DeepUnder by SuperMsp10

[raw]
made by SuperMsp10 for LD29 (COMPO)
This is my first LD I used the theme as you are trying to go deeper, not as creative as I wanted. If you need tips there is a video of me finishing all the levels here:

https://www.youtube.com/watch?v=r9JdxLVBOeY

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v 1.0 first version on LD site
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v 1.1 added a offset system to doors so I can choose where the player will appear relative to the block.
This is due to some player getting stuck in the middle of the block, if you have the same bug tell me at which level and I will try to reproduce the bug and ultimately fix it.

Ratings

Coolness 61% 3
Overall 2.06 1250
Audio 1.22 1064
Fun 1.97 1206
Graphics 1.68 1242
Humor 1.53 1048
Innovation 2.65 862
Mood 1.75 1193
Theme 2.17 1163

Feedback

tanner101010
28. Apr 2014 路 21:46 UTC
Interesting mechanic! I made it to level 3 a couple times but kept getting stuck in the blocks there.
馃帳 SuperMsp10
29. Apr 2014 路 02:02 UTC
thanks!try jumping before the door in the bottom right door if thats where you are getting stuk
cavf88
29. Apr 2014 路 02:19 UTC
I passed the game in 1 minute lol.
Warzone Gaming
29. Apr 2014 路 22:38 UTC
The game has numerous glitches that make the game unplayable.
RadioLemon
29. Apr 2014 路 22:40 UTC
Managed to beat all 3 levels; fun mechanic!
Gins
29. Apr 2014 路 22:40 UTC
The mechanic is very interesting, but it's buggy. I got stuck because a door teleported me into a rock :(
Feels a bit like portal, without the complicated part of creating portals :)
maloki
30. Apr 2014 路 01:19 UTC
Got stuck as well. Lots of potential in your idea. :P
cr2crstudios
30. Apr 2014 路 01:19 UTC
Cool mechanic, good puzzles!
javierecf
30. Apr 2014 路 01:30 UTC
The camera has a weird offset for me, the dude is not centered, i got stuck at level 2 i guess. Also there is too much drag while moving on the floors, that kind of minimal friction should only apply on the air, on ground it should be less draggin as the floor has more friction.

is an interesting idea and you can make good puzzles with it, not really sure how it fits the theme though.
ruthiepee
01. May 2014 路 01:08 UTC
Nice first game. The camera seems off to me too though, like the Unity web player is being cut off or something.
arrogant.gamer
01. May 2014 路 01:11 UTC
I made it to level 3 or 4 but ended up stuck in a rock. Collision resolution, amarite? My game has this kind of problem too. Fun idea, though!
Empyrealhell
01. May 2014 路 02:10 UTC
The left door on the third level spawns you inside of a block and forces you to restart completely.
Switchbreak
01. May 2014 路 02:33 UTC
I won! I think I blared through a lot of levels at high speed and didn't really get to see them though. Once I built up momentum I kept bouncing into exit doors. It's an interesting idea but it could use some work on the graphics and overall presentation.
ricklesauceur
01. May 2014 路 11:41 UTC
got stuck :(
garygreen
04. May 2014 路 22:02 UTC
I thought the sustained momentum was a really clever idea.
xdegtyarev
07. May 2014 路 11:38 UTC
Has potential, congrats with a debut!
tuxxilla
11. May 2014 路 11:51 UTC
I won :) :)
Jason Lay
17. May 2014 路 02:42 UTC
I think the mechanic is there, just need some more time to polish it. Otherwise, this is a pretty neat idea.