RAW by ekun
RAW
updated 5/18/2014 - fixed being unable to exit game
ART: Keo Bun
MUSIC: Kyle Tenan
CODE: Eugene Paik
Controls:
Left Click and Right Click
W A S D or your choice of keys (it's rebindable)
postmortem:
http://www.ludumdare.com/compo/2014/04/30/raw-postmortem/
More work by us can be found at Nukenine.com
updated 5/18/2014 - fixed being unable to exit game
ART: Keo Bun
MUSIC: Kyle Tenan
CODE: Eugene Paik
Controls:
Left Click and Right Click
W A S D or your choice of keys (it's rebindable)
postmortem:
http://www.ludumdare.com/compo/2014/04/30/raw-postmortem/
More work by us can be found at Nukenine.com
| Windows | http://nukenine.com/files/RAW.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=3876 |
Ratings
| Coolness | 72% | 3 |
| Overall(Jam) | 3.79 | 59 |
| Audio(Jam) | 3.51 | 168 |
| Fun(Jam) | 3.87 | 34 |
| Graphics(Jam) | 3.72 | 236 |
| Humor(Jam) | 3.00 | 210 |
| Innovation(Jam) | 3.21 | 283 |
| Mood(Jam) | 3.56 | 158 |
| Theme(Jam) | 2.46 | 656 |
Didn't seem able to close the game without opening task manager, which is a little annoying.
So theme wise, if it's not obvious the players naked (beneath the surface ... of clothes) and he's escaping to the surface, you'll see him on an elevator at the end. Yea pretty shallow take on the theme I guess.
@jacklehamster definitely recommend playing with a mouse if you have one, but I guess we should add bindable keys for shooting and rolling anyways.
@fallingBear with the rolling it made certain situations possible allowing us to design levels with it in mind. Also there's a tactile-ness and feel that I like about adding rolling/dodge mechancis to games. Maybe the distance/speed and window of invulnerability could be tweaked.
-keo
is like naked-hotline-miami
So cool !
I think what really did it for me was how solid it was. The music was outstanding, the graphics were interesting (how were the models done?), and the gameplay was not overly complicated and worked.
@shasharalla the model was sketched in photoshop, I'm pretty familiar with painting the human body, so it was just a matter of visualizing it at different angles. I start out roughing/blocking in the figure on each frame then go in and add details. First time working with photoshop video layers, definitely gonna be using them more.
keo
I ran my butt of yeah! Only thing I think you can improve is the weapon charge, it takes to long for my taste.
Fun and quirky. Final boss is a fairly standard recipe (aside from taking your own bullets to the face), but it works really well. Didn't notice any issue while playing either. Music is groovy, and love the digitized style on the sprites.
- Micaldom
Took me a while to figure out how the gun works. Since it's like three cool features in one, would be nice to write about it in the description.
Also I'd put a few naked girls in, but that's just me, the old perv.
We'll be releasing a post-compo version with bug fixes soon.
Very good work!