The Ascent by guimonpa
A first person platforming game focused on the use of tools or weapons to aid your movement.
Controls (ESCAPE to show controls ingame):
WASD/ARROWS to walk
SPACE to jump
LEFT MOUSE to shoot rockets (once obtained)
RIGHT MOUSE to use the laser (once obtained)
F to toggle fullscreen in the web player
+/- to change mouse sensitivity
My first ludum dare and also my first 3D game. Overall it went well, I'm quite happy with the result. I would have liked to spend more time experimenting with the movement mechanics though (specially air movement)
Controls (ESCAPE to show controls ingame):
WASD/ARROWS to walk
SPACE to jump
LEFT MOUSE to shoot rockets (once obtained)
RIGHT MOUSE to use the laser (once obtained)
F to toggle fullscreen in the web player
+/- to change mouse sensitivity
My first ludum dare and also my first 3D game. Overall it went well, I'm quite happy with the result. I would have liked to spend more time experimenting with the movement mechanics though (specially air movement)
Ratings
| Coolness | 71% | 3 |
| Overall(Jam) | 3.00 | 491 |
| Audio(Jam) | 2.28 | 597 |
| Fun(Jam) | 2.79 | 480 |
| Graphics(Jam) | 2.98 | 523 |
| Humor(Jam) | 2.05 | 569 |
| Innovation(Jam) | 2.56 | 585 |
| Mood(Jam) | 2.56 | 619 |
| Theme(Jam) | 2.32 | 675 |
Other than that it seemed to control well, the jump button wouldn't work at times though.
It looks good, nice complementary colors, loved the clean looking font.
- Nice clear aesthetic (though baking the lightmap is free in Unity and would have removed those jaggy edge shadows in the world geometry).
- Controls need tweaking for my taste -- the air-control thing deviated from existing expectations so took a few attempts to get up first jumps.
- Couldn't get "sensitivity" to increase (- decreased but none of shift-+, +, KP-+ increased) so was stuck with track pad needing repeated swiping just to move view 90 degrees!
- I was never good at Quake's rocket jump but I stuck with trying yours. Good implementation. That said, I didn't feel I was learning 'the details' of it so ended up mostly pointing myself backwards and trying again and again. Mostly worked but got stuck trying to cross the chasm. Probably just my lack of da skillz ;-)
Unfortunately I can't pass 2nd checkout:
I experimented lag ad bugs in the movement and controls so I haven't fully enjoyed the game (Web version on Windows). Especially everytime I try to jump, it seems I'm already out of the plateform to I just fall.
I'm aware of the jump bug and it's a really annoying one. It was introduced during the last day and I didn't have time to find the cause and fix it.
I'll try to get it fixed once I have some free time.
Thanks for playing the game and for the comments guys!
I like the simple graphics, well done.
I got a bit stuck on the part where you had to jump backwards in a long and narrow corridor with black walls. But after that it started getting more interesting. I got to the part after getting the laser, when you have to make a huge jump using both weapons. I made it to the other side, but unfortunately I fell through the ground there somehow.
Nice work!
The main note I had was maybe add some more detail to the walls if you further refine the game. I found myself getting nauseous because I couldnt orient myself in space very easily.
Otherwise great job. I featured it in my Ludum Dare showcase vol 4!
http://youtu.be/aFa_iU1gvTg