⬛R⬤PPING ONTO SH▲PES by Ovidios
⬛R⬤PPING ONTO SH▲PES is a small puzzle game about a ball falling onto shapeshifting shapes.
In this game you try to get the falling ball to a green shape. How do you do that? By shifting, moving, toggling, bouncing on, and avoiding shapes of course!
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FEATURES INCLUDE:
- 10 Levels! (kind of... at the time)
- Sounds! (created using a spoon and a glass)
- Background Music! (15-second loop)
- Simple Visuals!
- A breathtaking story! (Didn't notice it? It's all in the subtext!)
- Probably more...
In this game you try to get the falling ball to a green shape. How do you do that? By shifting, moving, toggling, bouncing on, and avoiding shapes of course!
---
FEATURES INCLUDE:
- 10 Levels! (kind of... at the time)
- Sounds! (created using a spoon and a glass)
- Background Music! (15-second loop)
- Simple Visuals!
- A breathtaking story! (Didn't notice it? It's all in the subtext!)
- Probably more...
Ratings
| Coolness | 63% | 3 |
| Overall | 3.55 | 194 |
| Audio | 2.91 | 370 |
| Fun | 3.36 | 304 |
| Graphics | 3.67 | 184 |
| Humor | 2.22 | 457 |
| Innovation | 3.55 | 212 |
| Mood | 3.09 | 337 |
| Theme | 3.64 | 286 |
The game is absolutely beautiful.I'd want to decorate my house with this game. And the theme interpretation is pretty neat.
But this is a physics puzzle game. And physics puzzle games conventionally operate on the principle of 'set stage up, play, watch what goes wrong, alter slightly, play, repeat'. And the issue with this particular title is that when something goes wrong, the entire stage resets to its original position. Initially, this isn't a huge issue since you you're only clicking one or two shapes. But later, when you get to grids of dozens of little shapes, which you have to re-click every time you lose the level, it gets unbearably frustrating. You do want a button/key which resets the stage to default (maybe keep that as [R]) but keep another button([Space] might work) for 'keep everything as I set it but reset the physics'.
The music is a 4 second loop that drove me insane as well.
Level design-wise, the game seems to love (pun intended) to throw new concepts at the player with no introduction in the middle of levels which claim to be introducing something else. Like the stage that explained how lines work and then arbitrarily required you to change the shape of the goal. I realize there's limited time to make levels in a compo, but tutorials are important.
Still, those graphics are amazing.
in all seriousness, this has a wonderful concept, and it's a shame I cant beat level 8 for the life of me.
For example there's no hint at all that you can also change the shape of the end objects which you'll need to solve one of the early puzzles. Makes me wonder if something similar is not communicated for level 8 as I'm also stuck on that one.
Still, impressed by the amount of content and overall quality.
As others have mentioned, having the physics reset without losing what I was clicking to solve the puzzle would be great because as the complexity increases, it starts to become tedious to reclick everything.
It was pretty fun overall.
Some of the levels were very difficult to beat and I think the best way to ease things up is to remember the changes made to the initial state of the level, when the player fails and only revert to the initial state when the players presses R and no input should be accepted while the level resets.
The game looks so polished, because of all the nice animations.
I got stuck pretty quickly - it's an interesting mechanic, but I think the difficulty curve could use be smoothed out a bit.
Beautiful game, and pretty clever.
Not level 8 though.
Level 8 is impossible.