Operation: Adhesive Surface by osthekake
Jam by two people. Short story driven game.
Controls:
Right/Left arrow to move.
Up/Down arrow to highlight answers.
Enter to interact with objects / select answer.
Controls:
Right/Left arrow to move.
Up/Down arrow to highlight answers.
Enter to interact with objects / select answer.
| Web | http://bit.ly/1fmztYU |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=25639 |
Ratings
| Coolness | 45% | 1547 |
| Overall(Jam) | 2.48 | 696 |
| Fun(Jam) | 1.96 | 741 |
| Graphics(Jam) | 3.13 | 472 |
| Humor(Jam) | 2.26 | 494 |
| Innovation(Jam) | 2.13 | 715 |
| Mood(Jam) | 2.43 | 656 |
| Theme(Jam) | 3.08 | 409 |
Not sure if it's a problem with the game file or my client.
Art is cool! It seems this game really has some potential. Good job.
Or at least funny!
Gameplay-wise it's a point and click without any pointing or clicking. I would have preferred to use a mouse coupled with fast character walk animations as currently the keyboard movement is janky and doesn't add anything to the overall experience.
The web version also seems to suffer from severe lag which further intensifies the sluggishness of the controls.
The world and characters are interesting enough for future development.
The big letdown for me is the strict adherence to tried and true adventure game traditions. Take the crowd in the arc for instance. You can expend every choice over and over again starting the situation from the beginning for as many times you want. The crowd disperses, gets together immediately and they don't even seem to remember you from few seconds ago.
What I'd like to see, on the other hand, is interactions with consequences. In this example once the crowd has dispersed they don't come back. That was your chance to interact with them and now it's gone, hopefully you got what you needed. This way I feel like I'm an active part of the world not just a sightseer.
Obviously linear adventure game logic might not work anymore, but thinking outside the box is worth it every once in a while.