Shells by IndieST

[raw]
made by IndieST for LD29 (COMPO)
Shells is a short physics game trying to tell some philosophy in 5 minutes.

Controls:
WASD/Arrow keys to move;
Num1/2 to switch shell.

KNOWN ISSUES:
In the web version the pause menu doesn't work properly. So DO NOT press ESC unless you want to freeze your game forever.

Ratings

Coolness 52% 3
Overall 3.48 270
Audio 3.31 228
Fun 3.03 540
Graphics 2.83 767
Humor 1.94 901
Innovation 3.17 475
Mood 3.88 63
Theme 3.14 670

Feedback

Linus Lindberg
28. Apr 2014 · 21:44 UTC
How do I get past the part with spikes on the floor and the ceiling?
friken
28. Apr 2014 · 22:33 UTC
Nice wor!, Interesting exploration of the theme. The music was well done. The switching mechanic is fun as well.
friken
28. Apr 2014 · 22:34 UTC
Nice work!, Interesting exploration of the theme. The music was well done. The switching mechanic is fun as well.
petey123567
29. Apr 2014 · 04:44 UTC
Totally rad; my favorite so far!
olkeencole
29. Apr 2014 · 04:45 UTC
Good job! Really like the concept.
Switchbreak
01. May 2014 · 02:17 UTC
Couldn't get past the part with spikes on the floor and the ceiling, jump height didn't seem to be variable.

Nice design on the colors and font though!
SevenKingdomsSurvivors
01. May 2014 · 02:18 UTC
This was a very interesting entry. I liked what you where trying to do. The only really hard part for me was the resistance part. Overall short, but interesting.
Empyrealhell
01. May 2014 · 02:19 UTC
Awesome game. I liked the switching mechanic, and you explored it in interesting ways. The music was awesome, and I love the interpretation of the theme.
LandoSystems
01. May 2014 · 02:20 UTC
Nice work, the music helped set the mood and it had some challenging parts.
VictoryGarden
01. May 2014 · 02:24 UTC
This had a nice feeling, and I enjoyed the simple puzzles... needing to switch mid-way, and the like.

Did you mean to have it end at the "fall into hopelessness" part? To the best of my knowledge you can't get any farther than that (since what I expected, that I'd be able to swap between hard and soft shells and figure out how to float between the spikes, did not work)... but it looked like there was more levels.

Still, I appreciated the message before it became so nihilistic, and the movement and ambiance were good. Also, it was a nice interpretation of the theme... each shell is in a way "beneath" the other, rather than having the usual representation with a single surface. A solid entry.
ocmu
01. May 2014 · 02:26 UTC
Fantastic game. absolutely great for such a short experience. To nitpic, i wish you could adjust the height of jumps for some of the spike areas -- so if you held jump longer you could jump a little higher, or depressed it quicker for a short jump. I love the changing shapes though. Brilliant effort!
ElStevo
01. May 2014 · 02:37 UTC
When I saw the square shell, I immediately thought to the impossible game...
Dreii
08. May 2014 · 04:16 UTC
Super cool entry! loved the sounds and the switch mechanic was neat.
SimianLogic
17. May 2014 · 17:44 UTC
Enjoyed the platforming and level design, couldn't stand the pretentious preachy "philosophy." Should probably teach the quick-swap between the two since it's such an integral mechanic.