{"author_link":"\/author\/calahagus\/","author_name":"Calahagus","author_uid":"18103","comments":[{"author_name":"jugglerrob","author_uid":"24814","time":"Apr 28, 2014 @ 2:47am","epoch":1398652920,"text":"I can't seem to get any of the controls to work. Nice music and art though"},{"author_name":"minism","author_uid":"7032","time":"Apr 28, 2014 @ 2:56am","epoch":1398653460,"text":"Looks cool but I can't seem to execute any of the actions.  I didn't quite understand the instructions either though so maybe I'm doing something wrong."},{"author_name":"Calahagus","author_uid":"18103","time":"Apr 28, 2014 @ 3:05am","epoch":1398654000,"text":"@jugglerrob and minism, if your panic is in the red you aren't able to. You need to mash on space to get it down."},{"author_name":"Lolninjacatz","author_uid":"35247","time":"Apr 28, 2014 @ 3:33am","epoch":1398655680,"text":"Great artwork and background music.  The intro screen is what got me interested.  The concept fits with the theme and is pretty unique.  However, the game itself is too difficult to play.  The mashing is interesting, but to keep mashing is a little too difficult and its hard to get feedback for the movement of the character and where to progress.  Great job though!"},{"author_name":"sknoslo","author_uid":"14586","time":"Apr 28, 2014 @ 3:40am","epoch":1398656100,"text":"Interesting concept and I really liked the art. Really hard though, and I couldn't seem to try again, without restarting the game."},{"author_name":"shuanDang","author_uid":"8680","time":"Apr 28, 2014 @ 7:37pm","epoch":1398713520,"text":"Wow, tough game.  I'm impressed by the set and the lighting, but the controls are difficult and dont' help me win the game"},{"author_name":"Jacksendary","author_uid":"29674","time":"Apr 29, 2014 @ 1:38am","epoch":1398735180,"text":"Kinda confusing at first but somewhat cool then you get past the confusion"},{"author_name":"pinion","author_uid":"19121","time":"Apr 29, 2014 @ 7:08pm","epoch":1398798180,"text":"Cool idea I like how panic is reflected in the changing controls and not knowing which way is up.\r<br\/>\r<br\/>I didn't get very far at all though as it was very difficult."},{"author_name":"sandbaydev","author_uid":"2926","time":"Apr 29, 2014 @ 7:10pm","epoch":1398798300,"text":"I like the idea but I don't get how to play this. I tried 3-4 times, re-read instructions but still no luck... I didn't understand the benefit of for example spinning to some direction :| \r<br\/>\r<br\/>Anyhow, liked gfx, liked the concept."},{"author_name":"NoorStudios","author_uid":"36119","time":"Apr 29, 2014 @ 7:11pm","epoch":1398798360,"text":"Nice concept, but too difficult for me. I had a hard enough time hammering space so I couldn't really figure out the other controls because all my focus was on the panic.. But then again I guess that is a very good interpretation of what panic is like in real life... music is simple and cool."},{"author_name":"copain","author_uid":"35128","time":"Apr 29, 2014 @ 7:11pm","epoch":1398798360,"text":"too hard, keys change too fast for me.\r<br\/>but nice look."},{"author_name":"grayhaze","author_uid":"23957","time":"Apr 29, 2014 @ 7:11pm","epoch":1398798360,"text":"I managed to keep my panic level down, but the controls changed too fast for me to ever do anything. Maybe that's the point?"},{"author_name":"NoorStudios","author_uid":"36119","time":"Apr 29, 2014 @ 7:11pm","epoch":1398798360,"text":"Nice concept, but too difficult for me. I had a hard enough time hammering space so I couldn't really figure out the other controls because all my focus was on the panic.. But then again I guess that is a very good interpretation of what panic is like in real life... music is simple and cool."},{"author_name":"Miltage","author_uid":"8745","time":"Apr 29, 2014 @ 8:05pm","epoch":1398801600,"text":"I like the idea, but found it impossible to play. Even with smashing space bar, the buttons change too frequently to make any progress."},{"author_name":"Crooksister","author_uid":"37324","time":"Apr 30, 2014 @ 1:47pm","epoch":1398865320,"text":"Didn't work, but great aesthetic."},{"author_name":"bebopbraunbaer","author_uid":"6623","time":"Apr 30, 2014 @ 8:48pm","epoch":1398890580,"text":"hard! very hard! did not managed to survive and i don't know if the &quot;feedback&quot; is not as good or he really did nothing when i pressed the buttons. \r<br\/>\r<br\/>I tried a similar concept once at the global game jam &quot;heartbeat&quot; where you had to talk to girls while keeping cool (e.g. pressing space) or your dialog options would turn to into stupid ones (- ;"},{"author_name":"GeorgeBroussard","author_uid":"8631","time":"May 10, 2014 @ 8:13am","epoch":1399709280,"text":"Graphics and audio were nice, but like others, I had difficulty with the controls, so I was never really sure of the goal, or made it very far :( Changing remappings on keys generally leads to more player frustration and confusion than anything else."}],"images":["ld29\/18103-d6bd8f185b59f5a017df76c1eeb48586.jpg","ld29\/18103-d5148c76193a9bb0d6a50973ba115004.jpg","ld29\/18103-f3d0bd0b8ba8c6c9b69a94b3cb231e0e.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/22198269\/LD29\/Depth%20-%20Web.html","text":"Web"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/22198269\/Depth%20-%20Windows%2032%20Bit.zip","text":"Windows"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/22198269\/Depth%20-%20Mac.zip","text":"OS\/X"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/22198269\/Depth%20-%20Linux.zip","text":"Linux"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/22198269\/Depth%20-%20Source.zip","text":"Source"}],"metadata":{"g_key":"19406","g_author":"18103","g_event":"LD29","g_eventkey":"22","g_subevent":"COMPO","g_urlkey":"19435","g_title":"Depth","g_status":"UCHK1","g_place":"1124","g_commentcount":"17","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/18103-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/18103-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/18103-shot2.png-eq-900-500.jpg"],"text":"Depth is the product of me realizing how bad my first idea was turning out, 5 hours in. Fail fast, they say, right?\r\n\r\nDepth is a claustrophobic, frantic game about trying to make to towards the surface, from underwater, and thereby not drown. There are 3 main gameplay aspect to keep mind of: your oxygen levels, your panic level, and the action keys.\r\n\r\nOxygen slowly depletes. Collecting bubbles will refill you oxygen meter, and also give a sense of which way up is.\r\n\r\nThe panic meter is always rising, and if it's too high you won't be able to do anything before you calm down. You have to mash the spacebar to keep yourself from panicking.\r\n\r\nThe action keys determine what you'll do. You can either spin left, spin right, or swim forward. You do this my selecting the action with the key on the right, and hitting space, as long as your panic is down low enough.\r\n\r\nRandom current and debris, and of course drowning, are all dangers to escaping from beneath the surface, and surviving. Good luck, and please enjoy the game!\r\n\r\n\r\n\r\nDeveloped in Unity (https:\/\/unity3d.com\/)\r\n\r\nArt made in Photoshop (http:\/\/www.photoshop.com\/)\r\n\r\nSound effects made with sfxr (http:\/\/www.drpetter.se\/project_sfxr.html)\r\n\r\nAmbient music made with Otomata (http:\/\/www.earslap.com\/projectslab\/otomata)\r\n\r\n\r\n\r\nCode, art, and sound by Calahan Janik-Jones, April 25-27, 2014","title":"Depth"}