the two of you by 607
The two of you is a rather difficult puzzle platformer.
"This is you.
But not only this is you.
You also have a darker side."
The gameplay is teached to you in-game.
This was made using GarageBand, Game Maker 8.1, sfxr and paint.net.
Two existing fonts were used, of which one slightly changed.
For more information click the info tab in-game.
I'll make the walkthrough in the coming week, so currently the "Stuck?" button doesn't work.
It is advised that you play the easier difficulty when first doing this. The "puzzles" are the same, but there are checkpoints within some levels, and sometimes jumps are made somewhat easier. The game is winnable at harder difficulty though.
Executable is included as a download via google drive, same with zipped source.
Includes 607's
Code;
Music;
Humor;
Graphics
[/p]
[p]
Oh wait. In the info and everywhere it says Ludum Dare 27... That should be 29 >.<
"This is you.
But not only this is you.
You also have a darker side."
The gameplay is teached to you in-game.
This was made using GarageBand, Game Maker 8.1, sfxr and paint.net.
Two existing fonts were used, of which one slightly changed.
For more information click the info tab in-game.
I'll make the walkthrough in the coming week, so currently the "Stuck?" button doesn't work.
It is advised that you play the easier difficulty when first doing this. The "puzzles" are the same, but there are checkpoints within some levels, and sometimes jumps are made somewhat easier. The game is winnable at harder difficulty though.
Executable is included as a download via google drive, same with zipped source.
Includes 607's
Code;
Music;
Humor;
Graphics
[/p]
[p]
Oh wait. In the info and everywhere it says Ludum Dare 27... That should be 29 >.<
Ratings
| Coolness | 47% | 1409 |
| Overall | 3.33 | 398 |
| Audio | 2.84 | 515 |
| Fun | 3.15 | 433 |
| Graphics | 2.31 | 1080 |
| Innovation | 3.46 | 290 |
| Mood | 2.90 | 639 |
| Theme | 3.19 | 623 |
Graphics and sound are more functional than pretty, but the legitimately well-thought-out level design makes up for it.
That said, if you would give me the source code for like one hour I would could do something awesome because this is on the verge of amazing
In response to your comment on my game: I honestly never thought about what they grey was. It's pretty much just the boundary of the game, and not actually supposed to represent any substance. I guess the idea is that you fell into some deep hole and probably died on impact? The grey color was just there for me to put text on, mostly.
Great job, got me hooked for more than I care to admit, but still wasn't able to beat it...
I think the difficulty needs to be rebalanced, but overall, it's a nice game! =D