Escape Enclosures Expeditiously by zeh

[raw]
made by zeh for LD29 (COMPO)
Get to the exit of each map. Click the game area (to give it focus) then use the keyboard arrows to move around.

Enemies are dumb, but deadly. Try to outflank them.

The game follows a "turn-based" style: you move once, then the enemies move once.

Hints:

* Bump into walls to "pass" your turn.
* The yellow enemy always walks forward when you're in its line of sight.
* The red enemy also walks forward when it sees you, but it turns to your direction.
* The purple enemy walks in any direction.

If you die, you just respawn. Enemies don't reset unfortunately. All levels can be completed without dying. The entire game is 3.5 levels long.

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I made a post-Ludum Dare version! This version shouldn't be used for rating, but if you enjoyed the original, you may want to try it. The changes in the new version:

* Title screen
* Enemies reset when you respawn
* More levels! 7 in total.
* Non-rectangular maps
* Slightly better visuals
* Several bug fixes
* Your score (move count) is displayed at the end of the game

Ratings

Coolness 59% 3
Overall 3.26 470
Audio 2.33 767
Fun 3.05 531
Graphics 3.17 551
Humor 2.58 449
Innovation 3.10 526
Mood 2.88 665
Theme 2.15 1171

Feedback

Mondi
28. Apr 2014 · 02:26 UTC
Don't know how to move!
archaeometrician
28. Apr 2014 · 02:27 UTC
Really good idea! good game!
AgeNt_
28. Apr 2014 · 02:27 UTC
Good looking fun game! AI can be challenging but fun and rewarding to outsmart.
Mincemeat
28. Apr 2014 · 02:29 UTC
Not a bad game! The audio started driving me crazy though (Beep boop boop beep) haha.
archaeometrician
28. Apr 2014 · 02:30 UTC
Really nice ! I like the concept, it's like a little tactics game I hope you will continue it !
Mondi
28. Apr 2014 · 02:31 UTC
Reset my browser and I could make it! =D
andrewkennedy
28. Apr 2014 · 02:33 UTC
Took me a minute to realize what was going on (Can't move for a minute or so when the game starts?).

Once I got the hang of it it was good though. I liked the enemy AI - it seems simple but the strategy behind it gets a lot deeper!
microapple
28. Apr 2014 · 02:49 UTC
Cool turn based game...
🎤 zeh
28. Apr 2014 · 03:44 UTC
Thanks guys!

@andrewkennedy: you probably had to click the window first so Unity can get keyboard focus.

@archaeometrician: totally. FF Tactics, Tactics Ogre, etc were the big inspiration for this. They were, in fact, the reason why I built the project - I just wanted to build a Unity editor that allowed me to create Tactics-like maps (for a future project). The game I built around it is kind of a placeholder, although of course I'm very happy with it.
LewisW
28. Apr 2014 · 15:05 UTC
Was pretty fun, nice concept and execution. I thought the controls were a bit odd. Down SE, Right is NE, etc. You can move diagonally anyway so it just seemed a little odd.
Lars Faust
29. Apr 2014 · 13:12 UTC
Pretty cool. I liked the turn based movement, but i felt that the enemies couldve been placed a little better to make it more tactical.
radmars
29. Apr 2014 · 22:22 UTC
Great game, love the art style, >.< levels are hard, but i dig that. Controlling isometric camera with WASD felt a bit awkward, but not sure what can be done about that. XD Nicely done~
kidder
30. Apr 2014 · 03:53 UTC
Good usage of minimal graphics.

Enemies didn't reset when I died, which make an level three impossible to complete after a couple of deaths.
rvmook
01. May 2014 · 05:15 UTC
Love the sound and feel, it was challenging but not too hard.
GeorgeBroussard
03. May 2014 · 03:33 UTC
Neat game. Well done for 48 hours. I really liked the mechanics. There's and endless amount you can do with this. I'd keep working and polishing it, and imo, I'd work to release it on iOS/Android. I think you can even get away with the simple shaded look. Would perhaps increase movement speed?
icereci
03. May 2014 · 12:22 UTC
liked it. those red dudes are dangerous :)
Andrew Adams
09. May 2014 · 18:56 UTC
Add some background music. Great Game!
Managore
10. May 2014 · 07:06 UTC
I really like the simple isometric graphics, the levels look great! I'm also a big fan of the enemy movement rules, but I wish some of the enemies had an advantage over you such as being able to move more squares than you. Overall, really fun, really interesting game! Well done!
mcapraro
10. May 2014 · 14:44 UTC
i love the look of this game, good job
loxo
10. May 2014 · 21:07 UTC
Nice game with good looking graphics. It's not too challenging, but it took me a while to finish the three levels. The biggest problem was, that the enemies aren't set back to the original starting position after losing. But I see you have already changed that in your post-compo version. Good entry!
ActionRemix
11. May 2014 · 05:25 UTC
Wow, I didn't even notice the END message at first.
Pavel M. Dlouhý
14. May 2014 · 22:10 UTC
Simple rules and simple game but to walk through is not so simple!-) Nice game. Good job.
nicotr014
15. May 2014 · 05:47 UTC
Nice job! I like the low poly graphics and simple gameplay
SK16Games
19. May 2014 · 16:46 UTC
Very nice game :D I also played the post-compo, but it could still be cool with even more levels ;D