{"author_link":"\/author\/falcongames109\/","author_name":"FalconGames109","author_uid":"16558","comments":[{"author_name":"GlowingSnail","author_uid":"36700","time":"Apr 28, 2014 @ 7:12am","epoch":1398668820,"text":"It is widescreen only, so on my 1280x124 the text is cut on the right."},{"author_name":"johnhackworth","author_uid":"32027","time":"Apr 28, 2014 @ 8:24am","epoch":1398673140,"text":"It crash on the main menu on my ubuntu :I"},{"author_name":"Shire","author_uid":"36512","time":"Apr 28, 2014 @ 8:25am","epoch":1398673200,"text":"the resolution was off on my macbook pro retina\r<br\/>the zombies clumped up and became easy to dodge"},{"author_name":"schn\u00fct","author_uid":"35313","time":"Apr 28, 2014 @ 8:30am","epoch":1398673500,"text":"The game was too big for my screen (1366*768), so I could only see the top left corner. I guess I had to click a button somewhere to start the game, so I could not test it..."},{"author_name":"Garris","author_uid":"33993","time":"May 5, 2014 @ 4:23am","epoch":1399263480,"text":"Generally, I think it's safer to have LD games run in windowed mode by default with the option to full screen if you want. Niggling point aside, this wasn't a bad game. The controls were mostly smooth, and you can tell the sprites had some good work put into them."},{"author_name":"Dutchess Games","author_uid":"36621","time":"May 17, 2014 @ 9:59am","epoch":1400320440,"text":"I like the interactive intro sequence. The controls were fluid and the game ran at constant 60 fps. As mentioned by the other commenters, windowed mode is a must have for any ld game. I would have liked a tutorial or an explanation of why the zombie dwarves were after me. Also the 100.098593% capture made me feel very good about myself ;)"}],"images":["ld29\/16558-520c0b473c51df936e70d59042554e75.jpg","ld29\/16558-485b5f110b0584f556eda4e2b1c1c175.jpg"],"links":[{"url":"http:\/\/www.mediafire.com\/download\/o0zawekv3sunl78\/MithrilMultiplatform.jar","text":"Multiplatform Jar (Windows, Mac, Linux)"},{"url":"http:\/\/www.mediafire.com\/download\/2phkaaps8h5puao\/source.zip","text":"Source Code"}],"metadata":{"g_key":"19388","g_author":"16558","g_event":"LD29","g_eventkey":"22","g_subevent":"COMPO","g_urlkey":"19417","g_title":"Mithril","g_status":"UCHK1","g_place":"99999","g_commentcount":"6","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/16558-shot0.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/16558-shot1.jpg-eq-900-500.jpg"],"text":"Yay! I finished my first ever LD with about 45 minutes to spare. Well, I when I say finished I mean that everything *should* work. But that is not the case; Java has bugs when trying to play .WAV files, which is the format that SFXR exports. I didn't have time to change the format move over to .ogg and use Slick2D's ogg player, so I had to disable sfx completely. Don't worry, though: if you download the source code you can get run it correctly from your IDE. Just go into the Sound class and remove the comments. I will probably reupload a version with fixed audio later on if I can get it to work.","title":"Mithril"}