Tori Tori Panic! by fundamental.phantom

[raw]
made by fundamental.phantom for LD36 (JAM)
Stealth platformer about hunting birds.
Use arrow deflection, trajectories, and clever timing (or possibly 360-no-scoping) to snipe your meal.

Click the word PLAY!

Controls:
WASD or arrow keys to move/jump
Left Mouse Button to aim and shoot (click, not drag)

Coded in 72 hours in Unity for LD36.

Team Toriyama
Code:
zkwen

liyiming-serif

Art:
monchang
http://hyoukasun.deviantart.com/

Audio:
fundamental.phantom
https://soundcloud.com/fundamental_phantom

Post mortem:
http://ludumdare.com/compo/2016/09/05/ld-36-tori-tori-panic-post-mortem/

Feedback

monchang
30. Aug 2016 · 02:28 UTC
WOOT! We did it
zkwen
30. Aug 2016 · 02:35 UTC
Yeeeeeeeeeeeees!
skorpyo
30. Aug 2016 · 14:50 UTC
wow, nice animation and physics! But camera makes me a little dizzy :D
elander99
30. Aug 2016 · 15:34 UTC
Tour de force.
ThreeLivesGames
30. Aug 2016 · 17:53 UTC
Nice! I really enjoyed the bow physics! I wish the chicks flew away a bit more slowly so you could have a little duck hunt vibe.
belva1234
30. Aug 2016 · 17:54 UTC
Controls are a bit wired but the game is so funny good job
publicidadeba
30. Aug 2016 · 19:08 UTC
The concept is great and the game is pretty funny, as everybody is saying ,the controls and camera is the only bad part. well done guys
🎤 fundamental.phantom
31. Aug 2016 · 03:16 UTC
yeah we had trouble settling on a camera scheme. We'll need to really work on that for the post jam version
starlightzone
31. Aug 2016 · 03:48 UTC
What a cool mix of platforming and precision-aiming mechanics, 2 genres I probably never would've thought to combine. Stage 3 seems really easy at a glance but I'm pretty sure I messed up the most times on that one. Really good sound design too, by the way.
brookzerker
31. Aug 2016 · 12:34 UTC
I like the feel of the game, and the aiming system was very intuitive. As others and you have mentioned the camera changing positions so often threw me off pretty quickly.

But my biggest concern is, why am I hunting baby birds?
RafaSKB
31. Aug 2016 · 18:46 UTC
Lovely graphics and fun mechanics. Controls were a bit challenging. It was fun to fall and hit the target in mid-air :)
dwemthy
31. Aug 2016 · 18:57 UTC
Lot of fun and potential. Managed to hit a bird after it flew away a few times, maybe wait until its off screen to consider the level lost?
tmpxyz
01. Sep 2016 · 06:03 UTC
Lovely tori, the physics of the arrow bouncing on wall is good. it would be better to let it bounce on the ground one time than directly stop
Ghen
01. Sep 2016 · 11:08 UTC
i LOVE everything about this game, the spriting, soundtrack, sfx, looks very good and professional

the control very responsive, but i dont like the use of "W" for jumping in platforming, prefer "Space" , using "W" for jumping with WASD scheme control is just very awkward, but i just nitpicking on this, and almost complain the same thing on every platforming game with same control scheme, just my personal preference, but i just feel the need to point it out :D

anyway, the gameplay is fun, very familiar and very hard at the same time, this remind me of "worm" and "gunbound"

the animation very smooth, i also love the color scheme, everythhing so well put together and the scene somehwat relaxing

overall very solid game :D
Avalanche Games
02. Sep 2016 · 01:30 UTC
Wow looks amazing and it plays very well! The moving camera disoriented me slightly though. Very well done.
Frump
02. Sep 2016 · 22:55 UTC
Great music and art.

The camera adjusting to show what's ahead was very unwieldy. It screwed up my aim several times. I would suggest keeping it, but making it adjust based on the way the character is facing/walking, instead of where the mouse is aiming. You could then lock it when they start to aim so you could walk back and shoot forward, etc.
Madsj
06. Sep 2016 · 13:42 UTC
Pretty good game. It's very short and maybe a little easy. It's nice that the last levels focused on bouncing the arrow. I think the graphics are good especially the tree. The sea might look a little bit like a green screen because it's the same amount of detail as the foreground while the light bricks seem flat, and if you look at it a certain way it could look like a big tidal wave. My only real complaint would be that the music loops every time you fail the level and because the levels are so short the result is you never hear anything other than the beginning of the song.