Bloom by wimnea
All downloads point to an executable jar file (not sure what java version is required, but so long as you're relatively up to date you should be fine). Wasn't able to get the HTML project working, but there is one available in the source (as well as an android project).
For the source, you should only need eclipse for the desktop project, you can then import each project into your workspace (projects are each directory labeled Growth [I changed the name part way through development]).
Had a lot of fun developing this! And pretty happy with how it turned out, particularly the art style, leave a comment if you have any questions or recommendations. :)
For the source, you should only need eclipse for the desktop project, you can then import each project into your workspace (projects are each directory labeled Growth [I changed the name part way through development]).
Had a lot of fun developing this! And pretty happy with how it turned out, particularly the art style, leave a comment if you have any questions or recommendations. :)
Alternativelly, you could make it so that the player has to drag the sphere along the trunk in order to deliver the water, and decrease the speed with which the water over-flows. That way you have a clearer agency.
They way you did it makes it feel as though you are doing more work that it's worth.
I was hoping nice flowers or fruits on my tree as final gift ^^
I assume the audio is bugged and the static isn't intentional. The water level goes up too fast and the main action of the game isn't fun.