⬛R⬤PPING ONTO SH▲PES by Ovidios

[raw]
made by Ovidios for LD35 (COMPO)
⬛R⬤PPING ONTO SH▲PES is a small puzzle game about a ball falling onto shapeshifting shapes.

In this game you try to get the falling ball to a green shape. How do you do that? By shifting, moving, toggling, bouncing on, and avoiding shapes of course!

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FEATURES INCLUDE:

- 10 Levels! (kind of... at the time)
- Sounds! (created using a spoon and a glass)
- Background Music! (15-second loop)
- Simple Visuals!
- A breathtaking story! (Didn't notice it? It's all in the subtext!)
- Probably more...

Ratings

Coolness 63% 3
Overall 3.55 194
Audio 2.91 370
Fun 3.36 304
Graphics 3.67 184
Humor 2.22 457
Innovation 3.55 212
Mood 3.09 337
Theme 3.64 286

Feedback

CravingAura
17. Apr 2016 · 17:36 UTC
Download not working. Windows
🎤 Ovidios
17. Apr 2016 · 18:42 UTC
@CravingAura: What exactly doesn't work? I just downloaded it from itch.io and it worked fine. You need to click on the "Download now"-button and follow the instructions to download it.
🎤 Ovidios
17. Apr 2016 · 19:05 UTC
@CravingAura: Ugh... The game was set to private... I hate myself! It's available now though... ^^
Jupiter_Hadley
18. Apr 2016 · 12:44 UTC
Really neat game, though I got stuck very fast. I included it in my video compliation series of Ludum Dare games, if you’d like to check them out :) https://youtu.be/NUKW4hicpYU
Exolun
18. Apr 2016 · 14:47 UTC
Good concept, and the game is pretty fun! Well done!
amras0000
18. Apr 2016 · 14:58 UTC
technical issues first, holding space on the title screen drops the framerate and does little else.

The game is absolutely beautiful.I'd want to decorate my house with this game. And the theme interpretation is pretty neat.
But this is a physics puzzle game. And physics puzzle games conventionally operate on the principle of 'set stage up, play, watch what goes wrong, alter slightly, play, repeat'. And the issue with this particular title is that when something goes wrong, the entire stage resets to its original position. Initially, this isn't a huge issue since you you're only clicking one or two shapes. But later, when you get to grids of dozens of little shapes, which you have to re-click every time you lose the level, it gets unbearably frustrating. You do want a button/key which resets the stage to default (maybe keep that as [R]) but keep another button([Space] might work) for 'keep everything as I set it but reset the physics'.

The music is a 4 second loop that drove me insane as well.

Level design-wise, the game seems to love (pun intended) to throw new concepts at the player with no introduction in the middle of levels which claim to be introducing something else. Like the stage that explained how lines work and then arbitrarily required you to change the shape of the goal. I realize there's limited time to make levels in a compo, but tutorials are important.

Still, those graphics are amazing.
Mantlair
18. Apr 2016 · 15:03 UTC
Enjoyed. I would be better if blocks stayed still after a lose. Its boring to click them over and over. Nice music!
JoeManaco
18. Apr 2016 · 17:18 UTC
Awesome physics puzzler. Cool concept and good execution!
Kiwiboi
18. Apr 2016 · 20:57 UTC
Wish the restart was more instant, other than that neat game with effective graphics, could see this fit well on mobile(probably your intention)!
Blobo
18. Apr 2016 · 21:32 UTC
Alright, who said level 8 was possible.

in all seriousness, this has a wonderful concept, and it's a shame I cant beat level 8 for the life of me.
Eshford
19. Apr 2016 · 15:23 UTC
Wow, it's so polished. Aesthetics looks gorgeous!
MintArcade
20. Apr 2016 · 07:41 UTC
Fun game - love it. Great concept, simple, but very well executed!
Studiosaurus
20. Apr 2016 · 12:14 UTC
Nice unique take on the trangle-square-circle shape changing theme that we've seen so much during this competition. I got completely stuck on the one where there were circles as walls on either side and a big triangle in the middle that you can move. tried about 100 times and still no luck. I guess I liked it if I stuck around that much though ;)
Arnage
21. Apr 2016 · 15:10 UTC
Nice concept that is visually very polished, but the gameplay itself could use some more tweaking.

For example there's no hint at all that you can also change the shape of the end objects which you'll need to solve one of the early puzzles. Makes me wonder if something similar is not communicated for level 8 as I'm also stuck on that one.

Still, impressed by the amount of content and overall quality.
Pixelaborate
21. Apr 2016 · 23:44 UTC
I got stumped at level 5 :| I guess I'm not really good at puzzle games. Other than that I pretty much agree with everybody else about how nice the style and sound effects are, and how bothersome it can be to reset the level each time you lose.
mf1214
21. Apr 2016 · 23:47 UTC
Fun game! Seemed to be very polished. Well done!
dvdagames
21. Apr 2016 · 23:57 UTC
I really wish that the music loop was just a bit longer, maybe another 4-6 seconds so that it felt like it changed a bit.

As others have mentioned, having the physics reset without losing what I was clicking to solve the puzzle would be great because as the complexity increases, it starts to become tedious to reclick everything.

It was pretty fun overall.
SoulBound
22. Apr 2016 · 00:27 UTC
Fun game! The levels are interesting and fun!
Thepattybeast
22. Apr 2016 · 01:46 UTC
Nice game with two major annoyances: The long restart screen and the level getting reset every restart.
PixelRetro
22. Apr 2016 · 22:25 UTC
Simple concept with challenging levels. The music and sounds fit to the game, but the music loop is very short (and may get a bit annoying).
Some of the levels were very difficult to beat and I think the best way to ease things up is to remember the changes made to the initial state of the level, when the player fails and only revert to the initial state when the players presses R and no input should be accepted while the level resets.
The game looks so polished, because of all the nice animations.
Karl Schmidt
30. Apr 2016 · 05:41 UTC
Loved the music, thought all the audio fit with the visuals well. The 'dancing' theme was a nice touch throughout - tough to get that stuff in a compo :D
I got stuck pretty quickly - it's an interesting mechanic, but I think the difficulty curve could use be smoothed out a bit.
TheCain
08. May 2016 · 02:51 UTC
You really need to speed up the restart screen. I lose, and then hit R because I thought it was telling be I had to hit it again. This frustrated me.
Beautiful game, and pretty clever.
Not level 8 though.
Level 8 is impossible.