratings

Coolness 71% 3
Overall(Jam) 2.93 533
Audio(Jam) 3.03 385
Fun(Jam) 2.49 602
Graphics(Jam) 3.31 401
Humor(Jam) 2.25 499
Innovation(Jam) 2.68 519
Mood(Jam) 3.25 276
Theme(Jam) 3.56 167

Feedback

Slader16
28. Apr 2014 · 05:51 UTC
Pretty fun!
GAFBlizzard
28. Apr 2014 · 06:09 UTC
You might want to add a note on the submission page that Left and Right are the only controls (as far as I know). It took me a few seconds to figure out what was going on while I pressed keys. :P

The mood is good and the idea is probably promising, but I feel sorry for the fish, who cannot win and who apparently managed to become trapped in an area with walls on ALL side.
namuol
29. Apr 2014 · 20:09 UTC
~all I have are the bubbles to keep me company in my dark ocean chamber of death-rocks~
Joseph Miller
29. Apr 2014 · 20:12 UTC
I got 407. It seems like if you're going to limit the vision of the player and also ask that they dodge falling objects and avoid lethal objects at the edge of the screen that the controls should be a little more responsive and tight. The art style was cool though, and I appreciated the audio as well.
NicoM
30. Apr 2014 · 01:02 UTC
Nice visuals and audio, creates a very nice mood:)
dertom
30. Apr 2014 · 20:31 UTC
Interesting. Hard to control. After a while I made it to 1449. Good job
Solifuge
30. Apr 2014 · 20:34 UTC
Hi, this is Vector from the Victory Garden team! (posting under Solifuge's account)

I really like the jumpy/bouncing movement of the fish, and in this case the dark screen made for a really oppressive atmosphere. However, I ended up dying for reasons I didn't understand, and gaining points for reasons I didn't understand, either. The game might have been easier to process if the entire playing field were available onscreen at a time, rather than panning with the movement of the fish.
Crooksister
30. Apr 2014 · 20:37 UTC
Didn't dig. Score zero every time, because what is score anyway? The music made me feel like a really ugly fish, so that was pretty cool.
adamwfindlay
30. Apr 2014 · 21:05 UTC
Nice moody audio, found it quite tough to play!
rujo
01. May 2014 · 01:14 UTC
very simple yet cute game
GhostID
02. May 2014 · 20:29 UTC
Nice graphics, simple game and pretty fun! Leaves the player wanting more, and wanting to beat their last score :). The controls weren't very clear at first but once I figured them out, it was fun.
HybridMind
04. May 2014 · 19:16 UTC
The non-standard controls (the fact that moving left/right also boosts you upwards) took awhile to understand. I think that was compounded because of the dark environment. I wasn't able to get a sense of my bearings soon enough to understand how the movement worked. After about 10 rapid deaths I started to get the hang of it. I liked the strange sounding music and the darkness.
Tomski
05. May 2014 · 15:12 UTC
hard game but like the look of it
kristof
06. May 2014 · 17:51 UTC
Nice concept. Took me some time to get the controls right, but then I had quite some fun. Nice entry.
Franklins Ghost
19. May 2014 · 11:30 UTC
Nice game, liked the simple controls. Got a score of 136.
borrismoose
19. May 2014 · 11:38 UTC
It took a couple of quick deaths to realise that you have to press left and right and not hold them. After that is was a good bit of fun though, you got a good mood across with limited resources. I reached 400 before hitting the bottom.