Jeremy Brain: Brain Doctor by idovingx
A first person adventure game - as a therapist, you enter the mind of your patient and attempt to cure his sexual hang ups. if you like it, follow me on twitter at @jessebarksdale
Ratings
| Coolness | 71% | 3 |
| Overall | 3.58 | 203 |
| Audio | 3.46 | 166 |
| Fun | 3.03 | 540 |
| Graphics | 2.95 | 693 |
| Humor | 3.74 | 60 |
| Innovation | 3.79 | 124 |
| Mood | 3.71 | 113 |
| Theme | 3.90 | 83 |
I especially like the idea of depicting the dialogues with the level design :D
I need to complain about the camera shaking.. You probably used Unity's Character Controller.. it's really bad.. it hurts my eyes! Maybe you should consider buying a better asset or making your own.
Only downsides:
- Paths were too long AND silent sometimes. No problem walking a lot if you're listening to the audio, but walking an empity corridor is quite dull.
- Platforming was standing in a weird middle ground here - it should either be challenging or easy and short.
- Audio should never overlap. I've triggered a text while one was still going on and they both went on in a terrible cacophony. That reveals two issues: one is that audio files are playing alongside and other is that the pacing at the final scene should be adjusted to the audio file durations.
One of my favorites so far. Kudos!
http://www.ludumdare.com/compo/2014/05/04/my-favorite-ld29-games/
Im a little biased to say that because i love games with daily life plot and interactive storyline, but the execution was also great!
My only complain is that the lack of background music gets the game a little creepy... even if it was a simple song or just some notes could break this feeling.
Other than that, the game and the plot was superb. Thanks for the experience
I will say that the movement could be a little faster for how much of the territory you wind up retreading. If possible, I'd try to eliminate the retread entirely - you don't have to go back to the same room to have the father haunting him. Also, the timing on some of the audio meant that it was silent a lot for me, but then it overlapped a few times when it did come in. Overall design was good, but I did get impatient going up the stairs only to come back down so I just jumped off, "died", and returned to the front of the room where I could just walk. Again, I think I just wanted to get to it. My last critique would be to consider some other patterns if you turn this into something larger, the checkers and electricity lines were cool, but eventually everything felt too same-y - I'm assuming that's the nature of it being on a time limit, though. :)
All in all, I think this was a very well done game and I'm excited to see what you come up with next/if you make this into a full game with multiple characters.
People keep saying Stanley Parable, which I sadly haven't played yet, just by reading the description my brain went to Psychonauts and I'd say it holds pretty true to that idea.
Nice work! :D