{"author_link":"\/author\/ryebread761\/","author_name":"ryebread761","author_uid":"14147","comments":[{"author_name":"Move127","author_uid":"30603","time":"Apr 28, 2014 @ 2:36am","epoch":1398652260,"text":"Great game! It's really interesting having to dodge things when you can't see your character."},{"author_name":"FuzzyWuzzie","author_uid":"22923","time":"Apr 28, 2014 @ 2:37am","epoch":1398652320,"text":"Super hard!"},{"author_name":"saiato","author_uid":"34798","time":"Apr 28, 2014 @ 2:41am","epoch":1398652560,"text":"Very funny game. The idea for the mechanic is very clever, but if you can't see the character at all it's frustrating to play (maybe this was intentional?)"},{"author_name":"kevincorrigan","author_uid":"15028","time":"Apr 28, 2014 @ 2:45am","epoch":1398652800,"text":"Interesting Idea, and indeed hard."},{"author_name":"terraco","author_uid":"36973","time":"Apr 28, 2014 @ 2:55am","epoch":1398653400,"text":"Idea was a nice reversal from the norm. Stay away from what you'd normally seek in a cave.\r<br\/>\r<br\/>Should the character have been something that would avoid light, like a bat or monster?"},{"author_name":"IAmSpencer","author_uid":"24919","time":"Apr 28, 2014 @ 3:50am","epoch":1398656700,"text":"Good job. Usually games make you BE in the light to stay alive, so I like the nice twist on this one. :)"},{"author_name":"rincewind_cz","author_uid":"25122","time":"Apr 28, 2014 @ 9:28am","epoch":1398676980,"text":"I had same idea (avoid the light) implemented in my entry :) I think that falling should be faster. It's slow even in insane.. Reasonable speed makes the game looks dynamic :)"},{"author_name":"Zolkren","author_uid":"35151","time":"Apr 28, 2014 @ 1:28pm","epoch":1398691380,"text":"Liked the concept."},{"author_name":"ryebread761","author_uid":"14147","time":"Apr 28, 2014 @ 11:26pm","epoch":1398727260,"text":"@terraco Yah, a bat would have been a good idea.\r<br\/>@ricewind_cz, yah falling probably should have been faster."},{"author_name":"nonentheless","author_uid":"36254","time":"Apr 29, 2014 @ 1:30pm","epoch":1398777900,"text":"Hehey, in my game you also cannot see a character (after two warm up levels) sweet coincidence ;)"},{"author_name":"mess110","author_uid":"12300","time":"Apr 29, 2014 @ 1:31pm","epoch":1398777960,"text":"30 sec on insane. nice game"},{"author_name":"RARoadkill","author_uid":"13308","time":"Apr 30, 2014 @ 2:51am","epoch":1398825960,"text":"Had to fight every gamer instinct to stay out of those lights"},{"author_name":"Lukbebalduke","author_uid":"26331","time":"Apr 30, 2014 @ 2:53am","epoch":1398826080,"text":"Great game , but very simple. Funny graphics ! :D"},{"author_name":"sfdnetwork","author_uid":"27919","time":"May 2, 2014 @ 8:18pm","epoch":1399061580,"text":"Loved it, super fun. Great concept. Graphics needs a little work but other than that, 5\/5."},{"author_name":"Gamepopper","author_uid":"21252","time":"May 2, 2014 @ 9:07pm","epoch":1399064520,"text":"I really like the idea of avoiding the light. Best idea to practice with pixel art though, the character design looks really rushed."},{"author_name":"Thorig","author_uid":"14618","time":"May 3, 2014 @ 2:34pm","epoch":1399127340,"text":"Funny little game. Most of the time I just keep left or right. I really like the idea of this game."},{"author_name":"Chaoseed","author_uid":"1161","time":"May 5, 2014 @ 12:09pm","epoch":1399291440,"text":"Interesting. Kinda fun...It's difficult to learn how your character moves because usually you can't see them! Hm, what if it started out dim so you could see your character a bit, and you dodged stuff for a while...then it got dimmer, so things were hard to see, and then eventually it was completely dark except for torches? That would give the player a chance to learn the moves. Anyway, you got something playable in 48 hours, which is an accomplishment. ;)"},{"author_name":"ChuiGum","author_uid":"22408","time":"May 7, 2014 @ 5:42am","epoch":1399441020,"text":"Very innovative!"},{"author_name":"KevinWorkman","author_uid":"5364","time":"May 12, 2014 @ 4:32pm","epoch":1399912020,"text":"This is an interesting idea, although like you said, I was almost constantly losing health despite still being in darkness. I think this mechanic could be pretty interesting if you polished it up a little!"}],"images":["ld29\/14147-dd1a47c3e5afc086bdf1494d2d7bc9f3.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/17639792\/ld29\/ld29.jar","text":"Desktop (All platforms, Java required)"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/17639792\/ld29\/lightrunner_good.7z","text":"Source "}],"metadata":{"g_key":"19459","g_author":"14147","g_event":"LD29","g_eventkey":"22","g_subevent":"COMPO","g_urlkey":"19488","g_title":"LightRunner","g_status":"UCHK1","g_place":"798","g_commentcount":"19","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/14147-shot0.PNG-eq-900-500.jpg"],"text":"Hey guys, this is light runner. The object of the game is to keep your character out of the light from torches as he falls. I am aware of a small bug that makes you get hurt even when you are barely in the light. This is kind of part of the game now. Once you know how to play, I recommend insane mode :). M = sound toggle, ESC = exit","title":"LightRunner"}