Parallel by Cosine

[raw]
made by Cosine for LD29 (COMPO)
3D Platformer in First Person.
"Parallel is the universe beneath the surface of every object."
Since it's built with GLFW and OpenGL, it IS compatible with Mac, but I do NOT have access to a Mac to port it. If anyone would like to help, it would be greatly appreciative. Otherwise, Windows Only.
Enjoy!

Ratings

Coolness 62% 3
Overall 2.15 1236
Fun 1.78 1236
Graphics 2.29 1092
Innovation 2.12 1166
Theme 2.00 1201

Feedback

hexagore
28. Apr 2014 路 09:34 UTC
I got a MSVCR120.dll error trying to run this. Sorry :(
mtrc
28. Apr 2014 路 09:40 UTC
I'm also getting the same error as hexagore.
馃帳 Cosine
28. Apr 2014 路 18:21 UTC
The DLL has been added; it should be fixed now. If not, please tell me! OpenGL is evil in consistency across different machines.
Crabman
28. Apr 2014 路 18:54 UTC
Hm, it's not working for me. It just says "application was unable to start correctly (0xc000007b)"
DragonXVI
28. Apr 2014 路 18:54 UTC
"Application Unable to start correctly" error, any more missing dependencies? (Running 64-bit Windows 7)
Covenant
28. Apr 2014 路 18:56 UTC
"The application was unable to start correctly (0xc00007b). Click OK to close the application" on startup... :(
Airwaffle
28. Apr 2014 路 19:01 UTC
Really hard to navigate around. I could hardly get anywhere in parallell (delta issue perhaps?). Seemed like a solid experience though, and a well presented story. Color me intrested!
skymen
28. Apr 2014 路 19:08 UTC
Does not work for me :/. Same error as hexagore and mtrc...
Kragnir
28. Apr 2014 路 20:00 UTC
The jumping feels really odd. If you didn't respawn right were you fell it would be unplayable and it almost still is. Got to a ladder but I fell through it so I don't know how to go forward from there. The story seems interesting but there need to be something done to make the jumping better.
馃帳 Cosine
28. Apr 2014 路 21:23 UTC
Fixed the error now (hopefully). 64-bit people were using their 64-bit opengl with the 32-bit application. Should be fixed now.
ix
28. Apr 2014 路 21:42 UTC
I get "Error. Failed to retrieve context version string" on Windows 8.1 64-bit.
Biliogadafr
28. Apr 2014 路 22:05 UTC
Textures are flickering slightly. It is too hard to jump...
gikdew
28. Apr 2014 路 23:06 UTC
Interesting, polished game. Really hard!
Phyyl
28. Apr 2014 路 23:12 UTC
I couldn't move properly unfortunately, when I was moving it was like 5km each frame so I kept falling and gave up! :(
dpulrich
28. Apr 2014 路 23:29 UTC
Yeah, it doesn't work for me either
GresponApps
28. Apr 2014 路 23:46 UTC
It didn't work here...
Jason Lay
29. Apr 2014 路 00:05 UTC
Unable to retrieve context string?
Spotline
29. Apr 2014 路 11:48 UTC
Couldn't launch the game :( I had a rather blurry error like 'the application couldn't start properly (0xc000007b)'
dylanigan
29. Apr 2014 路 23:01 UTC
It didn't work. :( 0xc000007b strikes again!
davidwparker
29. Apr 2014 路 23:07 UTC
Looks interesting- port to web so others can play?
Rock48
30. Apr 2014 路 02:18 UTC
Crashed On startup "application was unable to start correctly (0xc000007b)"
BubuIIC
30. Apr 2014 路 11:13 UTC
Doesn't work for me as well. Crashes with the(0xc000007b) error. I think this is (still) a x86 vs x64 problem. I'm on a 64 bit system and the 32 bit game tries loading64 bit lib from my system.
Can you provide a 64bit build?
馃帳 Cosine
30. Apr 2014 路 18:17 UTC
I tried a 64-bit build, but even on a 64-bit OS, I have a 32-bit OpenGL. Do you have any idea how to fix this?
Ragzouken
01. May 2014 路 15:23 UTC
works for me! the gravity is very strong and first person platforming is already hard enough! like the aesthetic a lot but even some basic audio would bring everything to life more
WhiteWolf93
01. May 2014 路 15:41 UTC
same 0xc00007b error, I'm in 64 bits too :/
Fritzendugan
02. May 2014 路 05:26 UTC
why neglect linux? :(
kirbytails7
03. May 2014 路 03:07 UTC
Same 0xc000007b error for me as well.
Also, might I recommend using .png files instead of .bmp? 158MB is pretty hefty for a game jam game, although the compressed size is obviously better.
byExclusive
03. May 2014 路 05:27 UTC
good
HeroesGrave
03. May 2014 路 05:37 UTC
I tried compiling for Linux, but got a load of compiler errors about missing methods/fields.
馃帳 Cosine
03. May 2014 路 22:18 UTC
Thanks for trying HeroesGrave! Did you install glfw, glew, and glm? Sorry I can't do it myself, I don't have linux handy.
elliottd
03. May 2014 路 22:55 UTC
unable to run
HeroesGrave
04. May 2014 路 00:00 UTC
Sorry about the plug, but I thought I'd let you know I've (hopefully) fixed up the windows build of my game.

About your game: Can we have a copy of all the source code you used (including the Indigo Engine) because the github repo seems to have something different to what you used.
Cybs
04. May 2014 路 04:47 UTC
sorry, still not working
garygreen
07. May 2014 路 17:27 UTC
Unfortunately I couldn't run the game. It gave me a message: "This application was unable to start correctly."
馃帳 Cosine
09. May 2014 路 19:38 UTC
HeroesGrave, yes, I've been working on the Indigo Engine since Parallel's release. Thanks so much for trying to help! Here's the code as it was when I released Parallel on github: https://github.com/CosineGaming/CodeIndigo/tree/10532cc8fc91e2de5b362d599b4c78c1a9d073c0. Important things about my configuration you should probably know: Needs to be run from the solution directory Top Level (Not /CodeIndigo/). The file 29.cpp is the file for Parallel, the file CodeIndigo.cpp is a file all commented out from another game I'm working on (I know, bad git practices, whatever) Indigo Engine is on CodeIndigo/Indigo/ along with the shaders on the Top Level. Requires GLFW, GLEW, and GLM.
kunzbe
14. May 2014 路 20:36 UTC
hm, there's an error :/