AHH LAVA! by Dreii

[raw]
made by Dreii for LD29 (COMPO)
You're in a sub trapped at the bottom of a cavern, SUDDENLY LAVA!

Can you make it out before its too late? Oh look, shiny!

You can blow your way through the rocks with bombs, and you can spam them for bigger explosions!

I tried to balance the amount you can die with a quick respawn time, and I tried to make it always possible to get through with enough bomb spam. The layered challenge is trying to get as many baubles as possible on the way up.

I'm really proud of what I've got here, it evolved like 3 times due to me realizing I just couldn't do certain things in two days. :D

Instructions are in game, just hit the question mark button.

Web version is WASD only, arrow keys had a strange bug. Also, colors are off so you can't see when lava is coming. Windows executable works much better. ;)

Made in Game Maker Studio, with audio from FL Studio and Audacity. Graphics done in Photoshop with some Illustrator used for UI planning. :)

Check out my other game, it's on the App Store and Google Play store. Find it here: http://www.gamechildstudios.com

EDIT: People have mentioned some buggy movement at the surface, It seems to be in the HTML5 version only, and I'm not sure what it is yet. Try and play on windows if you can sorry! :(

Already working on a post LD version for mobile devices and web portals!

Ratings

Coolness 100% 1
Overall 3.44 308
Audio 2.87 497
Fun 3.44 236
Graphics 3.29 467
Humor 2.54 476
Innovation 3.19 462
Mood 2.95 588
Theme 3.58 286

Feedback

omaha
28. Apr 2014 · 03:11 UTC
Nice work.

It got a little frustrating when the random level generation left me with few/zero workable paths. I was playing the web version.
Suese
28. Apr 2014 · 03:44 UTC
6 shiny bubbles. Found the maze actually gets impossible pretty easily.
ehtd
28. Apr 2014 · 04:06 UTC
That moment when you took a bad path and lava is coming for you. Nice!
malmazuke
28. Apr 2014 · 04:07 UTC
Solid concept, although the procedural stuff sometimes creates impossible levels (as far as I could tell at least)
cr2crstudios
28. Apr 2014 · 04:09 UTC
Really original! I like it a lot!
aeveis
28. Apr 2014 · 04:10 UTC
I beat it! pretty fun, I liked spamming the bombs and dodging the sand and rocks.
benmcnelly
28. Apr 2014 · 04:12 UTC
Ahhhhhhhhhhhhh! This is so frustrating but I can't stop playing!
Flopster
28. Apr 2014 · 04:16 UTC
Nice game. You forgot to mention that you can use the mouse to make a path. I got to the top though, and the submarine got stuck.
🎤 Dreii
28. Apr 2014 · 04:21 UTC
I tried to make it possible to get through any path by spamming bombs and dodging, still needed some tweaking though! ^^;
orangepascal
28. Apr 2014 · 06:34 UTC
Simple idea but it works well. Like a reversed Mr Driller sort of thing :)
FyberOptic
28. Apr 2014 · 06:39 UTC
This was fun. It's good that your idea evolved because you ended up with something a bit unique; like a puzzle and action game combined. Little things like getting stuck in the seaweed was a nice touch, it gets you worried that you won't get out in time. Took me a few tries, but I finished it. Good work!
PaperBlurt
28. Apr 2014 · 08:19 UTC
Great graphics and I like the simple gameplay!
terraco
28. Apr 2014 · 09:08 UTC
Did not realise i could click for bombs
🎤 Dreii
28. Apr 2014 · 09:36 UTC
Yeah i shouldve made it bigger on the help page :(
sknoslo
28. Apr 2014 · 14:29 UTC
I really liked it but the level generation could use some work. I played a few times and always ran into dead ends, 16 bubbles was my best!
Spotline
28. Apr 2014 · 16:29 UTC
Very efficient gameplay, immediately fun to play ! Best score 18
MrShortee
28. Apr 2014 · 16:57 UTC
So. Much. Tension.
That was fun :)
WhiteWolf93
28. Apr 2014 · 17:00 UTC
Nice work, maybe a bit short :(
Ludonaut
28. Apr 2014 · 17:03 UTC
I like this one. Got stuck, though.
Afal
28. Apr 2014 · 19:11 UTC
One day I'll get to the surface :(
danidre14
29. Apr 2014 · 11:27 UTC
7 Shiny bubbles. Loved the game, but the lava rushed up too fast XD.
kristof
29. Apr 2014 · 16:37 UTC
Very fun game. I like the sound effects and the screen shaking. Makes the game look very polished. When I reached the surface, the game frame rate dropped for a short moment.
ninjacharlie
29. Apr 2014 · 19:28 UTC
Nice job! This was a solid game. I would have liked having a few more mechanics (maybe extra weapons or something), but everything that was there was solid and polished. The graphics where nice, too. Good job :)
GreatBigJerk
29. Apr 2014 · 23:13 UTC
It was pretty fun, but I got to an area with no blocks and couldn't move until I killed myself.
Penguincat
30. Apr 2014 · 04:56 UTC
One of the most fun LD games I've played so far - haven't beaten it yet, but I'm gonna keep trying!
GameGrape Corporation
30. Apr 2014 · 05:09 UTC
"oh my ears :(" haha! :) Nice little game you got here! :D 5 stars! :D
🎤 Dreii
30. Apr 2014 · 06:52 UTC
haha i had my volume up way to high on your game gameGrape :D

Thanks!
Hypnohustla
30. Apr 2014 · 07:22 UTC
This was cool! The graphics got a bit glitchy at parts but that's a minor complaint. Destructible environments are always freaking awesome! :)
Oddly Shaped Pixels
30. Apr 2014 · 09:05 UTC
Super fun!! And great concept and mechanics, feels really polished. Impressive work!
ohsqueezy
30. Apr 2014 · 17:11 UTC
Great concept -- forced me to choose going straight to the top to avoid the lava or spreading out to get more gems. I got a 25 on the second try, then died a lot of times after that from greed.
eteeski
30. Apr 2014 · 21:45 UTC
I won the first level! great game :)
Phobos001
30. Apr 2014 · 22:04 UTC
Had a lot of fun with this one! It was kinda buggy near the end where the ship gets stuck and you have to fidgit around a bit to get it to move again, but other then that pretty solid ;)
theholychicken
30. Apr 2014 · 23:01 UTC
Pretty innovative concept and well executed!
The level was shorter than I expected but that's appropriate for LD.
Great job here!
microapple
01. May 2014 · 05:33 UTC
Liked this game! Got 13. Nice incorporation of elements of Bomberman.
BlazeCell
01. May 2014 · 05:42 UTC
Fun. I like the intro music, especially after you die and are greeted with it. Makes you wanna go again.
jeffz
01. May 2014 · 06:21 UTC
I like the opening guitar sounding out. Great game overall too. Well done!
TeamEagle
01. May 2014 · 07:16 UTC
Pretty original, hard too though!
MSaul
01. May 2014 · 07:29 UTC
I love spam bomb x) (may be too much), so I had some fun with your game. Fun game with fun guitar sound. But really too easy. Good work.
tomvert
01. May 2014 · 08:41 UTC
Wow so hard, but nice idea.
jtpup0
01. May 2014 · 09:51 UTC
Frustratingly good!
TeamFlare
01. May 2014 · 13:22 UTC
Very very playable game! Kept me playing until I met the surface :)
I didn't get that you could a lay a bomb at first, and once it's placed, it's abit invissible. Other than that, very fine job.
Thanks for making this! :)
finefin
01. May 2014 · 13:55 UTC
arrrgh that's frustrating. need to try again ;)
SzRaPnEL
01. May 2014 · 15:45 UTC
Beautiful! And nice random death comments :D
Lyje
01. May 2014 · 15:50 UTC
Haha I love this - really simple but properly fun and challenging!
kikaz
01. May 2014 · 17:03 UTC
Great game, very fun, easy but effective ! Good job ;)
howieV (binarygirl)
01. May 2014 · 17:16 UTC
nice idea..first game ive finished :) good job
eskivor
01. May 2014 · 18:55 UTC
Very interesting.
MunkeeBacon
01. May 2014 · 19:12 UTC
The art is quite pretty! well done!
Kuchalu
01. May 2014 · 20:41 UTC
Looks great and is very fun to play. The difficulty is just right - thanks for sharing!
javifugitivo
01. May 2014 · 22:09 UTC
Woooah!Danger danger! high temperature! Thats really nice!
hyouko
02. May 2014 · 02:21 UTC
One of the more straight-up fun / addictive games I've played from LD29. For some reason my sub gets caught on empty space at the very top, but I was eventually able to win.
UltimateWalrus
02. May 2014 · 03:52 UTC
It's a nice little game, and while the mechanics are familiar the way you put them together is unique. It feels complete and decently polished, though some music or at least ambience would be nice.

Don't pay attention to people complaining they didn't know there were bombs... it's their own fault for not reading the instructions. Some people (newbs) are bound to struggle anytime you make something more complex than Angry Birds or Bejeweled.
oranebeast
02. May 2014 · 05:07 UTC
Top notch graphics and audio, Great arcade style and overall fun! great work!!
mcapraro
02. May 2014 · 05:22 UTC
nice job! the visuals are really nice. i especially like the sub :)
shadow64
02. May 2014 · 08:28 UTC
I thought the sound and the movement and the art were cool. I did find that I was hitting too many dead ends, though. Even with bombs, I'd hit a dead end, just blast through it quickly enough to not die and get to another group of walls.

I also wasn't exactly sure just how much the bombs blow up. Sometimes it would get all squares around it, sometimes it wouldn't.

It's a cool idea, but I wasn't able to get to the point where it felt like a fun challenge that I wanted overcome - just a statistically stacked challenge that always felt a little too against me.

Thanks for sharing, though. :)
ahnt
02. May 2014 · 11:48 UTC
I think I would have liked it much more if the ship didn't drop due to gravity. The underwater feel would also have been better IMO,
Caridorc
02. May 2014 · 11:51 UTC
This game is VERY GOOD, well done!
Bekokstover
02. May 2014 · 17:02 UTC
Great game, fellow Game Maker user. Work well, once you know that you use the mouse to lay bombs.
thinkster
02. May 2014 · 17:23 UTC
Frustrating but fun, great combination! Would like to see where you place the bombs a bit easier.
conormn
02. May 2014 · 18:25 UTC
Very interesting mechanics. Really well done! Great entry :)
ChuiGum
02. May 2014 · 23:09 UTC
Very nice, very innovative.
jsspiegel
02. May 2014 · 23:50 UTC
Really innovative concept, and really fun! Great graphics and audio too!
noom
03. May 2014 · 01:57 UTC
web version appears to be down, sad because this looks fun! :(
🎤 Dreii
03. May 2014 · 02:06 UTC
:( web versions down for a little bit yeah, should be up within a few hours...
GamerTaters
03. May 2014 · 14:18 UTC
Fun game. Liked the art style. Random levels are nice, but it feels like you are at the mercy of the procedural generation at times. Very well done!
Fragsteel
03. May 2014 · 19:42 UTC
Yeah, there really needed to be something about being able to use bombs, but after you figure that out, great game! Both the visuals and controls are nice and crisp. Best of all is the name.
🎤 Dreii
03. May 2014 · 19:55 UTC
Heheh thanks! I wanted to make the help page animate a bomb blowing up but all I had time for was a picture of it, next to how to spawn them.
ramoncb
03. May 2014 · 20:31 UTC
Very solid entry!

Nice graphics and sound effects, good gameplay and is quite addicting! Good job!
🎤 Dreii
03. May 2014 · 20:53 UTC
Web versions back up! :) but still inferior to windows version... :(
HeroesGrave
03. May 2014 · 20:53 UTC
The link to the web version is not working for me. Firefox says it cannot find the server. It looks pretty good though.

Just letting you know that my game Shadows Below has a Windows version available if you want to try it (you commented saying you wish there was, so I assume you do :D).

Sorry for plugging it here, but there was really no other way to contact you.
perfect victim
03. May 2014 · 21:13 UTC
nice game, works well
HeroesGrave
04. May 2014 · 00:02 UTC
I think your site is broken. I get unknown host when pinging.
🎤 Dreii
04. May 2014 · 00:47 UTC
The domains being transfered...It seemed to be done about 3 hours ago then it went down again. Ill be talking to my host soon.
HeroesGrave
04. May 2014 · 02:23 UTC
That was definitely one of the most fun games I've played this LD.

Glad I finally got to try it.
sP0CkEr2
04. May 2014 · 02:59 UTC
very good game - easy to play - sound would have been a nice addition
🎤 Dreii
04. May 2014 · 03:43 UTC
Theres sound...Unless you mean music?
Fasox
04. May 2014 · 06:44 UTC
Funny game, somehow it remembered how bad im at bomberman.
VictorDoval
04. May 2014 · 14:21 UTC
Very fun! And nice concept. Thanks!
Thorig
04. May 2014 · 16:16 UTC
Fun game! I never made it out alive though...
ThingoStudios
04. May 2014 · 16:45 UTC
The web version becomes unwinnable pretty quickly. Still fun, and I liked blasting through stuff.
Noah Ratcliff
04. May 2014 · 17:37 UTC
Pretty and very simple gameplay, I like it! Although it was fairly frustrating that the procedural generation didn't check for a complete path.
🎤 Dreii
04. May 2014 · 19:23 UTC
In the full version it will make a single path to get up all the way
SevenKingdomsSurvivors
04. May 2014 · 19:25 UTC
It's really fun game. Little bit of audio improvement will make it even better!
scgrn
04. May 2014 · 22:36 UTC
Nicely polished and lots of fun!
whilefun
05. May 2014 · 02:43 UTC
Made it out alive with 32 shiny baubles! Neat concept. It took me a few tries to realize I should read the instructions and then learned i had bombs! That made things more interesting. Nice work! :)
mortus
05. May 2014 · 15:10 UTC
At first I thought that firing is somewhat glitchy but then I've got how it works and now I think it's a great game! You've managed to create a fine balance between easiness, challenge and greed. I've managed to get to the surface in like 20th go and I was really careful and got only 20 baubles that time. Then I decided to just make it to the top without thinking about them and managed to do that only on 4th or 5th try. Nevertheless, I never thought the game's too hard or imbalanced while I was playing. That's a great sign for a game - players losing at it constantly and not realizing it's hard at the same time.
Garris
06. May 2014 · 03:05 UTC
The randomization was a little frustrating at times, but the randomness of it really adds to the "just one more try" mindset of it. The controls worked pretty well, and the graphics were pretty nice. Good job!
pjchardt
06. May 2014 · 04:08 UTC
Fun game. Web version worked just fine for me. Seemed to hitch for a moment near the surface but just for a second and I was still able to win. Nice work :)
camlang
06. May 2014 · 14:25 UTC
Really addictive game. And that feeling when you explode blocking rocks moments before lava comes!
recursor
07. May 2014 · 00:07 UTC
I got out with 20. Pretty fun little game.
PIXEL^3
07. May 2014 · 04:02 UTC
Nice, I love the feel of this game. Blowing things up feel satisfying with the screen shake, and the sound effects, the graphics are fairly consistent. If you want to get through though I found that you have to pretty much abandon bauble hunting making for your end score to be about at random as the levels themselves. Managed 18 though.

~AlucardX60
mustaine
07. May 2014 · 05:32 UTC
Reminds me of an old Psygnosis Amiga game called The Killing Game Show
jsmars
07. May 2014 · 07:07 UTC
Great game and fun mechanics, nice job! :)
romandtom
07. May 2014 · 21:50 UTC
Hey buddy, You made a great game!
It was pretty hard to control the bombs ><
But I loved the idea!

BTW, you were curious about our cute little worm guy if you remember ;)
We just updated the game now and you are welcome to check out what it've become!
NoTrueSpaceman
08. May 2014 · 05:48 UTC
The 'musical' sound effects are a nice touch. Great game, overall.
BadgerPriest
08. May 2014 · 06:46 UTC
A rather unique concept that works pretty well. I think that spamming bombs can make it a little too easy though.
RetroEpic
08. May 2014 · 07:17 UTC
Really fun concept, sort of like a vertical Bomberman! I would quite like to see this with everything sped up a little - player movement and the speed at which blocks fall. Nice work!
Gwinnell
08. May 2014 · 21:56 UTC
This is great! Shame the lava doesn't show in the web version.
Katamori
09. May 2014 · 19:23 UTC
Too few content for a good concept with decent graphics. Though, I love it.

Check my video for further explanation.
Jupiter_Hadley
09. May 2014 · 20:28 UTC
Fun game! I included it in part 17 of my Ludum Dare compilation video series, if you want to check it out :) http://youtu.be/wBne0r55jPY
🎤 Dreii
09. May 2014 · 20:46 UTC
Thanks both of you :)
GeorgeBroussard
10. May 2014 · 05:59 UTC
Fun game and a neat idea. Worked very well. Good job for 48 hours.
HybridMind
11. May 2014 · 16:28 UTC
Made it out with 21 shiny baubles! Pretty fun game. Controls are decent but could use a little tuning I think. A bit floaty. The lava accelerates at a decent but challenging pace. Nice work overall.
alvivar
11. May 2014 · 16:34 UTC
Best: 11

It's feels solid, fun.

I recommend using sound as feedback for the lava proximity.

Good job.
foodzilla
13. May 2014 · 03:49 UTC
It's pretty hard, the random maze feature actually detracts from playing it. Overall it's still pretty cool.
joe40001
13. May 2014 · 11:11 UTC
Simple yet fun. :)
DaanVanYperen
13. May 2014 · 20:33 UTC
Very unique!
kirbytails7
14. May 2014 · 06:00 UTC
Quick and simple. The physics on the bombs seem a little off; gravity seemed to not affect them unless shooting to the side. Fun game!
soy_yuma
14. May 2014 · 19:57 UTC
I don't know why people complain about difficulty. I found it quite entertaining and even easy! I got 27 gems on my first try. I like the graphics and the concept, quite innovative. Good job!
aelita1992
15. May 2014 · 09:35 UTC
The difficulty level rises a lot too fast for me to complete it, tried 4 time and the lava got me : < And the bombs aren't visible under the grass or mud, whatever the bronze block is, which is kinda dangerous for the player. But with some improvements the game would be really interesting.
Meedoc
15. May 2014 · 12:52 UTC
Smart idea and addictive game! Nice job!
Make A Game
15. May 2014 · 21:42 UTC
Safe and 25 bubbles! Pretty cool!
Harsay
17. May 2014 · 12:16 UTC
It's reversed version of my game! xd
I like the graphics, and gameplay is very good!
illugion
18. May 2014 · 23:34 UTC
Nice game ! I got really desperate when the lava appeared on my screen, it would be cool to keep online highscores on this haha
🎤 Dreii
18. May 2014 · 23:44 UTC
Yeah I diddnt have time to implement that but I wanted to!
wschorn
19. May 2014 · 03:11 UTC
barrel of monkeys fun
mechabit
19. May 2014 · 11:07 UTC
fun game, not really got any improvements suggestions
Muciojad
19. May 2014 · 15:33 UTC
Simple but clear gameplay and pixel graphics, I like it ;) It's a little shame that I can't detonate as much bombs as I want, but it's still good ;D