Escape Enclosures Expeditiously by zeh
Get to the exit of each map. Click the game area (to give it focus) then use the keyboard arrows to move around.
Enemies are dumb, but deadly. Try to outflank them.
The game follows a "turn-based" style: you move once, then the enemies move once.
Hints:
* Bump into walls to "pass" your turn.
* The yellow enemy always walks forward when you're in its line of sight.
* The red enemy also walks forward when it sees you, but it turns to your direction.
* The purple enemy walks in any direction.
If you die, you just respawn. Enemies don't reset unfortunately. All levels can be completed without dying. The entire game is 3.5 levels long.
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I made a post-Ludum Dare version! This version shouldn't be used for rating, but if you enjoyed the original, you may want to try it. The changes in the new version:
* Title screen
* Enemies reset when you respawn
* More levels! 7 in total.
* Non-rectangular maps
* Slightly better visuals
* Several bug fixes
* Your score (move count) is displayed at the end of the game
Enemies are dumb, but deadly. Try to outflank them.
The game follows a "turn-based" style: you move once, then the enemies move once.
Hints:
* Bump into walls to "pass" your turn.
* The yellow enemy always walks forward when you're in its line of sight.
* The red enemy also walks forward when it sees you, but it turns to your direction.
* The purple enemy walks in any direction.
If you die, you just respawn. Enemies don't reset unfortunately. All levels can be completed without dying. The entire game is 3.5 levels long.
----------
I made a post-Ludum Dare version! This version shouldn't be used for rating, but if you enjoyed the original, you may want to try it. The changes in the new version:
* Title screen
* Enemies reset when you respawn
* More levels! 7 in total.
* Non-rectangular maps
* Slightly better visuals
* Several bug fixes
* Your score (move count) is displayed at the end of the game
| Web (Unity) | http://hosted.zehfernando.com/ludumdare/29/ |
| Source | http://hosted.zehfernando.com/ludumdare/29/source.7z |
| YouTube (Spoilers) | https://www.youtube.com/watch?v=81DRQ5po_vg |
| Web (improved post-Ludum Dare version) | http://hosted.zehfernando.com/ludumdare/29/post/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=13340 |
Ratings
| Coolness | 59% | 3 |
| Overall | 3.26 | 470 |
| Audio | 2.33 | 767 |
| Fun | 3.05 | 531 |
| Graphics | 3.17 | 551 |
| Humor | 2.58 | 449 |
| Innovation | 3.10 | 526 |
| Mood | 2.88 | 665 |
| Theme | 2.15 | 1171 |
Once I got the hang of it it was good though. I liked the enemy AI - it seems simple but the strategy behind it gets a lot deeper!
@andrewkennedy: you probably had to click the window first so Unity can get keyboard focus.
@archaeometrician: totally. FF Tactics, Tactics Ogre, etc were the big inspiration for this. They were, in fact, the reason why I built the project - I just wanted to build a Unity editor that allowed me to create Tactics-like maps (for a future project). The game I built around it is kind of a placeholder, although of course I'm very happy with it.
Enemies didn't reset when I died, which make an level three impossible to complete after a couple of deaths.